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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping So how exactly do you take 3 bytes off the model, I do have a hex ed so that's no problem just dunno which to do :P... [more] |
11 | 2064 | Jan 29, 2009 03:40 pm by ghiest ![]() |
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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping I tried this and when compiling the map all i get is a popup with : Expression: config.maxs[0] >= 0.0f Module: C:\Program Files\******\call of duty world at war\bin\cod2rad.exe File: C:\cod5\cod\codsrc\src\xanim\xmodel_load_obj.cpp Line... [more] |
11 | 2064 | Jan 28, 2009 06:02 pm by ghiest ![]() |
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shooting through walls? Call of Duty: World at War : CoDWW MP Mapping Reflection probes wont help that problem. If you don't want models to be shot through then you need to clip it up so in cod4 it wasn't such a prevelent thing you had to do. There is a texture called clip weapon or clip missile (can't remember offhand wi... [more] |
5 | 1508 | Jan 26, 2009 01:48 pm by ghiest ![]() |
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Very specific modeling problem Call of Duty: World at War : CoDWW MP Mapping Ok, I'm no stranger to modeling for cod4 but I seem to have a really big problem with cod:ww. I make the model export it find I make a DDS file with a alpha layer for transparency in the model. I convert the texture for use with the model I conver... [more] |
11 | 2064 | Jan 25, 2009 09:18 pm by ghiest ![]() |
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Critique : CQB Training (R6 : Vegas 2 ) Call of Duty: World at War : CoDWW MP Mapping l2use Youtube I suppose as that site doesn't load the video at all.... [more] |
5 | 1152 | Jan 23, 2009 01:25 pm by ghiest ![]() |
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Skip round start time Call of Duty 4 : CoD4 MP Mapping Custom command line (check enable where you hit "run selected map"). What I use at the moment +set scr_game_matchstarttime 0 +set scr_game_playerwaittime 0 +set g_gametype war +set r_showportals 1 +set cg_drawMaterial 1 ... [more] |
5 | 1895 | Nov 10, 2008 02:46 pm by ghiest ![]() |
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Why must it be so difficult? Call of Duty 4 : CoD4 MP Mapping Fc2 editor = lego set BSP Based editor = like building your own house. Seriously the cry engine(s) have always been like that but to get any thing decent and UNIQUE looking you need to do allot more in the engine (and a ton outside of it as well) ju... [more] |
10 | 1952 | Nov 10, 2008 02:03 pm by ghiest ![]() |
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Blotchy lighting Nightmare. Please Help. Call of Duty 4 : CoD4 MP Mapping You using fast or extra lighting? I've also found that brushes with reflection map will use the nearest reflection probe for their reflections, this will cause things like you have in the picture (one that's circled). If you compile with light mode ex... [more] |
6 | 1376 | Oct 27, 2008 11:51 am by ghiest ![]() |
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SLOWDOWNS Call of Duty 4 : CoD4 MP Mapping That's what Portals are for.... [more] |
4 | 1094 | Oct 23, 2008 10:21 am by ghiest ![]() |
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Editing Stock Maps Call of Duty 4 : CoD4 MP Mapping Only one that is available is Backlot (which was released with the tools) and blackout. Rest you can't decompile.... [more] |
5 | 1333 | Oct 8, 2008 12:58 pm by ghiest ![]() |
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winding bin error Call of Duty 4 : CoD4 MP Mapping Don't know what the cod2 thing is but your problems arises from Code:ERROR: surface 'icbm_wirescreen' is partially floating or needs to be aligned In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp _kgboffice.map on entity ... [more] |
11 | 1858 | Oct 7, 2008 01:26 pm by ghiest ![]() |
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Problems welding terrain patch vertices Call of Duty 4 : CoD4 MP Mapping You have tolerant weld on, which means if the vertices are too far apart then it will not weld, TW is used for welding allot of points at once but they have to be fairly close. Click the button Tw on the toolbar and try weld them from there, but as ras... [more] |
4 | 1127 | Oct 7, 2008 11:15 am by ghiest ![]() |
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Unselecting Brushes Call of Duty 4 : CoD4 MP Mapping As I said on infintytutorials.com that you need to click off your reverse filters on the filter box. Hope it helps.... [more] |
5 | 1008 | Oct 7, 2008 11:08 am by ghiest ![]() |
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Texturing question on brushes Call of Duty 4 : CoD4 MP Mapping http://www.jpsaunders.co.uk/COD4/tutorials/single_plane_texturing/single_pl ane_texturing.html... [more] |
4 | 1432 | Sep 30, 2008 12:52 pm by ghiest ![]() |
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Cylinder with a door Call of Duty 4 : CoD4 MP Mapping For a start I wouldn't use a cylinder for it. If you are going to use it as a room then I'd use cylinder as a guide then transpose it to terrain patch and the lock the vertex to a grid point then paint brushes to be used. Then you can clip the brushes... [more] |
4 | 1154 | Sep 29, 2008 03:16 pm by ghiest ![]() |
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Request : start to finish level design tutorial : Call of Duty 4 : CoD4 MP Mapping I've started doing flash tutorials for the full process which covers allot of the basics first, I'm going to include a few web pages including images ect to go along with them ... but I hate the sound of my own voice and it's annoying have to review the v... [more] |
8 | 1301 | Sep 28, 2008 09:24 pm by ghiest ![]() |
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Make detail? Call of Duty 4 : CoD4 MP Mapping Short rule ... make everything that 'isn't a main wall/floor detail.... [more] |
4 | 920 | Sep 25, 2008 05:43 pm by ghiest ![]() |
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Request : start to finish level design tutorial : Call of Duty 4 : CoD4 MP Mapping I was doing a series of flash-vid tutorials for this but since IW took their main forums down and turned it into a cess pool of children and the zero support in the community for maps I've all but given up. I just map for the fun of it and I know it wi... [more] |
8 | 1301 | Sep 25, 2008 05:35 pm by ghiest ![]() |
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i can't view model pics in radiant . Call of Duty 4 : CoD4 MP Mapping Check the path cod4/docs/model_pictures Make sure it's there still. I uninstalled the game and it removed them so I had to reinstall the mod tools again to get them there. Also check the path in the prj file to make sure it's referencing them... [more] |
6 | 1841 | Mar 2, 2008 01:07 am by ghiest ![]() |
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[Tutorial] Making Curbed Brushes. Call of Duty 4 : CoD4 MP Mapping p0ptart writes...Quote:oki doke, my bad, no i get no errors compiling, and it actually looks pretty great. It's just that originally i never knew how to make curbs until about a few weeks ago and i learned the terrain way, but i hate working with terrain ... [more] |
6 | 1511 | Feb 22, 2008 11:19 pm by ghiest ![]() |
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Console Commands to Spawn Weapons Call of Duty 4 : CoD4 MP Mapping It's because in SP it doesn't load all the weapons, only the ones designated in the GSC, there is a GSC line you need to have to get the correct weapons. Sorry I can't help you further but I only do MP mapping :)... [more] |
5 | 1774 | Feb 22, 2008 10:39 pm by ghiest ![]() |
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bots? Call of Duty 4 : CoD4 MP Mapping Thought I saw Tally post some static bots for testing purposes only at some point ... think it was on the IW forum though. Not sure what functionality it has either.... [more] |
3 | 1360 | Feb 22, 2008 10:08 pm by ghiest ![]() |
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[Tutorial] Making Curbed Brushes. Call of Duty 4 : CoD4 MP Mapping I use Terrain patches converted from Curved patches Infact allot easier than that :P... [more] |
6 | 1511 | Feb 22, 2008 09:59 pm by ghiest ![]() |
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Converting a map from one game (MOHAA) To COD4 Call of Duty 4 : CoD4 MP Mapping sleep61 writes...Quote:if you're thinking of converting mohaa maps straight over i think you're going to have trouble. the scale between mohaa and cod is different i believe. as well as you are going to need a way to convert .bsp files to .map files so ... [more] |
15 | 3132 | Feb 22, 2008 10:43 am by ghiest ![]() |
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Re-align Points to Grid Call of Duty 4 : CoD4 MP Mapping Ctrl-G re-aligns a vertex or mostly anything to the grid, I mainly use it in patches and curved patches to make sure there are not small little annoying gaps :)... [more] |
2 | 1183 | Feb 19, 2008 02:44 pm by ghiest ![]() |
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