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[Tutorial] Dead Bodies Call of Duty 4 : CoD4 SP Mapping Thanks, I appreciate it ... [more] |
15 | 1770 | Sep 17, 2011 02:09 am by Marty22 ![]() |
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[Tutorial] Dead Bodies Call of Duty 4 : CoD4 SP Mapping Could a moderator please check whether the tutorial is still listed in the Call of Duty 4 mapping section, as I don't seem to be able to find it there? However, the tutorial is still up: http://modsonline.com/Tutorials-read-779.html... [more] |
15 | 1770 | Sep 16, 2011 10:38 pm by Marty22 ![]() |
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waittill ("goal") doesnt work Call of Duty 4 : CoD4 SP Mapping Maybe setGoalPos() will work: Code:runner_test() { level.runner = getent ("runner", "targetname"); runner_node_1 = getnode ("runner_node", "targetname"); level.runner setgoalpos (runner_node_1.org); level.runner waittill( "goal" ); flag_set ("... [more] |
7 | 2946 | Jul 29, 2011 07:03 am by Marty22 ![]() |
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Mouse. Call of Duty 4 : CoD4 MP Mapping You can use the button on the toolbar to change camera control modes. I think it has what you are looking for.... [more] |
8 | 2442 | Jul 19, 2011 10:01 pm by Marty22 ![]() |
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Video Tutorial spawning and using seaknight mark19 Call of Duty 4 : CoD4 SP Mapping Another great tutorial. As for suggestions, it depends on the difficulty. You could do different kinds of objectives (eg. pick a certain item, hold of for a certain time, plant explosives etc.) or maybe AI colour groups. As for more advanced ones, you cou... [more] |
9 | 3299 | Jul 16, 2011 11:23 pm by Marty22 ![]() |
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Video Tutorial spawning and using seaknight mark19 Call of Duty 4 : CoD4 SP Mapping Very nice tutorial. It's easy and simple to follow, and more tutorials would definitely be helpful.... [more] |
9 | 3299 | Jul 15, 2011 10:07 pm by Marty22 ![]() |
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[Tutorial] Dead Bodies Call of Duty 4 : CoD4 SP Mapping I'm glad it can be put to use. Quote:By the way the add button does work, it's just we have a system in place that requires that an admin or moderator approves the tutorial before it gets posted to the site. I had to delete 11 submissions of your tutor... [more] |
15 | 1770 | Jun 20, 2011 11:31 pm by Marty22 ![]() |
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[Tutorial] Dead Bodies Call of Duty 4 : CoD4 SP Mapping The "add tutorial" button doesn't seem to work, so I am going to post it here instead. I will add the .html file, so the tutorial can be somewhat rebuild as intended. Description: In this tutorial, I will show you how to make dead bodies in your single... [more] |
15 | 1770 | Jun 17, 2011 09:31 pm by Marty22 ![]() |
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How to pack a SP map? Call of Duty 4 : CoD4 SP Mapping You create a new .zip file with the name of your map. You then create a new folder inside of the .zip file called sound. As you have the music folder aswell, you make that folder in the sound folder. Then just place your sound/music files in the music fol... [more] |
3 | 1595 | Jun 16, 2011 10:15 pm by Marty22 ![]() |
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waittill goal Call of Duty 4 : CoD4 SP Mapping ok, it was just hard to tell, what exactly you were asking. Nevertheless, I just want the actors to go to each their node, but one of them with the wait: level.guy2 -> guy2_node level.guy3 -> guy3_node It's just a test to see if the function wor... [more] |
8 | 2022 | May 3, 2010 08:24 pm by Marty22 ![]() |
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waittill goal Call of Duty 4 : CoD4 SP Mapping I use the SAS actors.... [more] |
8 | 2022 | May 2, 2010 09:13 pm by Marty22 ![]() |
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waittill goal Call of Duty 4 : CoD4 SP Mapping I have tried to narrow down the problem in my script: Code:#include common_scripts\utility; #include maps\_utility; #include maps\test_code; main() { maps\test_anim::main(); maps\_load::main(); ///////////////////////// //P... [more] |
8 | 2022 | Apr 28, 2010 09:48 pm by Marty22 ![]() |
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waittill goal Call of Duty 4 : CoD4 SP Mapping Hi, for the last couple of weeks I have tried to make a function work; the waittill( "goal" );. But it just skips it, and to make sure, it didn't work properly, I made another actor go to a node as soon as the first actor had come to the node. Both actors... [more] |
8 | 2022 | Apr 26, 2010 08:52 pm by Marty22 ![]() |
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CoD4 hidden maps Call of Duty 4 : CoD4 General Especially mp_dusk, they should've released, as it seemed close to completion. Looking through the files I found some more map stuff. As for the "cobra map", it was supposed to be a map, where you could control a cobra helicopter. Here's a Xbox control... [more] |
18 | 3912 | Apr 18, 2010 08:54 pm by Marty22 ![]() |
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Only Allies Move Call of Duty 4 : CoD4 SP Mapping Actually my actor is at a completely different spot. And for the conclusion of this I think it was because, again, I needed a wait function. Don't know why I need that, I just do. Thanks for the help though... [more] |
10 | 1672 | Mar 20, 2010 12:09 am by Marty22 ![]() |
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Only Allies Move Call of Duty 4 : CoD4 SP Mapping Thanks, I did make it work actually, and I think it was the hiding_door script that was running all the time. Anyway, thanks for your help and taking the time.... [more] |
10 | 1672 | Mar 16, 2010 08:14 pm by Marty22 ![]() |
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Only Allies Move Call of Duty 4 : CoD4 SP Mapping I took the map "test" and changed it to spawn a civilian and then move via script, just like in my map, and this time the civilian moved. So, I guess somethings wrong with my script. I'll look through it, and see if I can find the problem.... [more] |
10 | 1672 | Mar 14, 2010 11:13 pm by Marty22 ![]() |
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Only Allies Move Call of Duty 4 : CoD4 SP Mapping Thanks for quick response. I've tried that script before, but it didn't work. It's only the ally that will move. Edit: Just found out, that if I link the actor directly to the node, it works. But I was hoping for a scripting solution.... [more] |
10 | 1672 | Mar 10, 2010 10:22 pm by Marty22 ![]() |
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Only Allies Move Call of Duty 4 : CoD4 SP Mapping Hi, as before, I've had problems with actor movement, but it solved itself with a wait(); command for some reason. This time I'm trying to make a civilian move, but he just stands still. The weird thing is, if I change the civilian to an ally, it works. T... [more] |
10 | 1672 | Mar 9, 2010 11:18 pm by Marty22 ![]() |
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Blackhawk passenger idle anims? Call of Duty 4 : CoD4 Scripting Sorry to open an old thread, but I was just wondering, how you made it work.... [more] |
4 | 2343 | Feb 27, 2010 12:46 am by Marty22 ![]() |
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allies dying Call of Duty 4 : CoD4 SP Mapping You need to remove the semicolon after my_partner() here: Code:my_partner(); ... [more] |
13 | 2457 | Feb 26, 2010 07:42 pm by Marty22 ![]() |
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Hiding door Call of Duty 4 : CoD4 SP Mapping Yes, it works perfectly now. At least now I know, that this is something, I should look after the next time. Thanks again.... [more] |
7 | 3533 | Jan 28, 2010 10:10 pm by Marty22 ![]() |
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Hiding door Call of Duty 4 : CoD4 SP Mapping Doh! I put Code:maps\_hiding_door::main(); after _load::main(); Cheers ... [more] |
7 | 3533 | Jan 26, 2010 11:26 pm by Marty22 ![]() |
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Hiding door Call of Duty 4 : CoD4 SP Mapping Hello, I'm trying to get the "hiding door" to work by following the guide IW made: Code:place a hiding_door_guy prefab and then place a spawner next to it with script_noteworthy "hiding_door_spawner". Spawn the guy however you like (trigger or scri... [more] |
7 | 3533 | Jan 25, 2010 12:21 am by Marty22 ![]() |
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Skips function Call of Duty 4 : CoD4 SP Mapping Oh, the "grenade_door" was a spelling error, as I changed the name of it, right before I posted the script here, so it's not a problem. Actually, I got it solved. It was because I had an error in the beginning of the level, but only when I had develope... [more] |
8 | 1466 | Dec 24, 2009 12:56 am by Marty22 ![]() |
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