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| Topic | Replies | Views | Last Post | |
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water? Call of Duty : CoD Mapping are there different water textures? I only have common/water and then the clip for it.... [more] |
5 | 880 | Feb 23, 2008 01:14 am by cabby ![]() |
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water? Call of Duty : CoD Mapping Is there a tutorial on how to do like a lake or pond??? So far I have been unsuccessful in creating one of these. I rather fall through out of the map (using water texture) or just walk on top of the water with the sound but it's transparent (using water_... [more] |
5 | 880 | Feb 22, 2008 09:57 pm by cabby ![]() |
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lighting Call of Duty : CoD Mapping nevermind...lol. I figured it out. SORRY! ... [more] |
2 | 863 | Feb 22, 2008 05:39 am by cabby ![]() |
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lighting Call of Duty : CoD Mapping Sooo...I have been building my map normally. I built a skybox around the map. I set the ambient light for it. That is all I did for the lighting. It compiled fine, just like the hundreds of times i've compiled it before. Worked great and everything. Went ... [more] |
2 | 863 | Feb 21, 2008 03:51 am by cabby ![]() |
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teleporting Call of Duty : CoD Mapping never mind, i'm an idiot. I left out the () on the last thread! I tested it and it works great! thanks so much! ... [more] |
7 | 1122 | Feb 11, 2008 04:20 am by cabby ![]() |
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teleporting Call of Duty : CoD Mapping still getting a bad syntax error. I followed what you said eggbeast, or at least i tried to. let me know if i did it wrong. the new mymap.gsc: Code:main() { maps\mp\_load::main(); maps\mp\teleport::main(); game["allies"] = "american"; ga... [more] |
7 | 1122 | Feb 11, 2008 04:12 am by cabby ![]() |
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teleporting Call of Duty : CoD Mapping just says "bad syntax" here is my .gsc Code:main() { maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; thread secret(); thread secret1(); thread secr... [more] |
7 | 1122 | Feb 10, 2008 06:40 am by cabby ![]() |
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teleporting Call of Duty : CoD Mapping I just started to look at teleporting for my map. I followed this tutorial HERE to try and make it. Just curious though, i get script errors when I try to load the map for testing. I just stuck what he had for the .gsc file into my main one. i was cur... [more] |
7 | 1122 | Feb 10, 2008 06:33 am by cabby ![]() |
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falling through floor Call of Duty : CoD Mapping Yeah...i tried using the clipper tool by following the tuts. However, it wanted to clip the almost the entire floor, no matter what view i was in. I just need about 6 holes in my floor. any suggestions?... [more] |
5 | 784 | Feb 6, 2008 03:33 pm by cabby ![]() |
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falling through floor Call of Duty : CoD Mapping kk, thanks for the help. I'll have to try it when I get home from work. I'll have to find a tutorial or something on the clipper tool, but thanks =-)... [more] |
5 | 784 | Feb 4, 2008 03:42 pm by cabby ![]() |
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falling through floor Call of Duty : CoD Mapping Hey guys. Right now I am building a map that has an underground tunnel system. However, after I remove the wholes in the floor for intrance and exits into the tunnels (via CSG -> Subtract) then on some of the texture I fall right through and drop to the i... [more] |
5 | 784 | Feb 4, 2008 05:59 am by cabby ![]() |
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combination lock Call of Duty : CoD Mapping hey guys. I have a secret room in one of my maps. However people in my clan found out about it when we were playing. Now I am trying to change it so when they go in they go into a different room. This room has a combination lock in it. They have to enter ... [more] |
1 | 880 | Jan 22, 2008 04:47 am by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping lol thanks, but this is the exact same as the tutorial. I don't know if this script fixes my problem..... [more] |
13 | 766 | Jan 5, 2008 05:42 pm by cabby ![]() |
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trigger position Call of Duty : CoD Mapping thanks guys, but Scratchy's way worked! Quote:Try this... -Select your trigger use -Press N -Enter these values in Key and Value Key : cursorhint Value : HINT_NONE -Press Enter... [more] |
12 | 1378 | Jan 5, 2008 03:26 pm by cabby ![]() |
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trigger position Call of Duty : CoD Mapping to be honest....i don't know what you guys are talking about, lol... [more] |
12 | 1378 | Jan 5, 2008 02:03 am by cabby ![]() |
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trigger position Call of Duty : CoD Mapping lol true! but thanks for your help!... [more] |
12 | 1378 | Jan 5, 2008 12:21 am by cabby ![]() |
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trigger position Call of Duty : CoD Mapping hey guys, I have a trigger that opens a secret door. It all works great. However, I was hoping that there is a way to make the trigger area smaller. Right now the square is about 1 x 1. Yet when you walk within a good distance, you still get the "use" sym... [more] |
12 | 1378 | Jan 5, 2008 12:12 am by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping Quote:at the top, there should only be a go up button. At the bottom, vice versa. If there's no down trig at the bottom, then they can't go down thanks sniper, however. If you are on the bottom floor, and the elevator is on the top floor, there is no w... [more] |
13 | 766 | Jan 3, 2008 10:51 pm by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping k, i'll give it a shot, thanks... [more] |
13 | 766 | Jan 3, 2008 09:21 pm by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping is there an example of a script like this somewhere? i'm not retarded, and do know alittle information on scripting, but i'm not all that great either.... [more] |
13 | 766 | Jan 3, 2008 07:40 pm by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping squishy, thanks for the script. I thought about having it constantly move. However I was hoping there would be away to get it to work without having it constantly move. thanks.... [more] |
13 | 766 | Jan 3, 2008 07:09 pm by cabby ![]() |
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elevator problem Call of Duty : CoD Mapping hi guys, here is my problem. I have a map that includes an elevator. For the elevator I have a up and down button on both the floors. My friend who is teaching me this mapping stuff gave me an example elevator script. I used it but when you are on the ... [more] |
13 | 766 | Jan 3, 2008 05:09 am by cabby ![]() |
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trigger and platform dissapear Call of Duty : CoD Mapping nvm. figured it out! thanks.... [more] |
2 | 652 | Dec 31, 2007 09:52 pm by cabby ![]() |
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trigger and platform dissapear Call of Duty : CoD Mapping hey guys, I disigned an elevator for my map. This is the third map or so i've done thats used elevators so i know how to do those (from all the help of this site and users! thanks!). However, when I make my platform and triggers, then do all the scripting... [more] |
2 | 652 | Dec 31, 2007 09:27 pm by cabby ![]() |
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brushes delete when pressing escape! Call of Duty : CoD Mapping it worked! dunno what needed to be checked but i checked them all! thanks for your help guys! ... [more] |
6 | 1155 | Dec 31, 2007 01:06 am by cabby ![]() |
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