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Quickmessage Menu Call of Duty : CoDUO Mapping and the .str file you added the text this way: REFERENCE QUICKMESSAGE_SMOKIN LANG_ENGLISH "Smokin!." Else I can't think of the problem...... [more] |
26 | 2146 | Mar 1, 2008 11:30 am by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Did you precache the strings? If not you can do so in the "_team.gsc" For example: precacheString &"GMI_QUICKMESSAGE_SMOKING"); You must do this in the precache() function (should be the second function in the "_teams.gsc". If you didn't add mo... [more] |
26 | 2146 | Mar 1, 2008 10:31 am by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping Yes, but I mean is. If you use that efx but not as arc on the rifles will you get that looks like it? so instead of the Panzerfaust smoke trail.(although maybe if the speed is faster it may not work anymore)... [more] |
16 | 767 | Jan 2, 2008 08:04 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping I just played CoD4 and saw the grenade launchers line when you fire it, is it posible to make something like that in the game?... [more] |
16 | 767 | Jan 2, 2008 02:40 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping Okey I've tried with one efx file and with 47 efx files. I've got two pictures with the results of the 47 files. I had a screenshot with the other as well, but now it seems it didn't upload en I can't find it on my harddisk. projectileSpeed = 10000 th... [more] |
16 | 767 | Jan 1, 2008 04:34 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping yes from the shooter it seems to work. I've nothing added I believe. I got the emiter with like 30 files it refers to. Code:Emitter { name _emit_smoke flags emitFx relative life 2e+004 variance 1 5 emitfx [ fx/smoke/s... [more] |
16 | 767 | Jan 1, 2008 02:45 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping Now it seems to work, but it needs a lot of copies :P. Thanks for the help. (btw it was -20 0 0) Grtz Hydra edited on Jan. 1, 2008 07:56 am by Hydra... [more] |
16 | 767 | Jan 1, 2008 12:55 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping It doesn't seem to work yet. I'll take more time to look at it tomorrow. Thanks :) and happy new year ;)... [more] |
16 | 767 | Dec 31, 2007 08:18 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping There is no Origin in the standard EFX files can I just add them then?... [more] |
16 | 767 | Dec 31, 2007 08:06 pm by Hydra ![]() |
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panzerfaust smoke trail (efx) Call of Duty : CoDUO Mapping Hello, I've a question about the panzerfaust smoke trail. Is it possible to "spawn" it more times then it does now? With the normal panzerfaust it just works fine, but I've changed the scoped mosin nagant to a projectile weapon and the panzerfaust ... [more] |
16 | 767 | Dec 31, 2007 06:12 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping And it's working. Thanks a lot :)... [more] |
26 | 2146 | Dec 25, 2007 01:33 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Here I am again... This may sound a bit stupid, but I got stuck again. It's now in the vsay part. I changed the _team.gsc (this is the only file till now I have seen which contain code for the quickmessages) I've added a new function (I took the ot... [more] |
26 | 2146 | Dec 24, 2007 10:34 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Okey the cvs file seems to be working now. I removed the original comments. Thanks for your help Grtz Hydra... [more] |
26 | 2146 | Dec 21, 2007 05:35 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping The line is still there and I don't see any errors in the code I've added. I didn't change the original, but still that error pops up everytime I start the game with the mod. If you want I can send the mod itself (here? or on Xfire). I don't got the origi... [more] |
26 | 2146 | Dec 19, 2007 09:39 am by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Hmmm I don't think that is it. I just took the example from the game it self. Game: german_are_you_crazy,,voiceovers/mp/ge/resp/GE_resp_crazy.wav,1,1,,,45,4800 ,voice,streamed My line: german_taunts_omg,,voiceovers/mp/ge/taunt/omg.wav,1,1,,,45,4800,voi... [more] |
26 | 2146 | Dec 18, 2007 08:05 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Okey I've another question I hope this will be the last one What I got so far: maps - mp - gametypes - _teams.gsc sound - voiceovers - mp - ge/ru/uk/us - taunt - .wav files soundaliases - generic_mp_sound.csv ui_mp - menus.txt/wm_quickmessage.menu/s... [more] |
26 | 2146 | Dec 18, 2007 07:22 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Ok thank you :) I don't get that error anymore. grtz Hydra... [more] |
26 | 2146 | Dec 17, 2007 08:07 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Hello, I've another question and because it's for the same mod I'll just put it in here. I couldn't found anything about this on google. I saw some tutorials about making soundaliases, but I don't think that would fix my problem. The problem is when I s... [more] |
26 | 2146 | Dec 16, 2007 10:26 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping lol :P that was easy.... Thank you :) Now for the next problem ;)... [more] |
26 | 2146 | Dec 16, 2007 05:35 pm by Hydra ![]() |
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Quickmessage Menu Call of Duty : CoDUO Mapping Hello everybody, I've a question about the Quickmessage menu. I want to add another option to the menu. The 6th option should be "6. Taunts", but when I press 6 it closes the menu. It doesn't open "taunts.menu". Is there another file I need to change... [more] |
26 | 2146 | Dec 16, 2007 04:33 pm by Hydra ![]() |
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