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by KAZAM3766
Posts: 1 / 340 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2446 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2952 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 930 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5217 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
[WIP]Double Trouble - SP Call of Duty 4 : CoD4 SP Mapping Lookin' good!... [more] |
13 | 2157 | Feb 1, 2010 06:31 pm by jeannotvb |
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Is there a way? Call of Duty 4 : CoD4 Scripting Bind mouse 1 /quit ?... [more] |
13 | 4974 | Jan 30, 2010 06:49 pm by jeannotvb |
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Minigun turret in MP or SP? Call of Duty 4 : CoD4 MP Mapping The sounds for the minigun are not included with the modtools, you can try using the heli's gun though.... [more] |
5 | 4177 | Jan 29, 2010 07:23 am by jeannotvb |
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Is there a problem with compiling paths under Vista/7? Call of Duty 4 : CoD4 SP Mapping It's a known issue with 64-bit systems, the paths do not compile for some reason. I have a fix for this (forgot who made it, credits to that guy), add me to X-fire and i'll give it to you ( jeannotvb ).... [more] |
3 | 2006 | Jan 29, 2010 07:21 am by jeannotvb |
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MW2 Mod Tools Are Coming (No ETA) -- 402 Confirms MODSonline : General About the IWnet thingy, it appears Bioshock 2 has no dedi server support either, also because they couldn't reach the deadline. These rushed products are definitely starting to affect the quality of certain games.... [more] |
75 | 2445 | Jan 28, 2010 02:38 pm by jeannotvb |
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Node with unknown volume Call of Duty : CoD Mapping These errors are quite annoying, they often occur when you resize a brush by moving one of the blue dots when pressing "E" while having a too large gridsize, even when you CTRL+Z it will still save the 'infinite' brush. To get rid of them read the post ab... [more] |
6 | 2157 | Jan 28, 2010 02:34 pm by jeannotvb |
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[WIP] MP Cityscape Call of Duty: World at War : CoDWW Map + Mod Releases Your map looks familiar. Oh wait.. Keep it up.... [more] |
23 | 2576 | Jan 27, 2010 05:01 am by jeannotvb |
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MW2 Mod Tools Are Coming (No ETA) -- 402 Confirms MODSonline : General SparkyMcSparks writes...Quote:Quite possible this is just for the SP/ Spec Ops side of the game. If it's for MP, I suspect it won't even connect to IW Net at all so it wouldn't even be ranked. Probably can have HTTP redirect but still play off the host... [more] |
75 | 2445 | Jan 26, 2010 05:21 am by jeannotvb |
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MW2 Mod Tools Are Coming (No ETA) -- 402 Confirms MODSonline : General Modern Warfare 2? What's that?... [more] |
75 | 2445 | Jan 26, 2010 02:12 am by jeannotvb |
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modsonline wallpaper MODSonline : MODSonline I'll use it, getting tired of my static Vista background anyway. :)... [more] |
11 | 1989 | Jan 23, 2010 02:48 am by jeannotvb |
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Stock Textures Adjustable? Call of Duty 4 : CoD4 MP Mapping Reverse engineering of their software is against the EULA, for personal use it's probably ok but not for releasing your map. I suggest you grab some textures from www.cgtextures.com and modify them / tile them where needed. edit: You need to regi... [more] |
10 | 1894 | Jan 21, 2010 07:16 pm by jeannotvb |
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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping Beej writes...Quote:cskiller86 - only ticked case to make it easier to find in radiant (though it's probably not the most appropriate category!) I'm making my normal map, by opening my colormap .dds in photoshop (without the mipmaps) and then running the... [more] |
10 | 2400 | Jan 20, 2010 11:42 pm by jeannotvb |
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custom textures Call of Duty 4 : CoD4 MP Mapping *]SAS[*Foamy writes...Quote:ok well that did the same thing as last time still says i don't have the correct number of mip maps i set it too generate ALL for mipmaps i just don't get why it says i don't have the correct number of them here is a SS ... [more] |
22 | 1916 | Jan 20, 2010 06:29 pm by jeannotvb |
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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping I use CrazyBump to generate normal maps and sometimes modify them in Photoshop and they work fine in-game and Radiant ( I also have 'tint' blank ). What does your normal map look like?... [more] |
10 | 2400 | Jan 20, 2010 05:02 pm by jeannotvb |
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Textures not working in Radiant Call of Duty 2 : CoD2 MP Mapping Does that videocard support DirectX 9.0? If not then you won't be able to use textures and you can't switch back to DirectX 7.0.... [more] |
3 | 1890 | Jan 19, 2010 07:35 pm by jeannotvb |
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lighting help? Call of Duty 4 : CoD4 MP Mapping Each map has 'worldspawn' settings - these include the stuff you are looking for like sunlight. Basic tutorial of worldspawn settings: http://modsonline.com/Tutorials-read-453.html You can play around with the settings but you can also use the sett... [more] |
2 | 1733 | Jan 15, 2010 10:40 pm by jeannotvb |
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Drawing a decal on both sides of a mesh. Call of Duty: World at War : CoDWW General Yeah it works.... [more] |
6 | 2309 | Jan 15, 2010 10:10 pm by jeannotvb |
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Drawing a decal on both sides of a mesh. Call of Duty: World at War : CoDWW General I should have read the descriptions it gives when you hover your mouse over the options.. Thanks.... [more] |
6 | 2309 | Jan 15, 2010 10:05 pm by jeannotvb |
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Drawing a decal on both sides of a mesh. Call of Duty: World at War : CoDWW General I've made a "hanging plants" decal (roots and leaves hanging from ledges etc.) - I've noticed in some decals like the spiderweb it's possible to draw the texture on both sides of the same mesh, I would like to know what AssMan settings are required to ach... [more] |
6 | 2309 | Jan 15, 2010 09:46 pm by jeannotvb |
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extract gsc files from a mod Call of Duty 4 : CoD4 Scripting Is it so hard to use a proper topic name? Also using other peoples script in your mod is bad, but if you want to use it as a reference Google for "Fastfile decompiler" it's made for WaW but also works in CoD4 (for scripts).... [more] |
10 | 2317 | Jan 15, 2010 09:41 pm by jeannotvb |
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[WIP] Additional Custom Vehicles Call of Duty: World at War : CoDWW Map + Mod Releases I like the Halftrack, hopefully people will modify their maps to optimize gameplay strategy. For example crossing large open areas in a halftrack to avoid getting shot by snipers or something.... [more] |
3 | 2370 | Jan 15, 2010 05:32 pm by jeannotvb |
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Buggy Maya exporters? Call of Duty: World at War : CoDWW General zeroy writes...Quote:jeannotvb writes...Quote:I've imported a lot of models with no problems but sometimes I get an Assert Failure when compiling, as it turns out the problem was that I forgot to make it a phong in Maya.. Recently though when I re-scale a... [more] |
3 | 2037 | Jan 15, 2010 12:18 pm by jeannotvb |
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Buggy Maya exporters? Call of Duty: World at War : CoDWW General I've imported a lot of models with no problems but sometimes I get an Assert Failure when compiling, as it turns out the problem was that I forgot to make it a phong in Maya.. Recently though when I re-scale a model (with same model phong on it) it gives ... [more] |
3 | 2037 | Jan 14, 2010 08:34 pm by jeannotvb |
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HD Video Tutorials Call of Duty: World at War : CoDWW MP Mapping BlackJack_Jonny writes...Quote:i would also like to mention at this point that if it wasnt for the hard work and effort put in by people from all across the community it woudnt be possible for me to create these tutorials without the hardwork from peop... [more] |
92 | 2770 | Jan 14, 2010 11:14 am by jeannotvb |
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Modern Warfare2 Texture export? Call of Duty 4 : CoD4 MP Mapping Looks like it has problems tiling, what AssMan settings have you used?... [more] |
18 | 2286 | Jan 13, 2010 03:09 pm by jeannotvb |
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