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Latest Posts by |S!T|
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Automatic Bind
Call of Duty 2 : CoD2 Scripting
Hi, depends on the command to execute - did you define it as a cvar?... [more]
4 2688 Dec 9, 2013 09:52 pm
by |S!T|
Custom S&D Bombspot problem
Call of Duty 2 : CoD2 MP Mapping
StrYdeR writes...Quote:This is all covered in the tutorial section... ] of Call of Duty 1 Well, thank you Stryder. After you pointed me the way how do to this, i understand it. And this "pointing" was, what i searched after, when i started the thre... [more]
7 3324 Nov 30, 2013 05:50 pm
by |S!T|
Custom S&D Bombspot problem
Call of Duty 2 : CoD2 MP Mapping
Okay, i managed to do it on my own. The origin must be placed exact in the middle of the trigger. Select the trigger and the origin. Then right click->trigger->trigger_use_touch . After that, you need to retexture the origin from "trigger" to "origin". ... [more]
7 3324 Nov 28, 2013 11:20 pm
by |S!T|
Custom S&D Bombspot problem
Call of Duty 2 : CoD2 MP Mapping
very constructive.... next?... [more]
7 3324 Nov 26, 2013 11:12 pm
by |S!T|
Custom S&D Bombspot problem
Call of Duty 2 : CoD2 MP Mapping
Hello guys, Okay here is my problem. I started to create my own bombspot - i took a look at the original prefabs in the MP folder - and after that i rebuild my bombspot. It's actually a bridge, wich will get replaced by a destroyed one. This works ... [more]
7 3324 Nov 26, 2013 08:33 pm
by |S!T|
Making Stairs!
Call of Duty 4 : CoD4 MP Mapping
i just know it from cod2 - and there you need to do it your own cod4 should be the same! just copy and paste! ... [more]
2 1937 Nov 26, 2013 07:41 pm
by |S!T|
Call of Duty 2 Menu BACKGROUND
Call of Duty 2 : CoD2 MP Mapping
maybe you wanna tell us how? could be useful for others... [more]
20 2905 Apr 15, 2011 10:08 pm
by |S!T|
How to make your own Call of Duty 2 main menu
Call of Duty 2 : CoD2 MP Mapping
it reactivated me too :D but i cant remember the picture..and it isnt viewable anymore right?... [more]
37 8959 Mar 15, 2011 11:19 pm
by |S!T|
asset manger help (Loadscreen construction)
Call of Duty 2 : CoD2 MP Mapping
welcome back then :D... [more]
14 1624 Feb 21, 2011 07:51 pm
by |S!T|
welcome script
Call of Duty 2 : CoD2 Scripting
edited the _welcome.gsc Code:welcomeMessage() { self endon("disconnect"); self waittill("spawned_player"); self iprintlnbold("Hi," + self.name + "! ^7Welcome To tehserverr :P"); self iprintlnbold("Follow All Rules!"); self iprintlnbo... [more]
4 4132 Feb 8, 2011 04:38 pm
by |S!T|
welcome script
Call of Duty 2 : CoD2 Scripting
hi everybody, i was trying to make a welcome script for my server. Found this script 30 pages ago but i did something wrong. Error (bad syntax) comes up if i start a new server in SD gametype. Okay, here is the script. I created a new gsc (_w... [more]
4 4132 Feb 8, 2011 12:35 am
by |S!T|
clientside/serverside
Call of Duty 2 : CoD2 Scripting
*delete*... [more]
1 1840 Feb 7, 2011 06:24 pm
by |S!T|
modify loadbar
Call of Duty 2 : CoD2 Scripting
problem solved :D asset manager did it ;) ... [more]
4 2481 Feb 7, 2011 05:59 pm
by |S!T|
modify loadbar
Call of Duty 2 : CoD2 Scripting
liltc64 writes...Quote:........then place it in an image and materials folder in your mod. both?for mapping i did both... but in my mod every image only got an iwi.... and how do i know the size for the custom load bar? :) edited on Feb. 7, 2011 11... [more]
4 2481 Feb 7, 2011 03:59 pm
by |S!T|
modify loadbar
Call of Duty 2 : CoD2 Scripting
Hey guys, i want to change the loadbar in my Mod. I found that in the connect.menu Code: // the loading bar itemDef { name "loadbar" decoration visible 1 rect 317 421 262 16 style WINDOW_STYLE_SHADER background "load... [more]
4 2481 Feb 7, 2011 02:48 pm
by |S!T|
Controlling chat by .gsc file ?
Call of Duty 2 : CoD2 Scripting
google morkeye warns bad language (also kicks) identify scripting (like m1-script) and so on ... [more]
8 3094 Feb 1, 2011 08:27 pm
by |S!T|
how to make objects appear and disappear in different gametypes
Call of Duty 2 : CoD2 MP Mapping
i tried that a long time ago - i'm not sure wheter i used exact the same comand like ivan said - but it messed up my whole map - everything was going terrible wrong after i did the same. maybe you will have better luck than me ;) just make a backup from ... [more]
3 1799 Jul 20, 2010 05:05 pm
by |S!T|
Make a completly new skin
Call of Duty 2 : CoD2 General
interesting topic - please keep it alive :)... [more]
49 2238 May 17, 2010 05:51 pm
by |S!T|
Water/River - how can i make water
Call of Duty 2 : CoD2 MP Mapping
DemonSeed writes...Quote:|S!T| writes...Quote:why was none answering? that question isnt rly hard to answer... nervermind - you can close if u want! How the hell do I know why no one answered it 10 months ago. The point is it was 10 months ago. Bum... [more]
11 1662 Apr 6, 2010 03:48 am
by |S!T|
Water/River - how can i make water
Call of Duty 2 : CoD2 MP Mapping
why was none answering? that question isnt rly hard to answer... nervermind - you can close if u want!... [more]
11 1662 Apr 5, 2010 10:20 pm
by |S!T|
removing brushes
Call of Duty 2 : CoD2 MP Mapping
tried it with no_pistol, no_grenades, no_melee all this works but, like before, the brush isn't "killable" by a shot from a rifle... :( pls help me out guys! edited on Apr. 3, 2010 10:32 pm by |S!T| Problem solved :) The problem was the trigger ... [more]
3 1404 Apr 4, 2010 01:53 am
by |S!T|
Water/River - how can i make water
Call of Duty 2 : CoD2 MP Mapping
yeah - i'd post it first in german and then in english - cause i saw that the thread starter was from germany - my home country - so i think its easier to help him in german how he understands it more than in english ^^ woah- i'm drunken - xD i think he'l... [more]
11 1662 Apr 3, 2010 01:47 am
by |S!T|
removing brushes
Call of Duty 2 : CoD2 MP Mapping
okay guys, i've been playing a map from the downloads here on modsonline http://modsonline.com/Downloads-full-3658.html I want to make a map with these effect. But all tutorials i found were about change one object with another. So i tried it in a ... [more]
3 1404 Apr 2, 2010 02:36 pm
by |S!T|
Water/River - how can i make water
Call of Duty 2 : CoD2 MP Mapping
für wasser gibt es spezielle texturen - diese sind zwar in der auswahlliste und im radiant mit einer zahlentextur belegt - aber nach dem compilen ist es richtiges wasser --------------------------------------- there are special textures for water - i... [more]
11 1662 Apr 2, 2010 02:22 pm
by |S!T|
how can i make a RIVER&WATERFALL???
Call of Duty 2 : CoD2 MP Mapping
wasserfall in diesem sinne geht nicht, da cod2 nicht eine solche physik bestizt - meines wissens --------------------- waterwall wont work, cause of the missing physic-possebilities- as far as i know... [more]
3 1539 Apr 2, 2010 02:19 pm
by |S!T|
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