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Automatic Bind Call of Duty 2 : CoD2 Scripting Hi, depends on the command to execute - did you define it as a cvar?... [more] |
4 | 2562 | Dec 9, 2013 09:52 pm by |S!T| ![]() |
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Custom S&D Bombspot problem Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:This is all covered in the tutorial section... ] of Call of Duty 1 Well, thank you Stryder. After you pointed me the way how do to this, i understand it. And this "pointing" was, what i searched after, when i started the thre... [more] |
7 | 3158 | Nov 30, 2013 05:50 pm by |S!T| ![]() |
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Custom S&D Bombspot problem Call of Duty 2 : CoD2 MP Mapping Okay, i managed to do it on my own. The origin must be placed exact in the middle of the trigger. Select the trigger and the origin. Then right click->trigger->trigger_use_touch . After that, you need to retexture the origin from "trigger" to "origin". ... [more] |
7 | 3158 | Nov 28, 2013 11:20 pm by |S!T| ![]() |
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Custom S&D Bombspot problem Call of Duty 2 : CoD2 MP Mapping very constructive.... next?... [more] |
7 | 3158 | Nov 26, 2013 11:12 pm by |S!T| ![]() |
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Custom S&D Bombspot problem Call of Duty 2 : CoD2 MP Mapping Hello guys, Okay here is my problem. I started to create my own bombspot - i took a look at the original prefabs in the MP folder - and after that i rebuild my bombspot. It's actually a bridge, wich will get replaced by a destroyed one. This works ... [more] |
7 | 3158 | Nov 26, 2013 08:33 pm by |S!T| ![]() |
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Making Stairs! Call of Duty 4 : CoD4 MP Mapping i just know it from cod2 - and there you need to do it your own cod4 should be the same! just copy and paste! ... [more] |
2 | 1854 | Nov 26, 2013 07:41 pm by |S!T| ![]() |
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Call of Duty 2 Menu BACKGROUND Call of Duty 2 : CoD2 MP Mapping maybe you wanna tell us how? could be useful for others... [more] |
20 | 2845 | Apr 15, 2011 10:08 pm by |S!T| ![]() |
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How to make your own Call of Duty 2 main menu Call of Duty 2 : CoD2 MP Mapping it reactivated me too :D but i cant remember the picture..and it isnt viewable anymore right?... [more] |
37 | 8723 | Mar 15, 2011 11:19 pm by |S!T| ![]() |
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asset manger help (Loadscreen construction) Call of Duty 2 : CoD2 MP Mapping welcome back then :D... [more] |
14 | 1563 | Feb 21, 2011 07:51 pm by |S!T| ![]() |
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welcome script Call of Duty 2 : CoD2 Scripting edited the _welcome.gsc Code:welcomeMessage() { self endon("disconnect"); self waittill("spawned_player"); self iprintlnbold("Hi," + self.name + "! ^7Welcome To tehserverr :P"); self iprintlnbold("Follow All Rules!"); self iprintlnbo... [more] |
4 | 4043 | Feb 8, 2011 04:38 pm by |S!T| ![]() |
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welcome script Call of Duty 2 : CoD2 Scripting hi everybody, i was trying to make a welcome script for my server. Found this script 30 pages ago but i did something wrong. Error (bad syntax) comes up if i start a new server in SD gametype. Okay, here is the script. I created a new gsc (_w... [more] |
4 | 4043 | Feb 8, 2011 12:35 am by |S!T| ![]() |
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clientside/serverside Call of Duty 2 : CoD2 Scripting *delete*... [more] |
1 | 1762 | Feb 7, 2011 06:24 pm by |S!T| ![]() |
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modify loadbar Call of Duty 2 : CoD2 Scripting problem solved :D asset manager did it ;) ... [more] |
4 | 2384 | Feb 7, 2011 05:59 pm by |S!T| ![]() |
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modify loadbar Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:........then place it in an image and materials folder in your mod. both?for mapping i did both... but in my mod every image only got an iwi.... and how do i know the size for the custom load bar? :) edited on Feb. 7, 2011 11... [more] |
4 | 2384 | Feb 7, 2011 03:59 pm by |S!T| ![]() |
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modify loadbar Call of Duty 2 : CoD2 Scripting Hey guys, i want to change the loadbar in my Mod. I found that in the connect.menu Code: // the loading bar itemDef { name "loadbar" decoration visible 1 rect 317 421 262 16 style WINDOW_STYLE_SHADER background "load... [more] |
4 | 2384 | Feb 7, 2011 02:48 pm by |S!T| ![]() |
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Controlling chat by .gsc file ? Call of Duty 2 : CoD2 Scripting google morkeye warns bad language (also kicks) identify scripting (like m1-script) and so on ... [more] |
8 | 2965 | Feb 1, 2011 08:27 pm by |S!T| ![]() |
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how to make objects appear and disappear in different gametypes Call of Duty 2 : CoD2 MP Mapping i tried that a long time ago - i'm not sure wheter i used exact the same comand like ivan said - but it messed up my whole map - everything was going terrible wrong after i did the same. maybe you will have better luck than me ;) just make a backup from ... [more] |
3 | 1718 | Jul 20, 2010 05:05 pm by |S!T| ![]() |
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Make a completly new skin Call of Duty 2 : CoD2 General interesting topic - please keep it alive :)... [more] |
49 | 2108 | May 17, 2010 05:51 pm by |S!T| ![]() |
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Water/River - how can i make water Call of Duty 2 : CoD2 MP Mapping DemonSeed writes...Quote:|S!T| writes...Quote:why was none answering? that question isnt rly hard to answer... nervermind - you can close if u want! How the hell do I know why no one answered it 10 months ago. The point is it was 10 months ago. Bum... [more] |
11 | 1570 | Apr 6, 2010 03:48 am by |S!T| ![]() |
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Water/River - how can i make water Call of Duty 2 : CoD2 MP Mapping why was none answering? that question isnt rly hard to answer... nervermind - you can close if u want!... [more] |
11 | 1570 | Apr 5, 2010 10:20 pm by |S!T| ![]() |
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removing brushes Call of Duty 2 : CoD2 MP Mapping tried it with no_pistol, no_grenades, no_melee all this works but, like before, the brush isn't "killable" by a shot from a rifle... :( pls help me out guys! edited on Apr. 3, 2010 10:32 pm by |S!T| Problem solved :) The problem was the trigger ... [more] |
3 | 1323 | Apr 4, 2010 01:53 am by |S!T| ![]() |
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Water/River - how can i make water Call of Duty 2 : CoD2 MP Mapping yeah - i'd post it first in german and then in english - cause i saw that the thread starter was from germany - my home country - so i think its easier to help him in german how he understands it more than in english ^^ woah- i'm drunken - xD i think he'l... [more] |
11 | 1570 | Apr 3, 2010 01:47 am by |S!T| ![]() |
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removing brushes Call of Duty 2 : CoD2 MP Mapping okay guys, i've been playing a map from the downloads here on modsonline http://modsonline.com/Downloads-full-3658.html I want to make a map with these effect. But all tutorials i found were about change one object with another. So i tried it in a ... [more] |
3 | 1323 | Apr 2, 2010 02:36 pm by |S!T| ![]() |
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Water/River - how can i make water Call of Duty 2 : CoD2 MP Mapping für wasser gibt es spezielle texturen - diese sind zwar in der auswahlliste und im radiant mit einer zahlentextur belegt - aber nach dem compilen ist es richtiges wasser --------------------------------------- there are special textures for water - i... [more] |
11 | 1570 | Apr 2, 2010 02:22 pm by |S!T| ![]() |
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how can i make a RIVER&WATERFALL??? Call of Duty 2 : CoD2 MP Mapping wasserfall in diesem sinne geht nicht, da cod2 nicht eine solche physik bestizt - meines wissens --------------------- waterwall wont work, cause of the missing physic-possebilities- as far as i know... [more] |
3 | 1456 | Apr 2, 2010 02:19 pm by |S!T| ![]() |
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