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Topic | Replies | Views | Last Post | |
custom flag Call of Duty: World at War : CoDWW MP Mapping i got it figured now!! Go to WaW/main/iw_02.iwd and unzip it, drag file name decal_flag_nuetral_c.iwi to your desktop, Using the dds2iwi and iwi2dds converter tools, drag the decal_flag_nuetral_c.iwi on top of the iwi2dds executable, and let go. doin... [more] |
12 | 1899 | Jul 26, 2011 07:41 am by TheMookster |
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custom flag Call of Duty: World at War : CoDWW MP Mapping in fact I cannot find the iwi files for any of the flags? they are certainly not in my raw/image folder..... I have no trouble getting custom textures in my maps, but cannot replace the flag iwi, if I cant find it!! any ideas anyone? ... [more] |
12 | 1899 | Jul 25, 2011 04:18 pm by TheMookster |
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custom flag Call of Duty: World at War : CoDWW MP Mapping Cannot find the file '/raw/images/decal_flag_neutral_c.iwi' anywhere in my file structure? ... [more] |
12 | 1899 | Jul 24, 2011 08:15 pm by TheMookster |
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No surface inspector Call of Duty: World at War : CoDWW MP Mapping Ok, I have reinstalled and no luck, then Major Clummage suggested this..... First do a check to see if Surface Inspector is working or not, It may be that surface inspector is working but out of screen, press 'S' then everytime you press the tab key, you... [more] |
6 | 1819 | Aug 1, 2010 09:41 pm by TheMookster |
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No surface inspector Call of Duty: World at War : CoDWW MP Mapping no its not the keyboard as I have the mod tools for both CoD2 & CoDWaW installed & the CoD2 version works fine, but thanks for the suggestions, probably do a re-install tonight ... [more] |
6 | 1819 | Jul 29, 2010 02:14 pm by TheMookster |
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No surface inspector Call of Duty: World at War : CoDWW MP Mapping Hi all, don't know if anyone else has had this problem? when I press 'S' to get the surface inspector, it appears for about one tenth of a second, then disappears immediatly! I've tried accessing it from the toolbar also, but no luck. all other applicatio... [more] |
6 | 1819 | Jul 29, 2010 12:01 pm by TheMookster |
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Falling Through Map Call of Duty: World at War : CoDWW MP Mapping sorry forgot the attachment!! should be there now!!... [more] |
20 | 1059 | May 3, 2010 03:51 pm by TheMookster |
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Falling Through Map Call of Duty: World at War : CoDWW MP Mapping On my last map I noticed that the terrain in the 2d view that was structual was coloured blue, and the non_colliding was coloured bronze. I discovered this when placing my dog spawns on the outside of the playable area, (on non_colliding terrain) and the... [more] |
20 | 1059 | May 3, 2010 03:44 pm by TheMookster |
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mp_breakout Call of Duty: World at War : CoDWW MP Mapping mp_breakout is now finished and available for download http://modsonline.com/Downloads-full-5324.html Before it was posted, I was posed this question by Foyleman: Regarding your map upload, your description makes it sound as if your map is a modifi... [more] |
12 | 1402 | Apr 30, 2010 09:00 pm by TheMookster |
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Falling Through Map Call of Duty: World at War : CoDWW MP Mapping Is this any help? http://modsonline.com/Forums-top-101156.html... [more] |
20 | 1059 | Apr 30, 2010 06:05 pm by TheMookster |
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Falling Through Map Call of Duty: World at War : CoDWW MP Mapping This probably won't apply to you, but if you are using the decompiled sources from CoD2 and leave one of the terrain triangles from the original maps in your new map, then you will fall through in that place... Is this problem with one patch & one spawn?... [more] |
20 | 1059 | Apr 30, 2010 05:54 pm by TheMookster |
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Falling Through Map Call of Duty: World at War : CoDWW MP Mapping Is the patch Structual or detail or non-colliding? have you accidentally changed it? highlighting the patch and going to the toolbar, from the selection menu choose 'make structual' shot in the dark, but it may help!... [more] |
20 | 1059 | Apr 30, 2010 04:25 pm by TheMookster |
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Jumping Dogs Call of Duty: World at War : CoDWW MP Mapping I have my dogs spawning outside the playing area, and kept getting Bad Node, & Floating Node errors, after repositioning the offending node_pathnodes & dog_nopatrol_nodes, i still got the same errors........... I have since realised that the terrain that ... [more] |
18 | 959 | Apr 18, 2010 07:20 pm by TheMookster |
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mp_breakout Call of Duty: World at War : CoDWW MP Mapping The map is based on a scaled planview.... After a bit of research, I opened up CoD2 & typed these commands into the console... /g_gametype dm *sets the next map to deathmatch /devmap mp_breakout *starts V-Bocage in developer mode /cg_drawgun 0 *gets... [more] |
12 | 1402 | Mar 29, 2010 12:03 am by TheMookster |
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mp_breakout Call of Duty: World at War : CoDWW MP Mapping Latest Video Update, as of 28-03-2010 http://www.youtube.com/watch?v=ntEWmBKL0Ow Im at about the half way stage now!... [more] |
12 | 1402 | Mar 28, 2010 07:23 pm by TheMookster |
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mp_breakout Call of Duty: World at War : CoDWW MP Mapping Hi, as posted in the projects section, I am attempting a remake of Villers Bocage from CoD2, Ive put a project update video on youtube as I am probably about half way through the terrain/buildings side of things http://www.youtube.com/watch?v=Tx1vAVtVh... [more] |
12 | 1402 | Mar 20, 2010 11:16 am by TheMookster |
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Search and Destroy sounds Call of Duty: World at War : CoDWW MP Mapping I have been told that the Search & Destroy sounds for my map are missing, Quote: 'No sounds ie bomb planted come on marines etc.' Are these sounds bunched within the game? if not any idea's where I can get them? also it would be nice to add some ctf sou... [more] |
7 | 868 | Mar 14, 2010 09:14 am by TheMookster |
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