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Latest Posts by TheMookster
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custom flag
Call of Duty: World at War : CoDWW MP Mapping
i got it figured now!! Go to WaW/main/iw_02.iwd and unzip it, drag file name decal_flag_nuetral_c.iwi to your desktop, Using the dds2iwi and iwi2dds converter tools, drag the decal_flag_nuetral_c.iwi on top of the iwi2dds executable, and let go. doin... [more]
12 1899 Jul 26, 2011 07:41 am
by TheMookster
custom flag
Call of Duty: World at War : CoDWW MP Mapping
in fact I cannot find the iwi files for any of the flags? they are certainly not in my raw/image folder..... I have no trouble getting custom textures in my maps, but cannot replace the flag iwi, if I cant find it!! any ideas anyone? ... [more]
12 1899 Jul 25, 2011 04:18 pm
by TheMookster
custom flag
Call of Duty: World at War : CoDWW MP Mapping
Cannot find the file '/raw/images/decal_flag_neutral_c.iwi' anywhere in my file structure? ... [more]
12 1899 Jul 24, 2011 08:15 pm
by TheMookster
No surface inspector
Call of Duty: World at War : CoDWW MP Mapping
Ok, I have reinstalled and no luck, then Major Clummage suggested this..... First do a check to see if Surface Inspector is working or not, It may be that surface inspector is working but out of screen, press 'S' then everytime you press the tab key, you... [more]
6 1819 Aug 1, 2010 09:41 pm
by TheMookster
No surface inspector
Call of Duty: World at War : CoDWW MP Mapping
no its not the keyboard as I have the mod tools for both CoD2 & CoDWaW installed & the CoD2 version works fine, but thanks for the suggestions, probably do a re-install tonight ... [more]
6 1819 Jul 29, 2010 02:14 pm
by TheMookster
No surface inspector
Call of Duty: World at War : CoDWW MP Mapping
Hi all, don't know if anyone else has had this problem? when I press 'S' to get the surface inspector, it appears for about one tenth of a second, then disappears immediatly! I've tried accessing it from the toolbar also, but no luck. all other applicatio... [more]
6 1819 Jul 29, 2010 12:01 pm
by TheMookster
Falling Through Map
Call of Duty: World at War : CoDWW MP Mapping
sorry forgot the attachment!! should be there now!!... [more]
20 1059 May 3, 2010 03:51 pm
by TheMookster
Falling Through Map
Call of Duty: World at War : CoDWW MP Mapping
On my last map I noticed that the terrain in the 2d view that was structual was coloured blue, and the non_colliding was coloured bronze. I discovered this when placing my dog spawns on the outside of the playable area, (on non_colliding terrain) and the... [more]
20 1059 May 3, 2010 03:44 pm
by TheMookster
mp_breakout
Call of Duty: World at War : CoDWW MP Mapping
mp_breakout is now finished and available for download http://modsonline.com/Downloads-full-5324.html Before it was posted, I was posed this question by Foyleman: Regarding your map upload, your description makes it sound as if your map is a modifi... [more]
12 1402 Apr 30, 2010 09:00 pm
by TheMookster
Falling Through Map
Call of Duty: World at War : CoDWW MP Mapping
Is this any help? http://modsonline.com/Forums-top-101156.html... [more]
20 1059 Apr 30, 2010 06:05 pm
by TheMookster
Falling Through Map
Call of Duty: World at War : CoDWW MP Mapping
This probably won't apply to you, but if you are using the decompiled sources from CoD2 and leave one of the terrain triangles from the original maps in your new map, then you will fall through in that place... Is this problem with one patch & one spawn?... [more]
20 1059 Apr 30, 2010 05:54 pm
by TheMookster
Falling Through Map
Call of Duty: World at War : CoDWW MP Mapping
Is the patch Structual or detail or non-colliding? have you accidentally changed it? highlighting the patch and going to the toolbar, from the selection menu choose 'make structual' shot in the dark, but it may help!... [more]
20 1059 Apr 30, 2010 04:25 pm
by TheMookster
Jumping Dogs
Call of Duty: World at War : CoDWW MP Mapping
I have my dogs spawning outside the playing area, and kept getting Bad Node, & Floating Node errors, after repositioning the offending node_pathnodes & dog_nopatrol_nodes, i still got the same errors........... I have since realised that the terrain that ... [more]
18 959 Apr 18, 2010 07:20 pm
by TheMookster
mp_breakout
Call of Duty: World at War : CoDWW MP Mapping
The map is based on a scaled planview.... After a bit of research, I opened up CoD2 & typed these commands into the console... /g_gametype dm *sets the next map to deathmatch /devmap mp_breakout *starts V-Bocage in developer mode /cg_drawgun 0 *gets... [more]
12 1402 Mar 29, 2010 12:03 am
by TheMookster
mp_breakout
Call of Duty: World at War : CoDWW MP Mapping
Latest Video Update, as of 28-03-2010 http://www.youtube.com/watch?v=ntEWmBKL0Ow Im at about the half way stage now!... [more]
12 1402 Mar 28, 2010 07:23 pm
by TheMookster
mp_breakout
Call of Duty: World at War : CoDWW MP Mapping
Hi, as posted in the projects section, I am attempting a remake of Villers Bocage from CoD2, Ive put a project update video on youtube as I am probably about half way through the terrain/buildings side of things http://www.youtube.com/watch?v=Tx1vAVtVh... [more]
12 1402 Mar 20, 2010 11:16 am
by TheMookster
Search and Destroy sounds
Call of Duty: World at War : CoDWW MP Mapping
I have been told that the Search & Destroy sounds for my map are missing, Quote: 'No sounds ie bomb planted come on marines etc.' Are these sounds bunched within the game? if not any idea's where I can get them? also it would be nice to add some ctf sou... [more]
7 868 Mar 14, 2010 09:14 am
by TheMookster
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