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Star Trek Voyager Elite Force 1 (GTK Radiant 1.4 Compile Problems) General Gaming Topics : Classic Raven Games foyleman writes...Quote:One or more of your brushes is too long (too big). Cut (Split) those long brushes. If a brush is too long, it can not calculate the light on it. There is too much to calculate. It has to be broken up. thanks for this informat... [more] |
3 | 2571 | Nov 8, 2007 12:46 pm by Sorbet ![]() |
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Star Trek Voyager Elite Force 1 (GTK Radiant 1.4 Compile Problems) General Gaming Topics : Classic Raven Games Quote: --- SetupBrushes --- 4149 opaque brushes --- SetupSurfaceLightmaps --- WARNING: Lightmap texture coords out of range: S 123.1067 > 123 || T 19.2317 > 57 ... (here comes many words, always...) WARNING: Lightmap texture coords out of range: S 1... [more] |
3 | 2571 | Nov 7, 2007 01:49 pm by Sorbet ![]() |
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