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Latest Posts by chk_bkusa_2
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func_wall
Soldier of Fortune : SoFII Mapping
ya im after the post explosion look blow down big iron doors and leave bent twisted doors behind ...but i cant make the trwisted doors appear after the goos 1's blow out... [more]
6 905 Jun 5, 2003 01:37 am
by chk_bkusa_2
func_static
Soldier of Fortune : SoFII Mapping
. ... [more]
4 734 Jun 4, 2003 06:55 pm
by chk_bkusa_2
func_wall
Soldier of Fortune : SoFII Mapping
so thats it 1 maybe raven removed support nobody has any other info on this ? I cant beleave im the only 1 who ever wanted to trigger a brush to appear in sof2? ... [more]
6 905 Jun 4, 2003 06:42 pm
by chk_bkusa_2
func_wall
Soldier of Fortune : SoFII Mapping
.... [more]
6 905 Jun 2, 2003 11:16 pm
by chk_bkusa_2
func_wall
Soldier of Fortune : SoFII Mapping
i notice the func_wall in sofsdk has a check-box for start off .........so logic will dictate the brush would not be there on spawn untill it was triggered right?,,,,and if it was to be there then changing that check box would make it not there correct...... [more]
6 905 Jun 2, 2003 11:07 pm
by chk_bkusa_2
backward tree volume ?
Soldier of Fortune : SoFII Mapping
im running a sofsdk.have been for a while it runs well for me.Im trying to compile just part of the map to be added later so ive add the key: ignoreleaks value :1 to worldspawn and run the ful vis bsp. there are no lights no entites and no models just th... [more]
6 878 Jun 1, 2003 08:21 pm
by chk_bkusa_2
backward tree volume ?
Soldier of Fortune : SoFII Mapping
anyone have any info on this error? ... [more]
6 878 Jun 1, 2003 07:31 pm
by chk_bkusa_2
light grid array
Soldier of Fortune : SoFII Mapping
ya normaly i let the world spawn handle the light but its a evening map so theres lights needing to be on in the buildings and without the lights tunnels are black plus the street lights give it a nice look so ...poof there you are way to many lights in a... [more]
6 857 Apr 30, 2003 06:46 pm
by chk_bkusa_2
light grid array
Soldier of Fortune : SoFII Mapping
in compile im getting a message .....exceed max_map_lightgrid_array........1094940=1048576 anyone have any info so i can better understand how to control this problem......i only added 10 lights from my last compile thats 50,000 light arrays? ... [more]
6 857 Apr 29, 2003 06:35 pm
by chk_bkusa_2
hunk_alocation memory
Soldier of Fortune : SoFII Mapping
any one know what this is getting a error message on load of map on freinds computer but fine on mine? error reads : hunk-alocation memory failed on 13053448 ... [more]
3 1323 Apr 23, 2003 11:15 pm
by chk_bkusa_2
area portal
Soldier of Fortune : SoFII Mapping
allset thanks guy problem repaired .................end topic... [more]
10 1053 Mar 13, 2003 04:29 pm
by chk_bkusa_2
area portal
Soldier of Fortune : SoFII Mapping
HEY GUYS I still have no answer to this problem lots of info on how it works none on how to set it up?... [more]
10 1053 Mar 11, 2003 06:38 pm
by chk_bkusa_2
area portal
Soldier of Fortune : SoFII Mapping
yes please a small test map would be nice ive tryed several time cant get it to work ... [more]
10 1053 Mar 11, 2003 04:15 am
by chk_bkusa_2
area portal
Soldier of Fortune : SoFII Mapping
ok let me explain better if you put a area portal in a doorway and the door opens theres a black curtain in the door way when you walk through it poof the whole other room apears i want to see in the room when door is open,and not see it when door is clos... [more]
10 1053 Mar 10, 2003 08:16 pm
by chk_bkusa_2
area portal
Soldier of Fortune : SoFII Mapping
Hi guys im lookin for a set-up example for a area portal read post all morning explain the principal pretty well but not the set-up ok so sure you make it to fill portal in the doorway but how do you trigger it? so it cant be seen when door is open?... [more]
10 1053 Mar 10, 2003 07:38 pm
by chk_bkusa_2
compile console question
Soldier of Fortune : SoFII Mapping
F*&K ^%$#^ &^%$# @$&*%$## mapping is so much fun! ................its allmost not worth all the B>S... [more]
5 792 Feb 13, 2003 07:09 pm
by chk_bkusa_2
compile console question
Soldier of Fortune : SoFII Mapping
is there anyway to monitor a console that is curently running a compile?....those comands you just gave me need to be run at begining of the compile prosses dont they? ... [more]
5 792 Feb 13, 2003 06:36 pm
by chk_bkusa_2
compile console question
Soldier of Fortune : SoFII Mapping
im currently running a compile. for a map im at 22hr. and still have not finished reading vis. i think its called the 3 line that pops up in console ....anyway my guestion is is there any way to monitor a compile as it works to see if its still workin or ... [more]
5 792 Feb 13, 2003 06:06 pm
by chk_bkusa_2
custom sound
Soldier of Fortune : SoFII Mapping
nope its a 12 sec sound effect so i guess the size isnt a problem.We did both of those post foylman for the links you sent ... [more]
5 640 Feb 11, 2003 01:44 am
by chk_bkusa_2
custom sound
Soldier of Fortune : SoFII Mapping
hey haveing a problem getting a custom mp3 sound to play when triggered...any links on steps to do this have searched the forum but have found little help from post... [more]
5 640 Feb 11, 2003 01:23 am
by chk_bkusa_2
custom sky wanted
Soldier of Fortune : SoFII Mapping
HI guys im lookin for a sky for my map its a sea scape i need a sky over the ocean, or a sky with horizion line anyone have 1 with a shader? ive tryed to make 1 but failed on several trys ......help? ... [more]
3 851 Jan 27, 2003 11:19 pm
by chk_bkusa_2
r-tris show speed and lines
Soldier of Fortune : SoFII Mapping
ok there are no windows this is thru walls there are no doors in line just a huge battleship with full see thru till the end ... [more]
4 753 Jan 16, 2003 06:36 pm
by chk_bkusa_2
r-tris show speed and lines
Soldier of Fortune : SoFII Mapping
ok ive built a boat whean i stand on the bow and look back in develeoper mode I see all the lines it taks to build the boat fron top to keel bow to stern right through the walls .so this mean that im drawing the line even though there not in veiw yet?righ... [more]
4 753 Jan 16, 2003 05:52 pm
by chk_bkusa_2
col /grass and path
Soldier of Fortune : SoFII Mapping
is there a way to take the sway out of the grass and trees? I think you call them static but the grass is a texture not a model so im a little so/so on what im lookin for... [more]
2 793 Dec 17, 2002 06:34 pm
by chk_bkusa_2
Maps with every object and effect download here!
Soldier of Fortune : SoFII Mapping
I would like a copy of the maps if still avalable ... [more]
6 1654 Dec 16, 2002 01:05 am
by chk_bkusa_2
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