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| Topic | Replies | Views | Last Post | |
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func_wall Soldier of Fortune : SoFII Mapping ya im after the post explosion look blow down big iron doors and leave bent twisted doors behind ...but i cant make the trwisted doors appear after the goos 1's blow out... [more] |
6 | 905 | Jun 5, 2003 01:37 am by chk_bkusa_2 ![]() |
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func_static Soldier of Fortune : SoFII Mapping . ... [more] |
4 | 734 | Jun 4, 2003 06:55 pm by chk_bkusa_2 ![]() |
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func_wall Soldier of Fortune : SoFII Mapping so thats it 1 maybe raven removed support nobody has any other info on this ? I cant beleave im the only 1 who ever wanted to trigger a brush to appear in sof2? ... [more] |
6 | 905 | Jun 4, 2003 06:42 pm by chk_bkusa_2 ![]() |
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func_wall Soldier of Fortune : SoFII Mapping .... [more] |
6 | 905 | Jun 2, 2003 11:16 pm by chk_bkusa_2 ![]() |
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func_wall Soldier of Fortune : SoFII Mapping i notice the func_wall in sofsdk has a check-box for start off .........so logic will dictate the brush would not be there on spawn untill it was triggered right?,,,,and if it was to be there then changing that check box would make it not there correct...... [more] |
6 | 905 | Jun 2, 2003 11:07 pm by chk_bkusa_2 ![]() |
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backward tree volume ? Soldier of Fortune : SoFII Mapping im running a sofsdk.have been for a while it runs well for me.Im trying to compile just part of the map to be added later so ive add the key: ignoreleaks value :1 to worldspawn and run the ful vis bsp. there are no lights no entites and no models just th... [more] |
6 | 878 | Jun 1, 2003 08:21 pm by chk_bkusa_2 ![]() |
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backward tree volume ? Soldier of Fortune : SoFII Mapping anyone have any info on this error? ... [more] |
6 | 878 | Jun 1, 2003 07:31 pm by chk_bkusa_2 ![]() |
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light grid array Soldier of Fortune : SoFII Mapping ya normaly i let the world spawn handle the light but its a evening map so theres lights needing to be on in the buildings and without the lights tunnels are black plus the street lights give it a nice look so ...poof there you are way to many lights in a... [more] |
6 | 857 | Apr 30, 2003 06:46 pm by chk_bkusa_2 ![]() |
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light grid array Soldier of Fortune : SoFII Mapping in compile im getting a message .....exceed max_map_lightgrid_array........1094940=1048576 anyone have any info so i can better understand how to control this problem......i only added 10 lights from my last compile thats 50,000 light arrays? ... [more] |
6 | 857 | Apr 29, 2003 06:35 pm by chk_bkusa_2 ![]() |
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hunk_alocation memory Soldier of Fortune : SoFII Mapping any one know what this is getting a error message on load of map on freinds computer but fine on mine? error reads : hunk-alocation memory failed on 13053448 ... [more] |
3 | 1323 | Apr 23, 2003 11:15 pm by chk_bkusa_2 ![]() |
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area portal Soldier of Fortune : SoFII Mapping allset thanks guy problem repaired .................end topic... [more] |
10 | 1053 | Mar 13, 2003 04:29 pm by chk_bkusa_2 ![]() |
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area portal Soldier of Fortune : SoFII Mapping HEY GUYS I still have no answer to this problem lots of info on how it works none on how to set it up?... [more] |
10 | 1053 | Mar 11, 2003 06:38 pm by chk_bkusa_2 ![]() |
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area portal Soldier of Fortune : SoFII Mapping yes please a small test map would be nice ive tryed several time cant get it to work ... [more] |
10 | 1053 | Mar 11, 2003 04:15 am by chk_bkusa_2 ![]() |
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area portal Soldier of Fortune : SoFII Mapping ok let me explain better if you put a area portal in a doorway and the door opens theres a black curtain in the door way when you walk through it poof the whole other room apears i want to see in the room when door is open,and not see it when door is clos... [more] |
10 | 1053 | Mar 10, 2003 08:16 pm by chk_bkusa_2 ![]() |
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area portal Soldier of Fortune : SoFII Mapping Hi guys im lookin for a set-up example for a area portal read post all morning explain the principal pretty well but not the set-up ok so sure you make it to fill portal in the doorway but how do you trigger it? so it cant be seen when door is open?... [more] |
10 | 1053 | Mar 10, 2003 07:38 pm by chk_bkusa_2 ![]() |
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compile console question Soldier of Fortune : SoFII Mapping F*&K ^%$#^ &^%$# @$&*%$## mapping is so much fun! ................its allmost not worth all the B>S... [more] |
5 | 792 | Feb 13, 2003 07:09 pm by chk_bkusa_2 ![]() |
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compile console question Soldier of Fortune : SoFII Mapping is there anyway to monitor a console that is curently running a compile?....those comands you just gave me need to be run at begining of the compile prosses dont they? ... [more] |
5 | 792 | Feb 13, 2003 06:36 pm by chk_bkusa_2 ![]() |
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compile console question Soldier of Fortune : SoFII Mapping im currently running a compile. for a map im at 22hr. and still have not finished reading vis. i think its called the 3 line that pops up in console ....anyway my guestion is is there any way to monitor a compile as it works to see if its still workin or ... [more] |
5 | 792 | Feb 13, 2003 06:06 pm by chk_bkusa_2 ![]() |
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custom sound Soldier of Fortune : SoFII Mapping nope its a 12 sec sound effect so i guess the size isnt a problem.We did both of those post foylman for the links you sent ... [more] |
5 | 640 | Feb 11, 2003 01:44 am by chk_bkusa_2 ![]() |
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custom sound Soldier of Fortune : SoFII Mapping hey haveing a problem getting a custom mp3 sound to play when triggered...any links on steps to do this have searched the forum but have found little help from post... [more] |
5 | 640 | Feb 11, 2003 01:23 am by chk_bkusa_2 ![]() |
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custom sky wanted Soldier of Fortune : SoFII Mapping HI guys im lookin for a sky for my map its a sea scape i need a sky over the ocean, or a sky with horizion line anyone have 1 with a shader? ive tryed to make 1 but failed on several trys ......help? ... [more] |
3 | 851 | Jan 27, 2003 11:19 pm by chk_bkusa_2 ![]() |
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r-tris show speed and lines Soldier of Fortune : SoFII Mapping ok there are no windows this is thru walls there are no doors in line just a huge battleship with full see thru till the end ... [more] |
4 | 753 | Jan 16, 2003 06:36 pm by chk_bkusa_2 ![]() |
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r-tris show speed and lines Soldier of Fortune : SoFII Mapping ok ive built a boat whean i stand on the bow and look back in develeoper mode I see all the lines it taks to build the boat fron top to keel bow to stern right through the walls .so this mean that im drawing the line even though there not in veiw yet?righ... [more] |
4 | 753 | Jan 16, 2003 05:52 pm by chk_bkusa_2 ![]() |
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col /grass and path Soldier of Fortune : SoFII Mapping is there a way to take the sway out of the grass and trees? I think you call them static but the grass is a texture not a model so im a little so/so on what im lookin for... [more] |
2 | 793 | Dec 17, 2002 06:34 pm by chk_bkusa_2 ![]() |
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Maps with every object and effect download here! Soldier of Fortune : SoFII Mapping I would like a copy of the maps if still avalable ... [more] |
6 | 1654 | Dec 16, 2002 01:05 am by chk_bkusa_2 ![]() |
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