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Latest Posts by xholyx
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Merge UV maps , how to?
General Gaming Topics : General Modeling
xfckup writes...Quote:just merge the objects into one polymesh, by selecting one model to start with, then attaching the other objects; each subelement will retain its uv coordinates, you will have to re-puzzle your uv-layout again to make it fit on one s... [more]
3 2559 Sep 7, 2010 09:22 am
by xholyx
Merge UV maps , how to?
General Gaming Topics : General Modeling
Dear internet users and fellow modders, I would like to know how to merge multiple UV maps into one UV map on a preferred basic way in 3dmax. I've modelled multiple houses and other props and since i'm more of a beginner for modelling terms i wanted to... [more]
3 2559 Sep 7, 2010 07:52 am
by xholyx
[tut] Destructables Models for MP
Call of Duty 4 : CoD4 Scripting
dundy writes...Quote:Does this tut also work with WaW/cod5 The scripts work, but if you aren't a advanced mapper / modder i recommend using a stock model for it.... [more]
10 2144 Mar 23, 2010 05:43 am
by xholyx
Custom script
Call of Duty 4 : CoD4 Scripting
bazukist writes...Quote:I made my custom script for welcome messages using the RGN's scripting tuts. HOW Do I MAKE GAME USES THAT SCRIPT? Open _globallogic.gsc , then search for the function startgame() and paste Code: thread foldername/filename::fu... [more]
3 1114 Mar 21, 2010 03:31 am
by xholyx
CoD4 solid script_model spawned
Call of Duty 4 : CoD4 General
Maybe a better solution for all you guys. In cod 5 they use the Collision_64x64x64 for example to make something solid, these custom models can be made in COD 4 as well but just use a transparent texture if you model it and make it certain units ( 128 ... [more]
93 2069 Mar 21, 2010 03:25 am
by xholyx
Maya Fur
Call of Duty 4 : CoD4 General
.KiLL3R. writes...Quote:[IBS]MattY writes...Quote:model polys shouldnt matter 100 models with 40,000 polys each pretty much kills the game with a GTX260, so unless he only wants those with powerful machines to play his mod he'll have to watch the poly ... [more]
9 1069 Mar 13, 2010 12:18 pm
by xholyx
Maya Fur
Call of Duty 4 : CoD4 General
Thats indeed a good idea ( same way like they make trees at call of duty , just a few "decals" as i like to call them ) , hmm not bad at all.... [more]
9 1069 Mar 13, 2010 10:01 am
by xholyx
Maya Fur
Call of Duty 4 : CoD4 General
Thanks for the info all, i gotta choose then :P , or a fury little bastard ( ) or a textured cute little bastard ... [more]
9 1069 Mar 13, 2010 09:53 am
by xholyx
Maya Fur
Call of Duty 4 : CoD4 General
Hi all, At the moment im trying to insert a own created character into Call of duty 4, but i know there are limits with the verts etc. Im adding hair to the character , but im doing it with the Fur option in Maya but in Call of duty 4 i see the most ha... [more]
9 1069 Mar 13, 2010 04:49 am
by xholyx
looking for a prefab
Call of Duty 4 : CoD4 MP Mapping
{UST}Hogan writes...Quote:I am looking for a prefab of a V1 or V2 rocket I found one in the cod1 downloads but I dont think it will work in cod4 radiant. Retexture the prefab with the Caulk texture. Select the prefab in a empty map file. Then right... [more]
7 2167 Mar 3, 2010 08:12 am
by xholyx
compiling fails, please help !
Call of Duty : CoD Mapping
09079645 writes...Quote:Hi guys, I´ve been working on a map for 4 weeks or so (it's my first map) , and when I finally finished it I was really excited to play it (I build our own student house, which is a huge old canal house, in Leiden, Holland) Ho... [more]
6 1592 Feb 23, 2010 10:40 am
by xholyx
[WIP]Double Trouble - SP
Call of Duty 4 : CoD4 SP Mapping
tomv8 writes...Quote:well can u least add mine fields? :( i kno how if u duno how Well i know how to add those, but i just don't see the point of adding those :P its not really a "wow" factor . Loook this map is awesomeee it hazz minefields!!... [more]
13 1626 Feb 2, 2010 09:13 am
by xholyx
Teesside University - Animex?
MODSonline : General
Well i'm still trying to see which study is the best in my own country (Holland) and despite the fact that there are like 4 events for it , the studies self aren't quite stunning as they tell. I sure love to go abroad for a study, but i have to leave a... [more]
3 970 Feb 2, 2010 01:35 am
by xholyx
AI Colors
Call of Duty 4 : CoD4 SP Mapping
Hi all, I downloaded the sample map of Samfisher3000 ( Thanks for that , really helped me understand the node system etc). , i now have a question about the script colors for the AI. Samfisher defined at the beginning when they spawn by the trigger ... [more]
2 950 Feb 1, 2010 01:00 pm
by xholyx
[WIP]ForestRun
Valve's Source : L4D2 Mapping
[ZCT]CoDMapper writes...Quote:I started this today for the latest Modscon, I don't have much atm but I hope to get more pictures soon. i have to say.........................THAT ITS HOT , now i have to buy L4D2............. [more]
16 2495 Feb 1, 2010 12:15 pm
by xholyx
[WIP]Double Trouble - SP
Call of Duty 4 : CoD4 SP Mapping
tomv8 writes...Quote:hey can u add like a room where u gotta get past these tiles but some of em have no clip so u fall right trough the tiles into a minefield and esplode! uuuuh thats not really a realism thing ... [more]
13 1626 Feb 1, 2010 10:52 am
by xholyx
[WIP]Double Trouble - SP
Call of Duty 4 : CoD4 SP Mapping
In cooperation with Zeroy (Mapping) and singleplayer scripted by h0ly. Based on the multiplayer version of mp_pripyat. Story Line After the slaughter and fighting at Pripyat you make your way home to St. Petersburg . Your patrol squad has been... [more]
13 1626 Feb 1, 2010 10:41 am
by xholyx
[WIP]mp_oceanedge
Call of Duty: World at War : CoDWW MP Mapping
loooks great once again vt-Ownage!... [more]
8 1099 Feb 1, 2010 12:19 am
by xholyx
Variables Question
Call of Duty 4 : CoD4 Scripting
BraX writes...Quote:Those variables can to be used only on AI Actors. Code:actor.pacify = true;This will pacify AI Actor. AI will be unpacified when you shot him or somewhere near him. Code:actor.ignore_me = true;AI actors will ignore AI with this varia... [more]
3 1000 Jan 30, 2010 09:45 am
by xholyx
Variables Question
Call of Duty 4 : CoD4 Scripting
I saw a few variables for entities in the singleplayer scripts and i would like to know what they cause for the given entity. the ones i would like to know: entity.pacifist entity.ignore_me thanks for the effort ... [more]
3 1000 Jan 30, 2010 07:59 am
by xholyx
Moving cars
Call of Duty 4 : CoD4 MP Mapping
try this: Code: main() { while(1) { randcar = "car"+randomintrange(1,6)+""; randcar2 = "car"+randomintrange(1,6)+""; activecarleft = getent(randcar,"targetname"); activecarright = getent(randcar2,"targetname"); activecarleft thread... [more]
11 972 Jan 24, 2010 01:01 pm
by xholyx
The Rising 1.4 - Update (!)
Call of Duty: World at War : CoDWW Map + Mod Releases
'The Rising' v1.4 Added - Prefabs for perk machines Added - Dynamic secondary weapon swapping. This allows players to swap through their inventory weapon (i.e. bazooka and mortar round) to one that is stored in secondary storage, without taking the ... [more]
1 2129 Jan 23, 2010 05:42 am
by xholyx
The Rising Cooperative Zombie Mod 1.3
Call of Duty: World at War : CoDWW Map + Mod Releases
DemonSeed writes...Quote:Actually, given all the bugs you guys have fixed since the release was first announced last week, its probably just as well that its been delayed finding its way here. Now, everyone can benefit from all those fixes. Good Job! ... [more]
4 3791 Jan 20, 2010 05:45 am
by xholyx
The Rising Cooperative Zombie Mod 1.3
Call of Duty: World at War : CoDWW Map + Mod Releases
totally forgot to post over modsonline kinda late 'The Rising' v1.3 Fixed lag from mystery box opening Fixed issue where a weapon slot would be taken away if you got Bazooka or Flame Thrower from mystery box Fixed invisible zombies bug/crash ... [more]
4 3791 Jan 18, 2010 01:26 pm
by xholyx
Custom Vehicles in MP Fixed & Test Server
Call of Duty: World at War : CoDWW Scripting
Hey nice work on the greyhounds !... [more]
13 3272 Sep 8, 2009 10:39 pm
by xholyx
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