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Merge UV maps , how to? General Gaming Topics : General Modeling xfckup writes...Quote:just merge the objects into one polymesh, by selecting one model to start with, then attaching the other objects; each subelement will retain its uv coordinates, you will have to re-puzzle your uv-layout again to make it fit on one s... [more] |
3 | 3448 | Sep 7, 2010 04:22 pm by xholyx ![]() |
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Merge UV maps , how to? General Gaming Topics : General Modeling Dear internet users and fellow modders, I would like to know how to merge multiple UV maps into one UV map on a preferred basic way in 3dmax. I've modelled multiple houses and other props and since i'm more of a beginner for modelling terms i wanted to... [more] |
3 | 3448 | Sep 7, 2010 02:52 pm by xholyx ![]() |
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[tut] Destructables Models for MP Call of Duty 4 : CoD4 Scripting dundy writes...Quote:Does this tut also work with WaW/cod5 The scripts work, but if you aren't a advanced mapper / modder i recommend using a stock model for it.... [more] |
10 | 2756 | Mar 23, 2010 12:43 pm by xholyx ![]() |
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Custom script Call of Duty 4 : CoD4 Scripting bazukist writes...Quote:I made my custom script for welcome messages using the RGN's scripting tuts. HOW Do I MAKE GAME USES THAT SCRIPT? Open _globallogic.gsc , then search for the function startgame() and paste Code: thread foldername/filename::fu... [more] |
3 | 1420 | Mar 21, 2010 10:31 am by xholyx ![]() |
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CoD4 solid script_model spawned Call of Duty 4 : CoD4 General Maybe a better solution for all you guys. In cod 5 they use the Collision_64x64x64 for example to make something solid, these custom models can be made in COD 4 as well but just use a transparent texture if you model it and make it certain units ( 128 ... [more] |
93 | 2353 | Mar 21, 2010 10:25 am by xholyx ![]() |
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Maya Fur Call of Duty 4 : CoD4 General .KiLL3R. writes...Quote:[IBS]MattY writes...Quote:model polys shouldnt matter 100 models with 40,000 polys each pretty much kills the game with a GTX260, so unless he only wants those with powerful machines to play his mod he'll have to watch the poly ... [more] |
9 | 1362 | Mar 13, 2010 07:18 pm by xholyx ![]() |
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Maya Fur Call of Duty 4 : CoD4 General Thats indeed a good idea ( same way like they make trees at call of duty , just a few "decals" as i like to call them ) , hmm not bad at all.... [more] |
9 | 1362 | Mar 13, 2010 05:01 pm by xholyx ![]() |
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Maya Fur Call of Duty 4 : CoD4 General Thanks for the info all, i gotta choose then :P , or a fury little bastard ( ) or a textured cute little bastard ... [more] |
9 | 1362 | Mar 13, 2010 04:53 pm by xholyx ![]() |
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Maya Fur Call of Duty 4 : CoD4 General Hi all, At the moment im trying to insert a own created character into Call of duty 4, but i know there are limits with the verts etc. Im adding hair to the character , but im doing it with the Fur option in Maya but in Call of duty 4 i see the most ha... [more] |
9 | 1362 | Mar 13, 2010 11:49 am by xholyx ![]() |
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looking for a prefab Call of Duty 4 : CoD4 MP Mapping {UST}Hogan writes...Quote:I am looking for a prefab of a V1 or V2 rocket I found one in the cod1 downloads but I dont think it will work in cod4 radiant. Retexture the prefab with the Caulk texture. Select the prefab in a empty map file. Then right... [more] |
7 | 3008 | Mar 3, 2010 03:12 pm by xholyx ![]() |
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compiling fails, please help ! Call of Duty : CoD Mapping 09079645 writes...Quote:Hi guys, I´ve been working on a map for 4 weeks or so (it's my first map) , and when I finally finished it I was really excited to play it (I build our own student house, which is a huge old canal house, in Leiden, Holland) Ho... [more] |
6 | 2212 | Feb 23, 2010 05:40 pm by xholyx ![]() |
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[WIP]Double Trouble - SP Call of Duty 4 : CoD4 SP Mapping tomv8 writes...Quote:well can u least add mine fields? :( i kno how if u duno how Well i know how to add those, but i just don't see the point of adding those :P its not really a "wow" factor . Loook this map is awesomeee it hazz minefields!!... [more] |
13 | 2054 | Feb 2, 2010 04:13 pm by xholyx ![]() |
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Teesside University - Animex? MODSonline : General Well i'm still trying to see which study is the best in my own country (Holland) and despite the fact that there are like 4 events for it , the studies self aren't quite stunning as they tell. I sure love to go abroad for a study, but i have to leave a... [more] |
3 | 1312 | Feb 2, 2010 08:35 am by xholyx ![]() |
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AI Colors Call of Duty 4 : CoD4 SP Mapping Hi all, I downloaded the sample map of Samfisher3000 ( Thanks for that , really helped me understand the node system etc). , i now have a question about the script colors for the AI. Samfisher defined at the beginning when they spawn by the trigger ... [more] |
2 | 1274 | Feb 1, 2010 08:00 pm by xholyx ![]() |
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[WIP]ForestRun Valve's Source : L4D2 Mapping [ZCT]CoDMapper writes...Quote:I started this today for the latest Modscon, I don't have much atm but I hope to get more pictures soon. i have to say.........................THAT ITS HOT , now i have to buy L4D2............. [more] |
16 | 3235 | Feb 1, 2010 07:15 pm by xholyx ![]() |
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[WIP]Double Trouble - SP Call of Duty 4 : CoD4 SP Mapping tomv8 writes...Quote:hey can u add like a room where u gotta get past these tiles but some of em have no clip so u fall right trough the tiles into a minefield and esplode! uuuuh thats not really a realism thing ... [more] |
13 | 2054 | Feb 1, 2010 05:52 pm by xholyx ![]() |
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[WIP]Double Trouble - SP Call of Duty 4 : CoD4 SP Mapping In cooperation with Zeroy (Mapping) and singleplayer scripted by h0ly. Based on the multiplayer version of mp_pripyat. Story Line After the slaughter and fighting at Pripyat you make your way home to St. Petersburg . Your patrol squad has been... [more] |
13 | 2054 | Feb 1, 2010 05:41 pm by xholyx ![]() |
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[WIP]mp_oceanedge Call of Duty: World at War : CoDWW MP Mapping loooks great once again vt-Ownage!... [more] |
8 | 1420 | Feb 1, 2010 07:19 am by xholyx ![]() |
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Variables Question Call of Duty 4 : CoD4 Scripting BraX writes...Quote:Those variables can to be used only on AI Actors. Code:actor.pacify = true;This will pacify AI Actor. AI will be unpacified when you shot him or somewhere near him. Code:actor.ignore_me = true;AI actors will ignore AI with this varia... [more] |
3 | 1343 | Jan 30, 2010 04:45 pm by xholyx ![]() |
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Variables Question Call of Duty 4 : CoD4 Scripting I saw a few variables for entities in the singleplayer scripts and i would like to know what they cause for the given entity. the ones i would like to know: entity.pacifist entity.ignore_me thanks for the effort ... [more] |
3 | 1343 | Jan 30, 2010 02:59 pm by xholyx ![]() |
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Moving cars Call of Duty 4 : CoD4 MP Mapping try this: Code: main() { while(1) { randcar = "car"+randomintrange(1,6)+""; randcar2 = "car"+randomintrange(1,6)+""; activecarleft = getent(randcar,"targetname"); activecarright = getent(randcar2,"targetname"); activecarleft thread... [more] |
11 | 1185 | Jan 24, 2010 08:01 pm by xholyx ![]() |
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The Rising 1.4 - Update (!) Call of Duty: World at War : CoDWW Map + Mod Releases 'The Rising' v1.4 Added - Prefabs for perk machines Added - Dynamic secondary weapon swapping. This allows players to swap through their inventory weapon (i.e. bazooka and mortar round) to one that is stored in secondary storage, without taking the ... [more] |
1 | 2643 | Jan 23, 2010 12:42 pm by xholyx ![]() |
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The Rising Cooperative Zombie Mod 1.3 Call of Duty: World at War : CoDWW Map + Mod Releases DemonSeed writes...Quote:Actually, given all the bugs you guys have fixed since the release was first announced last week, its probably just as well that its been delayed finding its way here. Now, everyone can benefit from all those fixes. Good Job! ... [more] |
4 | 5030 | Jan 20, 2010 12:45 pm by xholyx ![]() |
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The Rising Cooperative Zombie Mod 1.3 Call of Duty: World at War : CoDWW Map + Mod Releases totally forgot to post over modsonline kinda late 'The Rising' v1.3 Fixed lag from mystery box opening Fixed issue where a weapon slot would be taken away if you got Bazooka or Flame Thrower from mystery box Fixed invisible zombies bug/crash ... [more] |
4 | 5030 | Jan 18, 2010 08:26 pm by xholyx ![]() |
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Custom Vehicles in MP Fixed & Test Server Call of Duty: World at War : CoDWW Scripting Hey nice work on the greyhounds !... [more] |
13 | 4173 | Sep 9, 2009 05:39 am by xholyx ![]() |
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