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by KAZAM3766
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CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
wm_quickmessages Call of Duty 4 : CoD4 MP Mapping Now I get it... My menu file was in ff of my map, but it was supressed by mymod, where is probably default quickmessage.menu... so everything what I had to do was create a new mod in modbuilder and give him just this file wm_quickmessage.menu. now just... [more] |
10 | 3594 | May 5, 2011 08:40 pm by Dutch77 |
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wm_quickmessages Call of Duty 4 : CoD4 MP Mapping I'll make it easier, this topic is little bit confusing I edited wm_quickmessage.menu which is saved in raw/ui_mp Then I updated zone file - added line menufile,ui_mp/wm_quickmessage.menu Then I made fast file, but in game there is no modificat... [more] |
10 | 3594 | May 5, 2011 05:45 pm by Dutch77 |
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wm_quickmessages Call of Duty 4 : CoD4 MP Mapping I think so too, as I said, I didn't do it, because I don't even have that folder :) For start I just edited text to see if it works then I put this edited file raw/ui_mp/wm_quickmessages.menu mods/mymod/ui_mp/wm_quickmessages.menu mods/mymod/... [more] |
10 | 3594 | May 5, 2011 11:46 am by Dutch77 |
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wm_quickmessages Call of Duty 4 : CoD4 MP Mapping novemberdobby writes...Quote:Hmm. I don't have my stuff with me but I think I remember wm_quickmessage - there was one commented out section that looked like the actual menu but wasn't, the real thing was at the bottom of the file. Take a closer look and ... [more] |
10 | 3594 | May 5, 2011 11:21 am by Dutch77 |
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wm_quickmessages Call of Duty 4 : CoD4 MP Mapping please someone, its really important... I'm graduating and this is my final work http://www.youtube.com/watch?v=Z_V60-m6ZUg%23at=110 ... [more] |
10 | 3594 | May 3, 2011 08:41 pm by Dutch77 |
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wm_quickmessages Call of Duty 4 : CoD4 MP Mapping Hi, I'm doing school project (my school) in CoD4 (http://www.youtube.com/watch?v=U2gOPQZXA9s) and I need to edit text in wm_quickmessages to control the elevator, but threre is problem... I edited it in folder raw/ui_mp/wm_quickmessages.menu and I ... [more] |
10 | 3594 | May 2, 2011 01:31 pm by Dutch77 |
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Mine Call of Duty 2 : CoD2 Scripting Okay I've been there several times, but I never figured out what to fill into idflags, smeansofdeath, vpoint,vdir, shitloc, psoffsettime those four are clear (elnflictor, eattacker,idamage, sweapon), but I don't really know what with the others. I f... [more] |
11 | 1104 | Nov 26, 2010 04:32 pm by Dutch77 |
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Mine Call of Duty 2 : CoD2 Scripting thanks for advices (fixing/improving right now), but that wasn't what I asked for, what I needed. This script works fine... I just need: If bomb kill someone, then give kill to a person who planted the bomb. ... [more] |
11 | 1104 | Nov 26, 2010 01:16 pm by Dutch77 |
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Mine Call of Duty 2 : CoD2 Scripting please I don't want to start a new topic for that Code: bombremote() { startOrigin = self getEye()+(0,0,18); forward = anglesToForward( self getplayerangles() ); forward = maps\mp\_utility::vectorScale( forward, 100000 ); endOrigi... [more] |
11 | 1104 | Nov 25, 2010 10:11 pm by Dutch77 |
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Mine Call of Duty 2 : CoD2 Scripting can you please post that part of code? It could be very helpful for me either.... [more] |
11 | 1104 | Nov 24, 2010 11:27 pm by Dutch77 |
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Change Player in Object Call of Duty 2 : CoD2 Scripting IzNoGoD writes...Quote:how about a self waittill("killed_player");? Does the same as the health part, only more reliable, and less heavy. exactly waittill.. So script will stop, because of waiting for ur death and then u can't press F for dissapear the... [more] |
25 | 2330 | Nov 21, 2010 03:58 pm by Dutch77 |
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Admin "Cheats"... Call of Duty 2 : CoD2 Scripting Code:http://www.dutch.tym.cz/uberpam/z_svr_uberpam.iwd I think this is what u need. It's my amateur mode and I'm sorry, that u have been my test subject xD Here is it with readme but it's older version than first link Code:http://callofduty.filefront... [more] |
6 | 2136 | Mar 6, 2010 06:04 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting Thanks it's not necessary. That script from _INSANE_ works fine. But thanks :)... [more] |
28 | 2210 | Jan 16, 2010 08:07 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting Perfect! Thx man ;)... [more] |
28 | 2210 | Jan 10, 2010 05:34 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting if(getcvar("cg_thirdperson") == "1") it gets value from server not from client... [more] |
28 | 2210 | Jan 8, 2010 03:39 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting okay thx, this is bad ... [more] |
28 | 2210 | Dec 30, 2009 04:45 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting Problem is I don't know basics. What is the difference between dvar and cvar? btw. I dont have problem with set clientcvar but with how to get client cvar... [more] |
28 | 2210 | Dec 30, 2009 03:26 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting Thanks for all answers... Now I have small problem: I made thirdperson look script but I can't get cvar from client: It take server value not client getcvar("cg_thirdPerson") Uknown function self getcvar("cg_thirdPerson") Uknown functi... [more] |
28 | 2210 | Dec 30, 2009 03:15 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting so I think i've figured that out by: self hide(); self setModel(""); works fine :)... [more] |
28 | 2210 | Dec 28, 2009 04:06 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting okay, so enabling dev mode was great idea, because problem was somewhere else. Anyway hidepart doesn't work at all and detechall disappears only heads. self detachall();... [more] |
28 | 2210 | Dec 28, 2009 11:47 am by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting This is my "almost everything". Still uknow function @102845... Maybe I just don't know how to use this thing, because I have same error as hidepart... 1. hideme { self detachall(); } or 2. hideme { model = spawn("script_model", self... [more] |
28 | 2210 | Dec 28, 2009 11:08 am by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting nope, it doesn't work. Unknown func... btw. when I tried to hide model, than game crashed with "model has more than 127bones". ... I've tried almost everything xD.... has anybody any idea? ... [more] |
28 | 2210 | Dec 27, 2009 09:43 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting hi its me again. I've got another problem. As u can see when I'm in the plane I can see myself (when I have 3rd person active)... Is there any script that hide me even when I use 3rd person ? self hide(); -> hide me from everyone except me :( Look at ... [more] |
28 | 2210 | Dec 27, 2009 05:02 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting I know, but I didn't figure out any other method how to do it... even if its lot of code, it works with 5 players with plane and no lags (tested on 3 servers). When u wanted drop one bomb, there was no problem, but when u wanted drop more bombs, then t... [more] |
28 | 2210 | Dec 13, 2009 09:02 pm by Dutch77 |
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Flying in MP like spectator Call of Duty 2 : CoD2 Scripting So I made it... my finelly version of this. This is a plane that bombard on melee button :) I don't expect anynone would be clever at this code (I am honestly not and I am suprised that code even works). But if anyone want to bombard the map, here's the c... [more] |
28 | 2210 | Dec 13, 2009 02:14 pm by Dutch77 |
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