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Latest Posts by kriDje
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Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Hm, maybe CoD:MW2 ... [more]
14 8097 Dec 29, 2008 02:55 pm
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Was the limit in CoD4 as low as in CoDWW? If no, I can try to make this mod for CoD4. ;)... [more]
14 8097 Dec 29, 2008 01:49 pm
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Again it failed. I found that the maximum allowed filesize of all .str files together is around the 60 kb. For example, I splitted credit.str up in credit.str (57 kb) and credit2.str (11 kb). Code:localize,credit I succesfully compiled and loaded... [more]
14 8097 Dec 29, 2008 12:36 pm
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Hm, I found that the limit is approximately 60 kb of total .str files. For example: I splitted credit.str in credit.str (57 kb) and credit2.str (11 kb) and I only loaded credit.str. It worked! But now I loaded: Code:localize,credit localize,u... [more]
14 8097 Dec 29, 2008 11:45 am
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Tally writes...Quote:This problem was also present in COD2, and is caused by having too many string references in one (1) .STR file. Solution: break up your single string file into many more smaller ones. You are limited on how many .STR files you... [more]
14 8097 Dec 27, 2008 09:28 pm
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Thanks you Dobby for answerring my topic. I want to make a translation for CoD:WW. In COD2 it was possible because I could simply edit the IWD files. But in CoD4/WW I get this problem. Is there another way to make a (Singleplayer) translation?... [more]
14 8097 Dec 26, 2008 11:31 am
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
I hope there is a solution, I don't like such limits. It limits the possibilities for mods.... [more]
14 8097 Dec 25, 2008 05:27 pm
by kriDje
Limit on 'localize' assets: possible to bypass?
Call of Duty: World at War : CoDWW Scripting
Hi guys from Modsonline, I hope someone can help me with the following issue: I am working on a mod (my first one, not a big thing), and I have to edit many localized strings. Everything okay, I compiled those strings into a fastfile (.ff) using the... [more]
14 8097 Dec 25, 2008 12:04 pm
by kriDje
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