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Latest Posts by JTG2003
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Textures tweaking out after compiling
Call of Duty : CoDUO Mapping
liltc64 writes...Quote:that last pic looks like u went into paint and just started scribbling lol edited on Nov. 18, 2010 05:49 pm by liltc64 oh wow lol i thought that said missing with colors didnt read what u said my bad lol. Haha.. yeah, I'd b... [more]
6 2159 Nov 19, 2010 12:35 pm
by JTG2003
Textures tweaking out after compiling
Call of Duty : CoDUO Mapping
The terrain brush is only there temporarily as I lay out the rest of the map. In fact, most of the structures are just placeholders. I'll check out the patch editor. I haven't touched any blend textures.... [more]
6 2159 Nov 18, 2010 10:33 pm
by JTG2003
Textures tweaking out after compiling
Call of Duty : CoDUO Mapping
For some reason, random textures don't appear after compiling my map. Some textures become really stretched/skewed, some just never show up. I've replaced the texture multiple times.. I'm not sure what's triggering it. Is there something I should be do... [more]
6 2159 Nov 18, 2010 07:48 pm
by JTG2003
Mass Resizing/Scaling
Call of Duty : CoDUO Mapping
I just spent about 6 hours building a town layout using the player spawn box as a reference for size. But when I play through it.. I feel like a giant. The buildings are just too small. There's not a ton of detail yet, it's easy enough to select every wal... [more]
2 2355 Nov 18, 2010 12:32 pm
by JTG2003
Good GSC Values for adequate fog
Call of Duty : CoDUO Mapping
I'll try it, but I thought it needed to be packed into a pk3 in order for it to read the gsc file... [more]
20 1157 Mar 11, 2009 06:57 pm
by JTG2003
Good GSC Values for adequate fog
Call of Duty : CoDUO Mapping
Well I've been packing it all into a PK3 file each time I change the GSC file... [more]
20 1157 Mar 11, 2009 05:11 pm
by JTG2003
Good GSC Values for adequate fog
Call of Duty : CoDUO Mapping
It's strange, I used yours and it didn't seem to change a thing. I'm doing this right.. right? I'm just modifying the [mapname].gsc file that's in the MP folder along with my [mapname].bsp, right? I shouldn't have to recompile it... no that woul... [more]
20 1157 Mar 11, 2009 04:25 pm
by JTG2003
Good GSC Values for adequate fog
Call of Duty : CoDUO Mapping
I replaced it with 500 setCullFog (500, 8000, 0.8, 0.8, 0.8, 0); then 4000 setCullFog (4000, 8000, 0.8, 0.8, 0.8, 0); and nothing changed.... [more]
20 1157 Mar 11, 2009 03:13 pm
by JTG2003
Good GSC Values for adequate fog
Call of Duty : CoDUO Mapping
Currently my GSC is setCullFog (0, 8000, 0.52, 0.58, 0.63, 0); I want to add a little bit of fog, currently there is none. Any ideas?... [more]
20 1157 Mar 11, 2009 03:09 am
by JTG2003
Double Models (And Lights) ... AGH!
Call of Duty : CoDUO Mapping
I think it must have happened a while ago. I don't think it could have been space. It would have been like I went through and individually selected every light and model (not brush) and pressed space .. but there was absolutely no way I would have gone th... [more]
4 842 Mar 10, 2009 12:46 am
by JTG2003
Double Models (And Lights) ... AGH!
Call of Duty : CoDUO Mapping
So I've been working on this map for a while now.. and I was editing some old stuff and I noticed that there were 2 models exactly on top of eachother. Then there were lights the exact same way. After some inspection, I noticed most of my models and li... [more]
4 842 Mar 9, 2009 10:09 pm
by JTG2003
Invisible in exitor, random door frame in game. Help!!
Call of Duty : CoDUO Mapping
That did it, thanks... [more]
3 832 Mar 3, 2009 01:24 am
by JTG2003
Invisible in exitor, random door frame in game. Help!!
Call of Duty : CoDUO Mapping
I loaded a prefab of a 'working door' from this site and used it in my map. I thought it was good, so I copied/pasted the door to 2 other locations. However, after that, all the doors functioned strangely, rotating on a 'hinge' that was like 30 feet away ... [more]
3 832 Mar 2, 2009 03:04 am
by JTG2003
'Layer 'Layer1' has been changed. Would you like to reload it?' o.O Help ...
Call of Duty : CoDUO Mapping
This didn't seem to change anything ... only one instance of Gradiant open and I changed the map name... ... [more]
3 817 Feb 27, 2009 01:16 am
by JTG2003
'Layer 'Layer1' has been changed. Would you like to reload it?' o.O Help ...
Call of Duty : CoDUO Mapping
I dont know why, but suddenly every couple seconds this message Layer 'Layer1' has been changed. Would you like to reload it? pops up. I don't know what layer 1 is .. I didnt even know there was layers!! I'm just editing the same way I always d... [more]
3 817 Feb 26, 2009 06:31 pm
by JTG2003
Vehicles (MP) - Sounds
Call of Duty : CoDUO Mapping
Ok.. even after the edit (another MP folder), I was still wrong. Here's what I have now Base Folder: folder: mp folder: maps >>mp Folder: mapname.arena >>maps folder: folder: mp >>>>mp folder: mapname.bsp mapname.gsc folder: soundloadsp... [more]
5 829 Feb 26, 2009 04:21 am
by JTG2003
Vehicles (MP) - Sounds
Call of Duty : CoDUO Mapping
Ok.. I tried what i thought you said and it didnt work..so.. here's what i have Base Folder: folder: mp folder: maps >>mp Folder: mapname.arena >>maps folder: folder: mp >>>>mp folder: mapname.bsp mapname.gsc folder: soundloadspecs ... [more]
5 829 Feb 26, 2009 03:56 am
by JTG2003
Vehicles (MP) - Sounds
Call of Duty : CoDUO Mapping
I was reading the tutorial Here and it mentioned editing a .csv file to add sounds: Code:To enable the vehicle movement sounds you need to add to your soundloadspecs/mp/yourmapname.csv EG: #DEFAULTS dialog_mp.csv gmi_dialog_mp.csv generic_mp_sound... [more]
5 829 Feb 25, 2009 07:19 pm
by JTG2003
I hate to ask .. but I need help (Lighting issue on compile)
Call of Duty : CoDUO Mapping
Yeah.. I edited it down a bit. I think the problem is the X'ing beams. It's like that but with about 15 X's per side. That's a lot of beams .. and it's a lot of beams to keep remaking. It now compiles, but when I go into the game, for the bot... [more]
4 1017 Feb 23, 2009 12:05 am
by JTG2003
I hate to ask .. but I need help (Lighting issue on compile)
Call of Duty : CoDUO Mapping
I've been messing around with the editor for a while now.. and I have a map that used to compile fine and it incorporated all my lighting (i have a skybox and worldspawn settings and lights, etc). Recently I built a sort of radio tower .. and after abo... [more]
4 1017 Feb 22, 2009 09:00 pm
by JTG2003
Walking Through Trees
Call of Duty : CoDUO Mapping
Wait .. so I need to add a 'clip' brush around every single tree? .. It would seem there would just .. be a tree with clipping. That and I went into 'textures' and saw no tools but I'll assume you meant 'common' and 'clipfull' in there. Is this the ... [more]
5 884 Apr 27, 2008 01:30 am
by JTG2003
Walking Through Trees
Call of Duty : CoDUO Mapping
It seems like no matter what tree model I load up, in the game I can walk through it. Bullets and grenades wont go through, but people can. Any idea why? Do I have to use a specific tree? Thanks, Jeremy... [more]
5 884 Apr 26, 2008 11:09 pm
by JTG2003
Painting Terrain? (road)
Call of Duty : CoDUO Mapping
Thank you, I will try this... [more]
3 1016 Apr 23, 2008 03:32 pm
by JTG2003
Painting Terrain? (road)
Call of Duty : CoDUO Mapping
I have seen on quite a few maps roads that look as through they were painted on rather than a separate brush. I noticed in the advanced patch editing options box you can select RGB colors.. and it seems as though you should be able to paint a terrain patc... [more]
3 1016 Apr 23, 2008 01:54 pm
by JTG2003
CTF Mode Will Not Load
Call of Duty : CoDUO Mapping
That did it :) Thanks... [more]
3 840 Apr 16, 2008 07:03 pm
by JTG2003
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