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cant get pickups to show in the game Soldier of Fortune : SoFII Mapping prob the answer is simple :). Your cfg has probably the pickups off, which means you can't see them or pick them up! Try using a default cfg, then u should be able to see pickups :)... [more] |
11 | 1346 | Aug 8, 2005 06:28 am by [CB]Comm ![]() |
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ShaderEd2 Soldier of Fortune : SoFII Mapping As some of you might know there is a application called ShaderEd2 in the SoF2 SDK. I want to view the shaders in this program, but I get an error. Can anyone tell me how I can view shaders like jpg's?... [more] |
4 | 1785 | Feb 10, 2005 09:03 am by [CB]Comm ![]() |
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GTKradiant bug or not? Soldier of Fortune : SoFII Mapping nothing to do with cubic clipping, because I always have that off, and normally I don't have lag. ps I use GTK 1.4.0... [more] |
6 | 1490 | Jan 18, 2005 10:49 pm by [CB]Comm ![]() |
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map Soldier of Fortune : SoFII Mapping looks n ice to me :), gonna test it later!... [more] |
8 | 2213 | Jan 18, 2005 08:11 pm by [CB]Comm ![]() |
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GTKradiant bug or not? Soldier of Fortune : SoFII Mapping Sometimes I get lag in GTK radiant, scrolling in camera is very slow and everything is really getting slow. Anyone knows how this is possible? How come sometimes you get lag in bigger maps, which in the past didn't had the lag/slow. ps nothing to do... [more] |
6 | 1490 | Jan 18, 2005 08:10 pm by [CB]Comm ![]() |
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Instagib mod Question Soldier of Fortune : SoFII Mapping Im trying to make an Instagib 'mod' for SoF2. It's not a real mod, since there are no coding involved. I want it to work on top of OSP/EXT and other mods. I have most of the stuff working. However, I would really like a nice tracer/trail from my gun ... [more] |
8 | 1754 | Jan 8, 2005 04:14 pm by [CB]Comm ![]() |
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Question about sound in GTK radiant Soldier of Fortune : SoFII Mapping nah I figured it out its target_speaker then Key: noise value: name.wav You then need to add the wave in a sounds folder in the pk3 ;). I am making a jumppad with sound, it works now :)... [more] |
3 | 1864 | Jan 8, 2005 12:30 pm by [CB]Comm ![]() |
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Question about sound in GTK radiant Soldier of Fortune : SoFII Mapping I am making jumppads and I want to add sound to the jump. So when they use the pad they hear a sound. I know I have to use targetspeaker stuff. I got the correct wavefile. Can anyone say how I make the sound work?... [more] |
3 | 1864 | Jan 7, 2005 03:24 pm by [CB]Comm ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping If you have by any chance the shaders/textures already from carentan and dawnville, could you send them to me :), Saves me alot of time :)... [more] |
12 | 1887 | Dec 31, 2004 09:11 am by [CB]Comm ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping textures from building walls, signs, I want to make a WWII city :)... [more] |
12 | 1887 | Dec 30, 2004 08:51 am by [CB]Comm ![]() |
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Tunnels in terrain Soldier of Fortune : SoFII Mapping There is also another trick, If you make a large brush which cuts through the mountain place it in the mountain and then use the CSG Substract button. It will delete everything within that Brush, If you then would make the Brush hollow and delete front... [more] |
6 | 1962 | Dec 29, 2004 09:48 am by [CB]Comm ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping You know place where I can get custom sof2 shaders?... [more] |
12 | 1887 | Dec 29, 2004 09:44 am by [CB]Comm ![]() |
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Question about shaders Soldier of Fortune : SoFII Mapping I want to use CoD textures for SoF2. Can someone tell me where I can get these textures and how I make them work in my GTKradiant. (I know how to make them work in the pk3, but I don't know where I can get the shader/textures) Thanks in advance... [more] |
12 | 1887 | Dec 27, 2004 08:28 am by [CB]Comm ![]() |
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GTK or SDK Soldier of Fortune : SoFII Mapping when you start your compile in GTK you can close it down ;) and the compilation will continue to run... [more] |
11 | 2142 | Dec 19, 2004 09:51 am by [CB]Comm ![]() |
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Converting cod.bsp file to sof2 map Soldier of Fortune : SoFII Mapping CoD also works with bsp/pk3 and map files. Anyone knows how I can convert a CoD BSP file to a mapfile which I can use in SoF2. Thanks in advance... ... [more] |
3 | 2936 | Dec 5, 2004 07:57 am by [CB]Comm ![]() |
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mp_shop3 Soldier of Fortune : SoFI+II Map + Mod Releases http://soldieroffortune2.filefront.com/file/The_Shop_Roof;32077 cause I removed the file from my own FTP ;)... [more] |
5 | 2836 | Nov 13, 2004 07:24 pm by [CB]Comm ![]() |
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background music Call of Duty : CoD Mapping I dunno for CoD, but mostly you add the music to the sky texture. music/....wav I dont know if its the same for CoD, in SoF2 we add it like that. Almost identical engines so....... [more] |
3 | 1242 | Oct 28, 2004 09:42 am by [CB]Comm ![]() |
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How do i raise fps for my map?? Soldier of Fortune : SoFII Mapping The biggest tip I can give is don't use too many details/brushes and big distance. Try breaking up big distances with a wall or anything. Also sky texture placement is important. Try to place the sky textures on top of the outerwalls. If you make a ... [more] |
5 | 1956 | Oct 28, 2004 09:27 am by [CB]Comm ![]() |
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mp_shop3 Soldier of Fortune : SoFI+II Map + Mod Releases Converted from sp shop8 to mp_shop3 and ready to be used in mp gameplay. Have a look at this nice map, which is suited for 2 to 8 players! http://members.home.nl/comcarl/mp_shop3.zip download here. HF , comments are always welcome. People who... [more] |
5 | 2836 | Oct 27, 2004 09:00 pm by [CB]Comm ![]() |
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i lost my grenades... Soldier of Fortune : SoFII Mapping do not put too much grass models in your map, that lowers the FPS drastically! Look at col1, the grass is mostly waving and therefore could result in lower FPS. I don't know why you got the problem, like the other guy said, try using solid textures,... [more] |
3 | 1854 | Oct 27, 2004 01:32 pm by [CB]Comm ![]() |
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GTK 1.5 Soldier of Fortune : SoFII Mapping Well I use GTK 1.4.0 standard as its the one I got used too. 1.5 is better I think and faster, I only can't find the height bar. The bar which is on the left in 1.4.0 where you adept the hight of a brush/texture. Anyone knows how this works in 1.... [more] |
3 | 1189 | Oct 25, 2004 09:39 am by [CB]Comm ![]() |
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Compilation Soldier of Fortune : SoFII Mapping Does everyone compile in this order? BSP meta, -vis,-light,-fast,-bounce,-filter ?... [more] |
2 | 1442 | Oct 25, 2004 08:17 am by [CB]Comm ![]() |
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Shadizar Soldier of Fortune : SoFI+II Map + Mod Releases looks nice :)... [more] |
20 | 3469 | Jul 23, 2004 08:18 am by [CB]Comm ![]() |
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space maps Soldier of Fortune : SoFII Mapping its sof2 not star trek :)... [more] |
12 | 1718 | Jul 21, 2004 01:43 pm by [CB]Comm ![]() |
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decompiling bsp Soldier of Fortune : SoFII Mapping foyleman writes...Quote:That's for a compiler and makes no mention of being able to decompile a map. The only tool I have seen around is winbsp but that will not work. I don't know what else is out there. dear foyleman, it is possible to decom... [more] |
13 | 2221 | Jul 21, 2004 07:40 am by [CB]Comm ![]() |
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