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sound not looping Call of Duty 2 : CoD2 MP Mapping @ Caretaker: Thanx a lot!!! - Should've thought of that by myself - I've replaced the sound file, as you suggested and found the prob! It's the sampling rate! The engine (?) won't loop 44kHz .mp3's! So I've converted it to 48kHz, et voilÃ... [more] |
6 | 692 | May 8, 2008 05:13 pm by Bearkiller72 ![]() |
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sound not looping Call of Duty 2 : CoD2 MP Mapping No, it's a different .mp3 file (different song). It also differs slightly in sampling rate. On all other (older) maps the .mp3's loop just fine. And no, there's no long pause at the end...but excellent thinking ;-) Still I got no idea what causes it.... [more] |
6 | 692 | May 8, 2008 11:01 am by Bearkiller72 ![]() |
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sound not looping Call of Duty 2 : CoD2 MP Mapping Hi, There! In the past, I have added sounds, in this case: music, to some of the maps, we have running on our (private) server. There has never been a problem setting them as "ambient" and "looping" them was never an issue - it simply worked. I just ... [more] |
6 | 692 | May 4, 2008 07:30 pm by Bearkiller72 ![]() |
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After pouring thru the posts, still black textures in CoD2/4 General Gaming Topics : General Modeling Tried your hint again after going thru the whole process from the beginning (that means: starting from scratch all over...); now the AI soldiers show the color I planned, but only on their gloves, where the alteration shouldn't show, but not on the helm... [more] |
4 | 1382 | Nov 30, 2007 09:58 pm by Bearkiller72 ![]() |
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After pouring thru the posts, still black textures in CoD2/4 General Gaming Topics : General Modeling Wow! That´s what I call speedy! ThanX a lot, but I already tried that. That option doesn't seem to help...... [more] |
4 | 1382 | Nov 30, 2007 08:50 pm by Bearkiller72 ![]() |
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After pouring thru the posts, still black textures in CoD2/4 General Gaming Topics : General Modeling Hi, There! Didn´t know where to turn to, so I posted my question here: I´d like to change the soldiers skins in CoD4. I am using PS7 and the nvdxt tools; also I use the "latest" iwi2dds & dds2iwi converters (the older dds2iwi for cod2 and the lat... [more] |
4 | 1382 | Nov 30, 2007 08:32 pm by Bearkiller72 ![]() |
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Hammer vs. Radiant; set all ambients BEFORE compile OR can I alter ambients AFTER ? Valve's Source : HL2 Mapping Many Thx for the speedy reply! O.K. so in Hammer, I have to recompile everytime if I find my ambient settings not appropriate. Pity, Radiant´s way is a lot easier... Dunno exactly what they changed behind GUI on the way from Worldcraft to Hammer (only... [more] |
3 | 747 | Sep 29, 2007 04:40 pm by Bearkiller72 ![]() |
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Hammer vs. Radiant; set all ambients BEFORE compile OR can I alter ambients AFTER ? Valve's Source : HL2 Mapping Hi, There! In Radiant there is the possibility to set the ambient settings after compiling the map, via (e.g.) the .gsc & .csv files. Is there any way to do this in Hammer or do I have to put in all of the ambient settings into the map before com... [more] |
3 | 747 | Sep 28, 2007 08:56 pm by Bearkiller72 ![]() |
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