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Latest Posts by Chaos_
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portals a quick question about them
Call of Duty : CoD Mapping
i have indeed checked out the advanced tutorial, but wasnt quite sure about that one bit, but mine does need portalling as its a rather large map and people ive had test it do mention theres a bit of lag, i mean could i portal just the houses and windows ... [more]
7 889 Aug 14, 2004 10:15 am
by Chaos_
portals a quick question about them
Call of Duty : CoD Mapping
right now i did all the windows starting doing a big sqaure portal to cover the whole house, yet when i compile i get the error, ignoring portal at..... has same on both sides... what does this mean? as i have 3 nodraw and one portal for each cell, though... [more]
7 889 Aug 13, 2004 09:38 pm
by Chaos_
portals a quick question about them
Call of Duty : CoD Mapping
ok then so do any opening, now ive portalled all the windows and doors, is it then a good idea to put that whole house and surrounding area into another portal and just make it sqaure to help link up the others as got quite a few houses about and be rathe... [more]
7 889 Aug 13, 2004 08:57 pm
by Chaos_
portals a quick question about them
Call of Duty : CoD Mapping
now regarding portals i know you have to portal windows and door ways etc.. so the game doesnt render everything on the map, my question is if you have a window that is textured, yet it is a structal texture, yet see through, do you still need to put a po... [more]
7 889 Aug 13, 2004 06:14 pm
by Chaos_
CoD Expansion pack
Call of Duty : CoD Mapping
I'm curious, as with the new expansion pack coming out, how will it affect maps, are we going to have access to new things to add in or what?? as i take it they wont change it so that maps already made wont be able to work?? mean does anyone know anything... [more]
2 942 Aug 10, 2004 02:40 pm
by Chaos_
A Few Questions
Call of Duty : CoD Mapping
go through all the tutorials and vid's its best way to learn, especailly if you can SEE what the person is doing, house is fairly straight forward though, work out the sizes of walls you want etc.. then shape them for doors and windows, try not to use sub... [more]
10 1541 Aug 6, 2004 01:05 am
by Chaos_
converting bsp to .map
Call of Duty : CoD Mapping
now im in a bit of trouble here as last night after i closed radiant, ive opened it up this morning to find that all the work id onde on the map has been erased and there is literally nothing left to actaully of the map other than odd textures, no landsca... [more]
5 1826 Aug 5, 2004 09:38 am
by Chaos_
map missing landscape
Call of Duty : CoD Mapping
right now ive tried recompling, deleting the other files and now it wont work, wont load the map file, however i belive this is due to how many vertices i have, in that im covering an area of 7500 x 5600 units with meshs 575 x 575 all with 15 vertices x 1... [more]
5 875 Aug 4, 2004 01:02 am
by Chaos_
terrain sizes
Call of Duty : CoD Mapping
im making a fair sized map, now ive got an area of 13 x 10 meshs, each mesh is 575 x 575, so total area is 7500 x 5600, now as im using 15 vertice meshs, i think its giving me the .exe error due to too many vertices, for an area of 7500 x 5600, how many m... [more]
2 949 Aug 4, 2004 12:59 am
by Chaos_
map missing landscape
Call of Duty : CoD Mapping
now i compile my map, and it all seems to go fine, however when i run the bsp, it has bits of the map missing, as i did a very hilly landscape, however it seems to make the flat terrain that was laid outbefore, now i do get this error when it has finished... [more]
5 875 Aug 3, 2004 10:57 pm
by Chaos_
odd lighting glitch
Call of Duty : CoD Mapping
right now ive set it so i had just two lights in the corrider, it stills gives the error, i set both lights to 75, there are nearly 200 units apart so certainly arent overlapping, ive not got any hidden brushes there as far as i can see, ive got no duplic... [more]
9 1280 Jul 30, 2004 08:51 am
by Chaos_
node error
Call of Duty : CoD Mapping
WARNING: Node without a volume / Node with unbounded volume / node has 0 tiny portals An infinite brush, usually caused by bad vertex or edge manipulation. Use Bob Toolz' brush cleanup to get rid of it. i got the warning node error up, i checked in ... [more]
6 1282 Jul 30, 2004 08:31 am
by Chaos_
odd lighting glitch
Call of Duty : CoD Mapping
i have reduced them, sill same error, and no the lghts dont over lap, i spaced them out quite far aaprt so they didnt overlap... [more]
9 1280 Jul 30, 2004 01:05 am
by Chaos_
odd lighting glitch
Call of Duty : CoD Mapping
now ive placed some lights, on the sides of the walls down a corrider, about 150 units apart, with light = 100 in the entity window. now when i compile and run the game, it gives bright area around the light source (light model on wall) but on the floor o... [more]
9 1280 Jul 30, 2004 12:37 am
by Chaos_
portals
Call of Duty : CoD Mapping
right i understand now about that, but as im portalling the houses now, do i need to portal each room, or i should say is it BESt to portal each room of the house, or keep the house as itself, one big portal?... [more]
16 1176 Jul 27, 2004 02:54 pm
by Chaos_
portals
Call of Duty : CoD Mapping
right guys, may sound like a really stupid question but with regards to portals, do you really need them in a map?? as im guessing it speeds up the game does it?? now when making a portal i know you say block off windows and door ways to create the portal... [more]
16 1176 Jul 26, 2004 09:42 pm
by Chaos_
SD
Call of Duty : CoD Mapping
hey guys, is there by any chance a tutorial sd and map i can downlaod from somewhere so i cn see what values are needed what needs to be called what etc.. as went through the tutorial and think i named evewrything ok, but couldnt quite read what was put i... [more]
2 816 Jul 26, 2004 03:32 pm
by Chaos_
script moving things
Call of Duty : CoD Mapping
now ive read through the tutorial and frankly it goes way over my head.... i really do not understand it what so ever. what im trying to do is create some targets for a training map that pop up and down to give the player something to shoot at, i went th... [more]
1 797 Jul 23, 2004 01:12 pm
by Chaos_
.GSC
Call of Duty : CoD Mapping
ok, so since i want to add in hq to the map, what things do i need to put in this .gsc??? as i really havent got the foggest im afraid :S... [more]
3 796 Jul 22, 2004 12:33 pm
by Chaos_
.GSC
Call of Duty : CoD Mapping
Really stupid question here, now ive made my map, compiled and ive got tdm and eatchmatch spawns and it seems to work fine, now ive seen other maps have a .GSC file, what is this for and do i really need it?? as im wanting to add in a radio for hq, so do... [more]
3 796 Jul 22, 2004 12:11 pm
by Chaos_
compile times
Call of Duty : CoD Mapping
heyg uys, is there anyway to reduce compile times?? ive used caulk on all textures then just textured the ones that can be seen by the player, is there anything else i can do to reduce the compile time?? or is it a case of sitting and waiting for it to fi... [more]
9 832 Jul 20, 2004 12:36 pm
by Chaos_
unknown argument
Call of Duty : CoD Mapping
hey , ive just finished doing a model house, built a skybox round it and a basic brush for the land, now ive got a few models such as chairs etc.. in the map, now i got o compile it and it comes up unknown argument. why would it do this, so i can check th... [more]
2 805 Jul 16, 2004 11:23 pm
by Chaos_
lighting
Call of Duty : CoD Mapping
Now im trying to do some decent lighting in my houses, now ive downloaded the lighting tutorail, but it doesnt play, says i dont have anything to play it... any of you guys let me know as to what i need to be able to play the lighting tut vid?? but also,... [more]
3 957 Jul 15, 2004 05:46 pm
by Chaos_
interesting problem for ya
Call of Duty : CoD Mapping
error wise doesnt me anything major, just says few duplcaite briushes, which i have delted and created new ones but still gives the error :S, and im using codpiler to compile it, but other than that doesnt give me any errors... [more]
10 1255 Jul 14, 2004 10:08 am
by Chaos_
interesting problem for ya
Call of Duty : CoD Mapping
tried delteing al, saving a new file, even sent it to a friend to compile for me, he had the same error.. so we're at a loss... [more]
10 1255 Jul 14, 2004 01:33 am
by Chaos_
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