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Topic | Replies | Views | Last Post | |
[Release] CODWW: mp_506th (Carentan) Call of Duty: World at War : CoDWW MP Mapping Update V9 Available on Files Front In this version: - Minor issues sorted. - Hospital Area Improved for HQ and Twar - Front Gate of the hospital Now Open - Right side alternate entrance available - Minimap / Loadscreen updated - Twar: Objectiv... [more] |
11 | 2220 | Mar 17, 2009 05:05 pm by one_richard |
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[Release] CODWW: mp_506th (Carentan) Call of Duty: World at War : CoDWW MP Mapping New Update available at FILESFRONT In This Version: Among many changes... - Many object that were reported are clipped now. - Alternative way to reach the occupied hospital from the right side of the swamp. - Fire does hurt - adjusted some heigh... [more] |
11 | 2220 | Mar 10, 2009 05:54 pm by one_richard |
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[Release] CODWW: mp_506th (Carentan) Call of Duty: World at War : CoDWW MP Mapping Glad you like it! Please, Mp me any issue or bugs for the next updated version. ... [more] |
11 | 2220 | Mar 3, 2009 06:45 pm by one_richard |
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[RELEASE] mp_myths_farm Call of Duty: World at War : CoDWW Map + Mod Releases Looking great, I´ll love to give it a try! ... [more] |
12 | 2483 | Mar 3, 2009 06:17 pm by one_richard |
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[Release] CODWW: mp_506th (Carentan) Call of Duty: World at War : CoDWW MP Mapping Walk through test Video: We all have played the old days classic map of the cod series in all its versions, well,I´ve done a brand new version that will change your perception of Carentan. You will be able to use tactical combat ... [more] |
11 | 2220 | Mar 3, 2009 10:20 am by one_richard |
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Proplems opening Radiant Call of Duty: World at War : CoDWW General Maybe this can works for you. Quote: By Zeroy: To fix this you need to delete the registery key library for codwawmodtools. To do this follow the following steps: Run "regedit" and go to hkey_currentuser/software/iw/codwawradiantmodtools and dele... [more] |
7 | 1907 | Jan 19, 2009 03:35 pm by one_richard |
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Exceeded limit of 400 'fx' assets Call of Duty: World at War : CoDWW MP Mapping Link with no registration requiremment: RGN Wiki Oh.. well, Is not the only issue of the tools then (Or we are all simply too stupid) ... [more] |
7 | 4376 | Jan 19, 2009 03:22 pm by one_richard |
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Exceeded limit of 400 'fx' assets Call of Duty: World at War : CoDWW MP Mapping Have you tested the latest version on the tanks prefabs updated here: RGN Zeroy´s Tanks Updated (1.1) I already checked and the panzer, T34 and Sherman works without any issue. ... [more] |
7 | 4376 | Jan 19, 2009 02:38 pm by one_richard |
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update zone files?????? Call of Duty: World at War : CoDWW MP Mapping Forgot, _teams.gsc is not working properly as happened on COD4 when setting SAS vs Spetznas. Tally revised it and created an small mod that can make the map work properly. RGN WIKI: Player Models... [more] |
21 | 3947 | Nov 24, 2008 03:26 pm by one_richard |
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update zone files?????? Call of Duty: World at War : CoDWW MP Mapping Actually, this is what I have in my ¨mp_nombredelmapa.csv¨ (At zone_source folder) Assets list: Quote: ignore,code_post_gfx_mp ignore,localized_code_post_gfx_mp include,mptypes_german // German Wehrmacht include,mptypes_pacific // US Marine Raid... [more] |
21 | 3947 | Nov 24, 2008 10:38 am by one_richard |
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update zone files?????? Call of Duty: World at War : CoDWW MP Mapping rdxradar writes...Quote:[DVDF]BlackJack writes...Quote:im having the same problem with not being able to generate a missingasset.csv tried everything still no joy but if you copy and paste this into your levelname.csv in the /zone_english file it shoul... [more] |
21 | 3947 | Nov 24, 2008 08:13 am by one_richard |
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competitive maps Call of Duty: World at War : CoDWW MP Mapping shivix writes...Quote:alot cod titles had many bad maps for competitive play, but cod5 got to be the worst, its made for public / tanks etc, they are just so bad to play 5on5 wars in evryone thinks cod5 gonna fail cuz of the maps, i hope someone here i... [more] |
9 | 2771 | Nov 13, 2008 08:13 am by one_richard |
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Tutorials for Spanish speakers mappers Call of Duty 4 : CoD4 MP Mapping Thanks, hope it helps ... [more] |
3 | 1426 | Oct 2, 2008 08:19 am by one_richard |
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Tutorials for Spanish speakers mappers Call of Duty 4 : CoD4 MP Mapping Hi there, months ago I´ve created a web/blog with a very extense list of tutorials in SPANISH for mapping and level design for COD4. I´ve used almost all the info I had avaliable to date about mapping and traslate it in to spanish. Non english spe... [more] |
3 | 1426 | Oct 1, 2008 04:44 pm by one_richard |
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Cover system? Call of Duty 4 : CoD4 Scripting I was watching the new James Bond QS trailers cince is they´re using Radiant on this game I was taking a look to the scenarios and stuff. well, I see they use a third person switch an a ¨GOW/Rainbow six¨ cover sistem. and we know that in COD4 as ... [more] |
4 | 3272 | Sep 30, 2008 09:59 am by one_richard |
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Tutorials? Call of Duty: World at War : CoDWW MP Mapping If most of things on Radiant are the same for most of the COD series, I think we spect some stuff specially focus in the new features. I mean, If there are new features like burning materials, water (swimming) , war dogs setting for MP, setting up mult... [more] |
12 | 2450 | Sep 15, 2008 07:57 pm by one_richard |
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Does anyone knows the hole story of COD Carentan? Call of Duty 4 : CoD4 MP Mapping As far as I know, carentan was a custom map from cod1 that make it to official in later version cod. Any more info? name of creator? confirm If it is true?... [more] |
12 | 3058 | Sep 8, 2008 01:46 pm by one_richard |
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FX attached to a prefab? Call of Duty 4 : CoD4 MP Mapping It is posible to add an FX to a prefab? I mean, for example... It is possible to create a burning barrel with fire and smoke, as a prefab, so you can just duplicate it several times in your map? Using kind of script_fxid or something?... [more] |
2 | 1341 | Sep 8, 2008 07:49 am by one_richard |
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Triggered sount script check plz? Call of Duty 4 : CoD4 MP Mapping I got this, and works fine. Quote: main() { thread glass(); } glass() { trig=getent("glass_trig","targetname"); trig waittill( "trigger" ); trig playsound ("glass_break" ); } but what if a want to add another triggered sound? Some... [more] |
4 | 1398 | Sep 2, 2008 11:49 am by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping Thank you all I´ve found the error for the FX model, I´ve used an misc model, insted of a script model man!! ... [more] |
15 | 1551 | Aug 30, 2008 11:20 pm by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping Any suggestions? What i did wrong during the creation of the FX object?... [more] |
15 | 1551 | Aug 30, 2008 07:12 pm by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping The FX now is playing by it self but the red FX object still there.... [more] |
15 | 1551 | Aug 30, 2008 11:47 am by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping Tryed... nuthing happened...The FX still there ... [more] |
15 | 1551 | Aug 29, 2008 11:22 pm by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping The FX has these values: key / Model Value / fx script_fxid exp_wall_cinderblock_96 script_exploder 01 01 is the value of all the exploders Does it need something in the createfx/mp_mapname_fx ? edited on Aug. 29, 2008 06:34 pm by one_... [more] |
15 | 1551 | Aug 29, 2008 10:32 pm by one_richard |
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Breakables eye candy ? Call of Duty 4 : CoD4 MP Mapping I went to the fx editor an checked the fx I wanted Quote:breakables/exp_wall_cinderblock_96.efx I´ve created and misc model with the values of: Quote: key / Model Value / fx script_fxid exp_wall_cinderblock_96 Then I got this in my mp... [more] |
15 | 1551 | Aug 29, 2008 09:58 pm by one_richard |
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