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terrain cutting and putting together Call of Duty: World at War : CoDWW MP Mapping Hello, could anyone tell me how i can cut a terrain patch? the normal clipper tool doesn't work. And i got two seperate terrain patches but there are some holes between then. so i seleted them both and then pressed V so i see those round balls. I wanted t... [more] |
2 | 919 | Dec 24, 2008 09:21 pm by ricardos ![]() |
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Zombie Co-op Mod Call of Duty: World at War : CoDWW Scripting Drop_Deadx writes...Quote:ricardos writes...Quote:can't he just modify the co op zombie gametype to multiplayer.. 4 person limit is poo-poo That is actally comeing, go to www.before-dawn.co.uk for when its comming will be a multiplayer version of the z... [more] |
5 | 1623 | Dec 22, 2008 01:17 pm by ricardos ![]() |
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Zombie Co-op Mod Call of Duty: World at War : CoDWW Scripting can't he just modify the co op zombie gametype to multiplayer.. 4 person limit is poo-poo... [more] |
5 | 1623 | Dec 19, 2008 11:27 pm by ricardos ![]() |
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make everything seperate Call of Duty: World at War : CoDWW MP Mapping -DoT-Demon writes...Quote:it must be a prefab so right click it after its selected and hover over prefab then click enter prefab. Ooooh thanks Now i know what that is. I tryed Leave prefab. but now i understand what it does and why that didnt work haha.... [more] |
5 | 1394 | Dec 3, 2008 06:24 pm by ricardos ![]() |
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make everything seperate Call of Duty: World at War : CoDWW MP Mapping Hey, i made a whole house in radiant. So now i thought it was nice.. so i made a big block (with the caulk texture) around it and did right click» select» select inside. so everything inside was red. and i opened another map (with only a skybox and grou... [more] |
5 | 1394 | Dec 3, 2008 06:13 pm by ricardos ![]() |
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model of a player Call of Duty: World at War : CoDWW MP Mapping thanks guys, never knew it was so simple. I see you can even put in a dog hauhauha... [more] |
4 | 1604 | Nov 30, 2008 09:23 pm by ricardos ![]() |
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model of a player Call of Duty: World at War : CoDWW MP Mapping hello again, i remember some screenshots of someone in radiant ( long time ago.. a cod2 map) and he had a model of a guy.. i think it was to measure where his head and weapon is in the game for a window. IS that model availbale in cod5 radiant too? So i c... [more] |
4 | 1604 | Nov 30, 2008 08:58 pm by ricardos ![]() |
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radiant further view Call of Duty: World at War : CoDWW MP Mapping thanks, thats better... [more] |
5 | 1454 | Nov 30, 2008 08:51 pm by ricardos ![]() |
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radiant further view Call of Duty: World at War : CoDWW MP Mapping Hey, when i scroll away from something in radiant, over some distance it disappears. How can i make this normal again? so everything will be visable?... [more] |
5 | 1454 | Nov 28, 2008 04:21 pm by ricardos ![]() |
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WTF!? Call of Duty: World at War : CoDWW General i never lost my level, but to be sure ill download the backup tool. thnx... [more] |
10 | 1274 | Nov 25, 2008 03:25 pm by ricardos ![]() |
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Zombies - Last Christmas Call of Duty: World at War : CoDWW Map + Mod Releases AHHH very nice, i'm so excited to this. Can't wait btw: what are those little light things in the air? some fire/ash pieces or something? i saw them on a map in codwaw too... [more] |
29 | 2113 | Nov 23, 2008 02:06 pm by ricardos ![]() |
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CoD5 Nazi Zombie RECORDS! Call of Duty: World at War : CoDWW MP Mapping We came till 13 hahaha , yeah we suck. But it's fun tho :D http://screenshot.xfire.com/screenshot/natural/c68090c9725ec00132c468004a7c c33dd21a99e9.png Hopefully the zombie mode will be modded to multiplayer... [more] |
27 | 3818 | Nov 23, 2008 02:00 pm by ricardos ![]() |
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Mapping For Nazi Zombies confirmed! Call of Duty: World at War : CoDWW MP Mapping yeah, this makes me happy I loved cod2 on pc too because of all the custom mods and maps. and im sure going to enjoy the zombie mode.. but i hope it can be played online too then. with 20 people in one big house shooting zombies :D... [more] |
14 | 1404 | Nov 15, 2008 02:18 pm by ricardos ![]() |
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COD:WW ZOMBIE MODE Call of Duty: World at War : CoDWW General yeah, i unlocked the zombie thing. I was allone in a house, and the zombies try to get in hauhaa. it's fun. Im going to do it in co op later on. But to anyone who is good in modding.. please mod this to the multiplayer. wouldn't it be cool to play this wi... [more] |
10 | 1834 | Nov 15, 2008 02:11 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting Sevenz writes...Quote:self.idl ? does "self" have a field object called "idl" ? Uhm , i'm not sure , because i don't exactly know what a field object is... uhm , i just made the left door , made it a scriptmodel and gave it key: targetname value:idl ... [more] |
43 | 873 | Sep 2, 2008 03:46 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting anyone else can help me? I still aint got no workin script ... [more] |
43 | 873 | Aug 30, 2008 10:57 pm by ricardos ![]() |
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What's wrong with this script? Call of Duty 2 : CoD2 Scripting Rasta writes...Quote:You should use a trigger_use for an elevator really, you can give it a 'hintstring' or something like 'Press [Use] to operate elevator'. Unless im completly looking past something i dont see any problems really with the script. Do ... [more] |
6 | 1139 | Aug 29, 2008 05:03 pm by ricardos ![]() |
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What's wrong with this script? Call of Duty 2 : CoD2 Scripting Rasta writes...Quote:This looks like an external script, i assume you are calling it from your main .gsc? it's an easy thing to forget. Thanks for the tip , but yes i call it from the main .gsc .. first i had errors with the script.. now it is fixed.. bu... [more] |
6 | 1139 | Aug 29, 2008 04:26 pm by ricardos ![]() |
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What's wrong with this script? Call of Duty 2 : CoD2 Scripting main() { level.lift_down = true; // elevator starts at bottom: true/false level.lift_moving = false; // elevator is not currently moving thread lift_think(); } lift_think() { trig = getentarray ("lift_trigger","targetname"); // trigger o... [more] |
6 | 1139 | Aug 29, 2008 03:58 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting .KiLL3R. writes...Quote:Is it alright if you can send the .map? No , i don't trust you.. OFCOURSE i can send you , you made like the whole script for me , why wouldn't i . ur helping me .. how you want me to send you? do i have to upload it somewhere.. ... [more] |
43 | 873 | Aug 28, 2008 09:18 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting .KiLL3R. writes...Quote:well, \devmap yourmapname (thought it was mp_kut) it is mp_kut .. and i looked in the map.. those files do exist.. i started the map via the compiler and looked into the consolethingie when i got the error i had.. look: [/u... [more] |
43 | 873 | Aug 28, 2008 09:06 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting .KiLL3R. writes...Quote:enable developer \developer 1 \devmap mp_kut i did developer 1.. then devmap mp_kut.. and then the map doesnt load.. it couldnt load the bp3ps ( or something like that:P )... [more] |
43 | 873 | Aug 28, 2008 09:01 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting i replaced it.. but still an error in that same line..... [more] |
43 | 873 | Aug 28, 2008 08:46 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting .KiLL3R. writes...Quote:The trigger should have Key: targetname Value: lift_trigger Key: target Value: auto1 (the 1 may change though) And the script_brushmodels should have Key: targetname Value: The same as the triggers target Key: s... [more] |
43 | 873 | Aug 28, 2008 08:25 pm by ricardos ![]() |
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script help? Call of Duty 2 : CoD2 Scripting .KiLL3R. writes...Quote:origin brushes arent needed if you just use movex/y/z The lines will come from/go to the last brush made for that entity, cuz the 2 trigger brushes are the same entity, it will come from the last brush made for it Select one ... [more] |
43 | 873 | Aug 28, 2008 08:00 pm by ricardos ![]() |
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