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Latest Posts by ricardos
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terrain cutting and putting together
Call of Duty: World at War : CoDWW MP Mapping
Hello, could anyone tell me how i can cut a terrain patch? the normal clipper tool doesn't work. And i got two seperate terrain patches but there are some holes between then. so i seleted them both and then pressed V so i see those round balls. I wanted t... [more]
2 919 Dec 24, 2008 09:21 pm
by ricardos
Zombie Co-op Mod
Call of Duty: World at War : CoDWW Scripting
Drop_Deadx writes...Quote:ricardos writes...Quote:can't he just modify the co op zombie gametype to multiplayer.. 4 person limit is poo-poo That is actally comeing, go to www.before-dawn.co.uk for when its comming will be a multiplayer version of the z... [more]
5 1623 Dec 22, 2008 01:17 pm
by ricardos
Zombie Co-op Mod
Call of Duty: World at War : CoDWW Scripting
can't he just modify the co op zombie gametype to multiplayer.. 4 person limit is poo-poo... [more]
5 1623 Dec 19, 2008 11:27 pm
by ricardos
make everything seperate
Call of Duty: World at War : CoDWW MP Mapping
-DoT-Demon writes...Quote:it must be a prefab so right click it after its selected and hover over prefab then click enter prefab. Ooooh thanks Now i know what that is. I tryed Leave prefab. but now i understand what it does and why that didnt work haha.... [more]
5 1394 Dec 3, 2008 06:24 pm
by ricardos
make everything seperate
Call of Duty: World at War : CoDWW MP Mapping
Hey, i made a whole house in radiant. So now i thought it was nice.. so i made a big block (with the caulk texture) around it and did right click» select» select inside. so everything inside was red. and i opened another map (with only a skybox and grou... [more]
5 1394 Dec 3, 2008 06:13 pm
by ricardos
model of a player
Call of Duty: World at War : CoDWW MP Mapping
thanks guys, never knew it was so simple. I see you can even put in a dog hauhauha... [more]
4 1604 Nov 30, 2008 09:23 pm
by ricardos
model of a player
Call of Duty: World at War : CoDWW MP Mapping
hello again, i remember some screenshots of someone in radiant ( long time ago.. a cod2 map) and he had a model of a guy.. i think it was to measure where his head and weapon is in the game for a window. IS that model availbale in cod5 radiant too? So i c... [more]
4 1604 Nov 30, 2008 08:58 pm
by ricardos
radiant further view
Call of Duty: World at War : CoDWW MP Mapping
thanks, thats better... [more]
5 1454 Nov 30, 2008 08:51 pm
by ricardos
radiant further view
Call of Duty: World at War : CoDWW MP Mapping
Hey, when i scroll away from something in radiant, over some distance it disappears. How can i make this normal again? so everything will be visable?... [more]
5 1454 Nov 28, 2008 04:21 pm
by ricardos
WTF!?
Call of Duty: World at War : CoDWW General
i never lost my level, but to be sure ill download the backup tool. thnx... [more]
10 1274 Nov 25, 2008 03:25 pm
by ricardos
Zombies - Last Christmas
Call of Duty: World at War : CoDWW Map + Mod Releases
AHHH very nice, i'm so excited to this. Can't wait btw: what are those little light things in the air? some fire/ash pieces or something? i saw them on a map in codwaw too... [more]
29 2113 Nov 23, 2008 02:06 pm
by ricardos
CoD5 Nazi Zombie RECORDS!
Call of Duty: World at War : CoDWW MP Mapping
We came till 13 hahaha , yeah we suck. But it's fun tho :D http://screenshot.xfire.com/screenshot/natural/c68090c9725ec00132c468004a7c c33dd21a99e9.png Hopefully the zombie mode will be modded to multiplayer... [more]
27 3818 Nov 23, 2008 02:00 pm
by ricardos
Mapping For Nazi Zombies confirmed!
Call of Duty: World at War : CoDWW MP Mapping
yeah, this makes me happy I loved cod2 on pc too because of all the custom mods and maps. and im sure going to enjoy the zombie mode.. but i hope it can be played online too then. with 20 people in one big house shooting zombies :D... [more]
14 1404 Nov 15, 2008 02:18 pm
by ricardos
COD:WW ZOMBIE MODE
Call of Duty: World at War : CoDWW General
yeah, i unlocked the zombie thing. I was allone in a house, and the zombies try to get in hauhaa. it's fun. Im going to do it in co op later on. But to anyone who is good in modding.. please mod this to the multiplayer. wouldn't it be cool to play this wi... [more]
10 1834 Nov 15, 2008 02:11 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
Sevenz writes...Quote:self.idl ? does "self" have a field object called "idl" ? Uhm , i'm not sure , because i don't exactly know what a field object is... uhm , i just made the left door , made it a scriptmodel and gave it key: targetname value:idl ... [more]
43 873 Sep 2, 2008 03:46 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
anyone else can help me? I still aint got no workin script ... [more]
43 873 Aug 30, 2008 10:57 pm
by ricardos
What's wrong with this script?
Call of Duty 2 : CoD2 Scripting
Rasta writes...Quote:You should use a trigger_use for an elevator really, you can give it a 'hintstring' or something like 'Press [Use] to operate elevator'. Unless im completly looking past something i dont see any problems really with the script. Do ... [more]
6 1139 Aug 29, 2008 05:03 pm
by ricardos
What's wrong with this script?
Call of Duty 2 : CoD2 Scripting
Rasta writes...Quote:This looks like an external script, i assume you are calling it from your main .gsc? it's an easy thing to forget. Thanks for the tip , but yes i call it from the main .gsc .. first i had errors with the script.. now it is fixed.. bu... [more]
6 1139 Aug 29, 2008 04:26 pm
by ricardos
What's wrong with this script?
Call of Duty 2 : CoD2 Scripting
main() { level.lift_down = true; // elevator starts at bottom: true/false level.lift_moving = false; // elevator is not currently moving thread lift_think(); } lift_think() { trig = getentarray ("lift_trigger","targetname"); // trigger o... [more]
6 1139 Aug 29, 2008 03:58 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
.KiLL3R. writes...Quote:Is it alright if you can send the .map? No , i don't trust you.. OFCOURSE i can send you , you made like the whole script for me , why wouldn't i . ur helping me .. how you want me to send you? do i have to upload it somewhere.. ... [more]
43 873 Aug 28, 2008 09:18 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
.KiLL3R. writes...Quote:well, \devmap yourmapname (thought it was mp_kut) it is mp_kut .. and i looked in the map.. those files do exist.. i started the map via the compiler and looked into the consolethingie when i got the error i had.. look: [/u... [more]
43 873 Aug 28, 2008 09:06 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
.KiLL3R. writes...Quote:enable developer \developer 1 \devmap mp_kut i did developer 1.. then devmap mp_kut.. and then the map doesnt load.. it couldnt load the bp3ps ( or something like that:P )... [more]
43 873 Aug 28, 2008 09:01 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
i replaced it.. but still an error in that same line..... [more]
43 873 Aug 28, 2008 08:46 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
.KiLL3R. writes...Quote:The trigger should have Key: targetname Value: lift_trigger Key: target Value: auto1 (the 1 may change though) And the script_brushmodels should have Key: targetname Value: The same as the triggers target Key: s... [more]
43 873 Aug 28, 2008 08:25 pm
by ricardos
script help?
Call of Duty 2 : CoD2 Scripting
.KiLL3R. writes...Quote:origin brushes arent needed if you just use movex/y/z The lines will come from/go to the last brush made for that entity, cuz the 2 trigger brushes are the same entity, it will come from the last brush made for it Select one ... [more]
43 873 Aug 28, 2008 08:00 pm
by ricardos
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