Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 48 Guests
Online:

LATEST FORUM THREADS

»
map test
CoD Mapping
first map
CoD4 MP Mapping
eXtreme+ v2.9
CoDBO Map + Mod Releases
Gaming
Q4 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by COD4GRC
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
need help again...just basic fx script
Call of Duty 2 : CoD2 Scripting
Not really an answer to your question, but you'll have to delete all duplicated "maps\mp\_load::main();". You only need one, which should be in your main .gsc, instead of in your fx file.... [more]
5 1052 Jan 30, 2010 10:04 am
by COD4GRC
trigger dont work
Call of Duty 2 : CoD2 Scripting
check if the trigger's classname is a "trigger_multiple" (instead of a classname "trigger_once")... [more]
8 1409 Dec 13, 2009 01:23 pm
by COD4GRC
Flying in MP like spectator
Call of Duty 2 : CoD2 Scripting
next time, try looping through a destination bomb and bum array. I see a lot of code duplication, which is bad :D (no offense, just a tip)... [more]
28 1804 Dec 13, 2009 01:22 pm
by COD4GRC
trigger dont work
Call of Duty 2 : CoD2 Scripting
liltc64 has the same idea, use that one :)... [more]
8 1409 Dec 13, 2009 01:17 pm
by COD4GRC
trigger dont work
Call of Duty 2 : CoD2 Scripting
Your code seems fine. Could you try to post if this function returns "1" (true) Code:iprintlnbold(isdefined(getent("trigger_traindoor","targetname")); (The function waittill("trigger"); may being skipped if the trigger is not defined) edited o... [more]
8 1409 Dec 13, 2009 01:15 pm
by COD4GRC
Random triggers
Call of Duty 2 : CoD2 Scripting
Try this: Code:random(){ trig_work=getent("trig_dmg_geht","targetname"); trig_push=getent("trig_dmg","targetname"); trig_dmg_01=getent("trig_dmg_01","targetname"); trig_dmg_02=getent("trig_dmg_02","targetname"); while(1){ trig_work wa... [more]
3 1450 Nov 29, 2009 09:14 am
by COD4GRC
Flying in MP like spectator
Call of Duty 2 : CoD2 Scripting
Your wait should have the same value as you moveto time. moveto time is .2 so wait has to be: wait .2;... [more]
28 1804 Nov 27, 2009 08:32 am
by COD4GRC
How to get x or y or z value from position?
Call of Duty 2 : CoD2 Scripting
This should do the trick; Code:model = getent("mymodel_name", "targetname"); x = model.origin[0]; y = model.origin[1]; z = model.origin[2];... [more]
3 843 Nov 26, 2009 11:08 am
by COD4GRC
entity problem
Call of Duty 2 : CoD2 Scripting
Like the error says; your brushmodel is not an entity. only entities can be deleted, so it is not possible to delete brushmodels :)... [more]
4 656 Nov 18, 2009 02:33 am
by COD4GRC
Compile tool refuses to make BSP
Call of Duty 2 : CoD2 Scripting
We aren't magicians, can you post your command-prompt output text?... [more]
6 731 Oct 27, 2009 09:02 am
by COD4GRC
dont see mortar explosions
Call of Duty 2 : CoD2 SP Mapping
make sure you add the following line to your _fx file: level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx");... [more]
4 1072 Oct 26, 2009 03:22 pm
by COD4GRC
adding fire sound cod 2 sp mapping
Call of Duty 2 : CoD2 SP Mapping
Dear IvanFilip, Please go to your main folder. Copy all .iwd's and rename .iwd to.zip. Install WinRAR and extract all zip files in the same folder. Now go to {folder}\maps and read all .gsc files Now you can search first, before starting a new t... [more]
27 1126 Oct 22, 2009 02:10 pm
by COD4GRC
trigger primary weapon hide
Call of Duty 2 : CoD2 Scripting
It would probably look like this Code: main(){ thread weaponSwitcher(); } weaponSwitcher(){ trigger = getent("weapon_switch_trigger", "targetname"); while(1){ // Wait till the trigger get triggered trigger waittill("trigger"); ... [more]
20 842 Oct 14, 2009 10:50 am
by COD4GRC
problem with subtraction
Call of Duty 2 : CoD2 Scripting
instead of Code:carrier.pers["money"]-20; you should use: Code:carrier.pers["money"] = carrier.pers["money"] - 20;... [more]
4 741 Oct 2, 2009 09:09 am
by COD4GRC
Surrendering germans..how to?
Call of Duty 2 : CoD2 SP Mapping
double post... http://www.modsonline.com/Forums-top-109078.html... [more]
2 768 Sep 30, 2009 11:58 am
by COD4GRC
Surrendering germans
Call of Duty 2 : CoD2 SP Mapping
You could use either one of the following animations: beltot_german_surrendering_dialogue beltot_german_surrendering_loop It would be something like this: (untested) Inside your MAPNAME_anim.gsc Code: main() { misc(); } #using_animtree(... [more]
2 949 Sep 29, 2009 02:24 pm
by COD4GRC
Strange texture coordinates for Xmodel import
Call of Duty 2 : CoD2 SP Mapping
Hi everyone, For the upcoming SP mod "Confidential" I tried to import a Douglas C47 plane into COD2. After importing the C47 into 3ds Max, I changed the model a bit and textured it with a temporary rainbow skin; The skin contains the UVW mappin... [more]
1 686 Sep 29, 2009 01:43 pm
by COD4GRC
Compile-Problem
Call of Duty 2 : CoD2 MP Mapping
Any compile errors or script changes made? :) The answer isn't as simple as the question might look like... :P... [more]
2 699 Sep 28, 2009 10:36 am
by COD4GRC
bold text in middle of screen
Call of Duty 2 : CoD2 Scripting
At least you need the function iprintlnbold("text") maybe a client side wait thread to execute... :)... [more]
18 842 Sep 23, 2009 08:20 am
by COD4GRC
Prefab not complying when compiling
Call of Duty 2 : CoD2 MP Mapping
:) To fix it in Radiant: 1. Select the prefab. 2. Right click -> 'Enter Prefab' Prefab opens 3. Right click -> 'Leave Prefab' This forces Radiant to recalculate the 3D view.... [more]
8 863 Sep 19, 2009 05:15 pm
by COD4GRC
Prefab not complying when compiling
Call of Duty 2 : CoD2 MP Mapping
I've had this problem a few times in Radiant. I loaded a map with a prefab, and some parts of the prefab moved to some random locations (mostly z axis moves). I always 'fixed' it by entering and leaving the prefab, which forced some kind of redraw / ca... [more]
8 863 Sep 19, 2009 04:08 pm
by COD4GRC
Toggle light and light colors
Call of Duty 2 : CoD2 Scripting
Sorry, forgot to tell you guys how I fixed it I got a tip from Derix, who pointed me to this (Belgian) webpage: http://www.modbase.be/tutorials-cod2.php?tutorial_id=99 Summary: 1. Make a script_model with no model (lol) 2. Give color using 'K'... [more]
6 839 Sep 14, 2009 04:38 pm
by COD4GRC
moving brush
Call of Duty 2 : CoD2 MP Mapping
make a while loop; Example: Code: cube = getent("cube", "targetname"); while(1){ cube moveto(origin1.origin, 3.0); cube waittill("movedone"); cube moveto(origin2.origin, 3.0); cube waittill("movedone"); cube moveto(origin3.origin, 3.... [more]
3 664 Sep 9, 2009 04:40 am
by COD4GRC
Toggle light and light colors
Call of Duty 2 : CoD2 Scripting
Hi everyone, I know how to add a light in Radiant, but I'd like to know how to toggle the light (on / off), or change the color. This is what i tried: Code:lights = getentarray("flashlights", "targetname"); for(i = 0; i ... [more]
6 839 Sep 9, 2009 03:47 am
by COD4GRC
Fliping Models With World???
Call of Duty 2 : CoD2 MP Mapping
Never mind edited on Sep. 8, 2009 08:26 am by COD4GRC edited on Sep. 8, 2009 08:27 am by COD4GRC... [more]
5 1027 Sep 8, 2009 05:25 am
by COD4GRC
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»