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language Call of Duty 2 : CoD2 Offsite Links well its not the case here (holland) maybe because the language is so hard? (which is strange because hungarian looks alot harder for me) anyway do you think it could be possible?... [more] |
3 | 2442 | Jan 18, 2009 09:31 am by Hoesjma ![]() |
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language Call of Duty 2 : CoD2 Offsite Links hey is it possible to manually change the language of your cod2 mp game? because alot of countries have there own language on cod2 f.e. Germany, Slovenia, Poland, France, Hungary and probably more. so is it possible? :D... [more] |
3 | 2442 | Jan 17, 2009 08:17 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping so could you post the file exactly as it should be? :)... [more] |
26 | 1123 | Jan 16, 2009 09:35 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping i dont flicking know :P i just copied it from another forum topic ... [more] |
26 | 1123 | Jan 16, 2009 09:22 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping nope its the complete code and i really dont see when a script is finished or not cos im a total noob with scripting ... [more] |
26 | 1123 | Jan 16, 2009 09:18 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping well there arent any ''... [more] |
26 | 1123 | Jan 16, 2009 09:12 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping what??? :P... [more] |
26 | 1123 | Jan 16, 2009 09:06 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping ok so i got a new objective namely killing a german officer. here is what i have in my map: script_origin key: targetname value: obj2 german officer key: targetname value: officer my gsc: Code:main() { maps\_flak88::main("xmodel/ger... [more] |
26 | 1123 | Jan 16, 2009 08:56 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping haha how should i know? anyway thanks for helping :D ... [more] |
26 | 1123 | Jan 16, 2009 04:50 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping well here is what is in my map: script_model key: model value: xmodel/weapon_springfield key: targetname value: springfield_obj trigger_use key: targetname value: springfield script_origin key: targetname value: springfield... [more] |
26 | 1123 | Jan 16, 2009 04:44 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping this is what i got now: main() { maps\_flak88::main("xmodel/german_artillery_flak88"); maps\_load::main(); maps\poep_fx::main(); level.player takeallweapons(); level.player giveWeapon ("m1garand"); level.player giveWeapon ("thompson"); level.... [more] |
26 | 1123 | Jan 16, 2009 04:23 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping yes but im not wielding the weapon then, i just pick it up as a document u know.... [more] |
26 | 1123 | Jan 16, 2009 04:16 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping yes just 1 weapon, but i can't pick up the weapon when im near it, it gives the hintstring message but i cant pick it up :S... [more] |
26 | 1123 | Jan 16, 2009 04:13 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping ok thats not working.. i changed all the names in your script to springfield and now i cant pick the weapon up anymore, its meant to pick up a specific weapon not a random one.... [more] |
26 | 1123 | Jan 16, 2009 04:06 pm by Hoesjma ![]() |
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again the mission objectives :S Call of Duty 2 : CoD2 SP Mapping ok, so i followed the tutorial of retrieving the documents on the cod section and i got that working, but i want instead of picking up documents, picking up a weapon and able to use it, because know i just pick up the weapon and it disappears as i ''retri... [more] |
26 | 1123 | Jan 16, 2009 02:27 pm by Hoesjma ![]() |
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2 small questions Call of Duty 2 : CoD2 MP Mapping i cant edit anymore, but the gsc is just copied from the tutorial and the setup of both scripts is how it should be not as how its shown here... [more] |
6 | 950 | Jan 14, 2009 02:18 pm by Hoesjma ![]() |
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2 small questions Call of Duty 2 : CoD2 MP Mapping ok i got that now :) now i think i got everything i need to run my map and i compiled it but it doesnt show up when i typ /map poep here my gsc (C:\Program Files\Activision\Call of Duty 2\main\maps) main() { maps\poep_fx::main(); maps\_load::main... [more] |
6 | 950 | Jan 14, 2009 02:16 pm by Hoesjma ![]() |
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2 small questions Call of Duty 2 : CoD2 MP Mapping i mean that poo-poo behind a file name like .txt how can i see that again f.e. i create a notepad file called poo-poo so it will show up like: poo-poo.txt... [more] |
6 | 950 | Jan 14, 2009 01:33 pm by Hoesjma ![]() |
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2 small questions Call of Duty 2 : CoD2 MP Mapping why cant i import any misc models in the radiant? how do i see the extensions behind files again?... [more] |
6 | 950 | Jan 13, 2009 05:25 pm by Hoesjma ![]() |
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shooting script Call of Duty 2 : CoD2 Scripting i've already got it :D thx to my bro who accidently binded something. do it like this: /bind 1 bind mouse1 "+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2 /bind 2 bind mouse1 +attack and thats it... [more] |
5 | 1207 | Aug 8, 2008 02:31 pm by Hoesjma ![]() |
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shooting script Call of Duty 2 : CoD2 Scripting i dunno lol, but when i do this: /bind 1 mouse1 blabla it says unkown cmd mouse1. then i tried something else cant really remember what but when i pushed 1 it started shooting so i had to shoot with 1 :P... [more] |
5 | 1207 | Aug 8, 2008 01:58 pm by Hoesjma ![]() |
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shooting script Call of Duty 2 : CoD2 Scripting hey, i have found some script to shoot faster with the Garand: /bind mouse1 "+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2 now that works, but i want this: i want to bind number 1 to shoot the normal way a... [more] |
3 | 1146 | Aug 8, 2008 01:28 pm by Hoesjma ![]() |
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shooting script Call of Duty 2 : CoD2 Scripting hey, i have found some script to shoot faster with the Garand: /bind mouse1 "+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2;+attack;wait 2;-attack;wait 2 now that works, but i want this: i want to bind number 1 to shoot the normal way a... [more] |
5 | 1207 | Aug 8, 2008 01:27 pm by Hoesjma ![]() |
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2 short questions Call of Duty 2 : CoD2 SP Mapping yes thats what i said key: count value: 10 (maybe i turned it around cos i wrote it really quick) but with only the count it didn't work for my so i just messed with the spawnflags and it works fine now :)... [more] |
12 | 1394 | Jul 15, 2008 05:59 pm by Hoesjma ![]() |
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2 short questions Call of Duty 2 : CoD2 SP Mapping oh yeah, this is a little bit strange and i mostly just enter alot of things, so if you do this it will work: create a few german AI's and make them spawners. open their entity window and look for ''spawnflags'' click on that and enter the number of h... [more] |
12 | 1394 | Jul 15, 2008 09:08 am by Hoesjma ![]() |
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