Members Online»
0 Active | 106 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 156 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 506 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2581 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3097 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
stretched out minimap... Call of Duty: World at War : CoDWW MP Mapping If you extend the boxes, it will work but there will still be the stretched out effect. Those lines are there because the way you have done the minimap, it will draw the last pixel on the minimap forever. You can put a black line on the perimeter of th... [more] |
7 | 1662 | May 12, 2009 11:49 am by Blimp01 |
|
W@W patch 1.4 released Call of Duty: World at War : CoDWW Offsite Links i just gave it a little test run with my friends, made level 35 used the ammo cheat http://screenshot.xfire.com/screenshot/natural/79adeaf06f6704afd4d2d583a1d9 5f13be217275.png can ya beat it? ... [more] |
5 | 10437 | Apr 10, 2009 07:25 am by Blimp01 |
|
lightmap co-ords Call of Duty: World at War : CoDWW MP Mapping Press I then press Shift + L and click CAP. I found that cap or natural is best for light maps. Press Shift + L again and click smooth... [more] |
7 | 1944 | Mar 12, 2009 03:13 pm by Blimp01 |
|
Patch 1.3 release - March 4 2009 Call of Duty: World at War : CoDWW General Great, thanks for telling me downloading now.... [more] |
12 | 1990 | Mar 5, 2009 12:01 am by Blimp01 |
|
Spawning in gun, server only Call of Duty: World at War : CoDWW MP Mapping Sorry, i ment maps / mp make a folder in the maps folder named mp then put the GSC in there. Try using just a very basic GSC file: main() { maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_arena1); game["a... [more] |
10 | 2171 | Mar 4, 2009 10:14 pm by Blimp01 |
|
Spawning in gun, server only Call of Duty: World at War : CoDWW MP Mapping Yes, Georgian Bay, my map has that problem. Just include an IWD with the mod that your using. Inside that IWD have a maps folder. Inside the maps folder, have your map's GSC file.... [more] |
10 | 2171 | Mar 4, 2009 08:43 pm by Blimp01 |
|
where i found the links Call of Duty: World at War : CoDWW MP Mapping Heres the CODWW mod tools from filefront. http://startdownload.filefront.com/12411739//3e8d65a776a6a2072a462a74138fe9 4d5c3555623a9c223ec97b327985ae56d9610a9cc09365162b// Patch here: http://startdownload.filefront.com/13073287//3e8d65a776a6a2072a4... [more] |
3 | 1460 | Feb 23, 2009 05:28 pm by Blimp01 |
|
portals r_showportal 1 r_portalwalklimit 1 Call of Duty: World at War : CoDWW MP Mapping Run the map with developer on. /developer 2... [more] |
4 | 1541 | Feb 18, 2009 06:13 pm by Blimp01 |
|
almost finished! plz help last touch-ups! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Are you using a brush with caulk on each side? if you are turn it into clip and only texture one side with the gun outline.... [more] |
24 | 1758 | Feb 18, 2009 06:12 pm by Blimp01 |
|
Video card issue... Call of Duty 2 : CoD2 MP Mapping Usually, the GT is better, because it has higher GPU speeds. with the 8800 GT vs the 8800 GS, the 8800 GT has 50 more MHz in the core clock. Check out this chart on the 8 series NVIDIA graphics cards: http://www.nvidia.com/page/geforce8.html ... [more] |
9 | 1610 | Feb 18, 2009 06:03 pm by Blimp01 |
|
Mini Map questions Call of Duty: World at War : CoDWW MP Mapping For the IWD, you would want to put it here C:\Documents and Settings\rtahelp\Local Settings\Application Data\Activision\CoDWaW\mods\mp_MODNAME change MODNAME to the name you want your mod to be.... [more] |
62 | 1509 | Feb 12, 2009 05:31 pm by Blimp01 |
|
Error, while trying to run. Call of Duty: World at War : CoDWW MP Mapping In the compiler, do you have everything checked except Vis?... [more] |
15 | 1326 | Feb 10, 2009 01:51 am by Blimp01 |
|
invisable cylinder Call of Duty 2 : CoD2 MP Mapping Duplicate the cylinder, make both in the same spot and select one of them and go to patch>invert.... [more] |
2 | 1477 | Feb 2, 2009 12:47 am by Blimp01 |
|
Map crashes when testing minimap Call of Duty 4 : CoD4 MP Mapping oh sorry, i thought we were in COD5... [more] |
8 | 1824 | Jan 29, 2009 03:25 am by Blimp01 |
|
Map crashes when testing minimap Call of Duty 4 : CoD4 MP Mapping I mean when in the asset manager... [more] |
8 | 1824 | Jan 29, 2009 03:12 am by Blimp01 |
|
Map crashes when testing minimap Call of Duty 4 : CoD4 MP Mapping Try these things: 1) Make sure the minimap is 512 x 512. 2) Make sure its DDS or TGA 24 bits before converting 3) Make sure you have this in your GSC file: maps\mp\_compass::setupMiniMap("compass_map_mp_mapname"); setdvar("compassmaxrange","200... [more] |
8 | 1824 | Jan 29, 2009 02:29 am by Blimp01 |
|
Whats causing these errors? Call of Duty: World at War : CoDWW MP Mapping That first texture problem you have, the texture is ment to look like that, its for a tarp or something at night time outside. You will see the texture appears like that in radiant if you make a light next to it.... [more] |
8 | 1710 | Jan 28, 2009 10:43 pm by Blimp01 |
|
Domination gametype problem Call of Duty: World at War : CoDWW MP Mapping You need to add 3 script_origins and link them all to each flag. Right click 2D grid, script_origin For the first flag, give the script_origin the following keys / values: targetname / flag_descriptor script_linkname / flag1 script_linkto / flag2... [more] |
4 | 1466 | Jan 17, 2009 06:09 pm by Blimp01 |
|
How to stretch out brushes Call of Duty: World at War : CoDWW MP Mapping Select 1 face (CTRL + SHIFT + Left Click) and hit S and click Fit. or type in come custom numbers to stretch the texture out.... [more] |
4 | 1494 | Jan 16, 2009 07:54 pm by Blimp01 |
|
Minimap problem Call of Duty: World at War : CoDWW MP Mapping before you start the map type: /seta thereisacow "1337" /seta developer "2" /seta developer_script "1" Than type /exec minimap when running the map in devmap And make sure your minimap boxes are at the same height, and the distance on the Y and X... [more] |
7 | 1517 | Jan 15, 2009 01:42 am by Blimp01 |
|
problem with putting the SUN in the map? Call of Duty: World at War : CoDWW MP Mapping In your mp_MAPNAME.sun change the r_sunflare_shader value to sun_flare, rather than sun_flare_icbm.... [more] |
3 | 1590 | Jan 12, 2009 05:35 pm by Blimp01 |
|
Ambient sound in Multiplayer map Call of Duty: World at War : CoDWW Scripting Hey guys: How can I get my map to use ambient sound like all the stock maps in the game? I've tried using the mp_asylum sound by adding this to my GSC file: //ambientPlay("ambient_cargoshipmp_ext"); maps\mp\mp_asylum_amb::main(); but it didn... [more] |
5 | 3048 | Dec 18, 2008 07:46 pm by Blimp01 |
|
Light models' textures appear as stripes Call of Duty: World at War : CoDWW MP Mapping ive tried this: -delete xmodel folders, and use fresh ones from the 1.1GB download -replace models with other light models -set the lightmap to grey and set it to natural in all my prefabs -remade GSC / zone files -compiled Extra -debug ligh... [more] |
2 | 1403 | Dec 16, 2008 04:19 pm by Blimp01 |
|
Light models' textures appear as stripes Call of Duty: World at War : CoDWW MP Mapping Hi When i load up my map, all the light models' skins appear as yellow and white stripes. Does anyone know why this is? I think it may have to do with the lightmap, but i dont know anyhting about lightmaps. screenshot Thanks! Blimp edi... [more] |
2 | 1403 | Dec 15, 2008 02:03 am by Blimp01 |
|
COD:WW compass on connect Call of Duty: World at War : CoDWW MP Mapping Does this mean that your mods will work with my map, and the mod will create the minimap on the team screen, without me adding anything to my map?... [more] |
13 | 1434 | Dec 14, 2008 03:29 pm by Blimp01 |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware