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Latest Posts by necrophaige
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Kill Confirmed Mod - Does anyone have the mod
Call of Duty 4 : CoD4 Map + Mod Releases
I know this was released a long while ago but I'm looking for a copy of the Kill Confirmed mod by Tally. The original link for the RAW files is dead. Does anyone have a copy of the mod they could let me have or point me to somewhere where I can download... [more]
2 3746 Mar 1, 2016 11:32 am
by necrophaige
CoDUO headquarters script
Call of Duty : CoDUO Mapping
Adding radios to the map is quite easy and the tutorials tell you how to do it in two different ways. Testing the map to see if HQ works will probably revert the game type to DM. If it does it is not because you have done anything wrong it is because you ... [more]
4 4462 Jun 1, 2012 01:25 pm
by necrophaige
Shadows for trees?
Call of Duty : CoDUO Mapping
The utility I use for compiling maps can be found here: http://modsonline.com/Downloads-full-2623.html Never had any problems with it. Your project may seem daunting but just take it one step at a time. Search the forums and tutorials for things yo... [more]
36 2618 Dec 15, 2010 06:52 pm
by necrophaige
Shadows for trees?
Call of Duty : CoDUO Mapping
I have read through all these posts and if I can add my penny worth: Shadows for trees – You are asking a model (entity) to cast a shadow. I had the same problem some time back and my fix was to click on the Flare option button in the CODUO maker and c... [more]
36 2618 Dec 12, 2010 11:50 am
by necrophaige
Loss of Common textures
Call of Duty : CoDUO Mapping
Fixed it! But not finding the cause to the problem and applying remedial action. Nope, uninstall and reinstall did not fix. Restored my computer to an earlier time and that cured it. Not being a genius with computers but something somewhere got its knicke... [more]
4 4636 Dec 12, 2010 08:49 am
by necrophaige
Loss of Common textures
Call of Duty : CoDUO Mapping
This is driving me mad. A certain number of my Common textures are no longer available to select from the common texture list. A few to mention are caulk, all the clips, portals, ladders and a few more. In the map they are there. I can see caulk, ladder c... [more]
4 4636 Dec 11, 2010 07:36 pm
by necrophaige
Casting Shadows
Call of Duty : CoDUO Mapping
With your help it looks like the problem has been resolved. To sort it, in my CoDUOmaker under the Flare options I checked the ModelShadow box. After which (in the map) it was just a case of messing around with the light position and the light key sizes. ... [more]
3 1570 Jun 23, 2010 01:17 pm
by necrophaige
Casting Shadows
Call of Duty : CoDUO Mapping
I would like a little help with casting shadows. For example if I use the xmodel/longdiningtable and place a light above I find that I have light directly underneath the table. In reality there should be a shadow. I have tried the shadowcast and occulder ... [more]
3 1570 Jun 23, 2010 09:03 am
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
@1337Matty – no reference to the tags you mentioned but there is muzzleflash when using the PTRS41 in Pavlov SP. Having tried various things I am still left with no muzzle flash and the sound of the gun firing. I think the main problem (although I'm on... [more]
9 3356 May 4, 2010 03:59 pm
by necrophaige
MAX_WINDINGS_PER_CELL
Call of Duty : CoDUO Mapping
Open your map file Click on Misc Select Find Brush When the dialogue box opens enter the brush number (starting with the highest) Leave the entity option blank and click the OK button If you have a degenerate brush it will be hi-lighted, hit the back... [more]
12 1712 May 3, 2010 12:31 pm
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
So far so good. Sorted the animation effect out so that the fire rate is in keeping with the recoil. Sound is working fine after a fashion, that is impact of projectile but not sound of weapon firing. Looking at the function I'm not sure that really matte... [more]
9 3356 May 2, 2010 06:20 am
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
Nearly cracked it! OK this is a little tricky and I will do my best to explain. At the moment I have a very rough test map just to prove the point. I still have to sort out some minor detail (if I can) The animation shows recoil for an auto weapon (no... [more]
9 3356 Apr 30, 2010 03:05 pm
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
I have found the model: I am not sure of the classname to use but the model is xmodel/antitankrifle Half the battle. ... [more]
9 3356 Apr 30, 2010 12:06 pm
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
There is one in the evreux map but is has no sound or visual projectile/bullet impact animation.... [more]
9 3356 Apr 30, 2010 10:38 am
by necrophaige
PTRS-41
Call of Duty : CoDUO Mapping
I am looking for the PTRS-41 anti-tank gun xmodel as used in Pavlov. I have trawled through the obvious pk3's. I would like to use it as an mpweapon. Also, are there any specific key values for this entity i.e. toparc, leftarc etc. Are there any specific ... [more]
9 3356 Apr 30, 2010 09:18 am
by necrophaige
Loading screens
Call of Duty : CoDUO Mapping
I suggest you have a look at a decent map by changing the .pk3 to zip (there are many good examples in the 'downloads' section) and have a look at the file structure. It will save an awful lot of explanation.... [more]
8 1555 Apr 15, 2010 07:42 am
by necrophaige
Domination Flag Naming Convention
Call of Duty : CoDUO Mapping
All that was required was to remove the '&' just leaving the description plus quotes inside the brackets.... [more]
3 1419 Apr 14, 2010 09:09 pm
by necrophaige
Domination Flag Naming Convention
Call of Duty : CoDUO Mapping
I'm having a little difficulty with Domination flag naming convention. I have no problem with the game play in its self as every thing works. (The tutorial is very easy to follow) What I want to do is give each flag a little 'life' i.e. instead of (key)t... [more]
3 1419 Apr 14, 2010 08:37 pm
by necrophaige
dawnville trouble
Call of Duty : CoDUO Mapping
Have you filled out the sun lighting properties in the Entity Dialogue menu? If so check your 'sundirection' angles, you may be trying to light your map from the underside. This could be one reason why your map appears dark.... [more]
7 1786 Mar 29, 2010 07:34 pm
by necrophaige
CODUOMaker compiles default light settings
Call of Duty : CoDUO Mapping
This is one that has caught me many a time. Simply add the line: [key] _color [value] 1 1 1 (note the US spelling of colour, underscore needed as a prefix) to the sunlight and ambient. By doing so when you compile the map you will see your ambient at yo... [more]
4 1628 Aug 4, 2009 03:05 pm
by necrophaige
Custom blended textures
Call of Duty : CoDUO Mapping
I think I am part way to solving this. There is a requirement to create a .shader file which, will include a little scripting. The shader file will have a mymap prefix and the pk3 file will have a sub-directory named scripts. This is where the script rout... [more]
2 1232 Jun 10, 2009 07:14 am
by necrophaige
Custom blended textures
Call of Duty : CoDUO Mapping
How does one go about in making a custom blended alpha texture? (if that is the correct terminology) By that I mean the standard textures that are used for alpha blending have a white border around the image and some also carry the name blend in the file ... [more]
2 1232 Jun 8, 2009 07:38 pm
by necrophaige
CTF & DOM victory flags
Call of Duty : CoDUO Mapping
Deep joy, I have resolved this conumdrum and made the bugger work. Here is what I did. Made both the (my own custom images - no disrepect) winning images into dds files. No problem there. Look at the script in my gsc file - states that if the axis win th... [more]
7 1651 Apr 16, 2009 09:08 am
by necrophaige
CTF & DOM victory flags
Call of Duty : CoDUO Mapping
Even with all the help given I still can't make the sodding thing work. This is my gsc file: main() { ambientPlay("ambient_mp_foy"); maps\mp\_load::main(); level thread maps\mp\_tankdrive_gmi::main(); level thread maps\mp\_jeepdrive_gm... [more]
7 1651 Apr 15, 2009 07:42 pm
by necrophaige
CTF & DOM victory flags
Call of Duty : CoDUO Mapping
I put the script in as detailed but did not work. I have had a look in the pakuo00 file and cannot find a default blank victory image as described in the script. A bit naive perhaps to think that one would exist anyway I have had a poke around other game... [more]
7 1651 Apr 15, 2009 09:17 am
by necrophaige
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