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Problems Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, I already added the value to the lights, I just needed to remove them from the wall. And can someone tell me how to make a weapon model (like a Kar98) be selectable for the player (it's like you found the weapon on a table and you... [more] |
4 | 1501 | Feb 24, 2008 02:16 am by Plays2 ![]() |
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Problems Call of Duty 2 : CoD2 MP Mapping bump edited on Feb. 23, 2008 07:17 pm by Plays2... [more] |
4 | 1501 | Feb 24, 2008 12:17 am by Plays2 ![]() |
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Problems Call of Duty 2 : CoD2 MP Mapping Hi guys, I've been absent for a while but i'm back with my old project. But i'm having some problems with it, the first problem is the lightning of the lamp models, i'm using a bunker lamp, I put in the radios and the light is not there, can some of you g... [more] |
4 | 1501 | Feb 23, 2008 11:30 pm by Plays2 ![]() |
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Terrain Problem Call of Duty 2 : CoD2 MP Mapping I'm having a problem with my map, I tested a part of it today and I noticed that the holes seem to use a transparent look and the only thing I did was making a brush, make it a terrain patch, made some holes, tested it and i'm getting this transparent loo... [more] |
2 | 884 | Oct 23, 2007 07:55 pm by Plays2 ![]() |
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Problem with the editor Call of Duty 2 : CoD2 MP Mapping They're not really triangles but I made half of some little trenches to have a triangle shaped top, and I wouldn't even do that with patches.... [more] |
9 | 1044 | Sep 26, 2007 10:01 pm by Plays2 ![]() |
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Problem with the editor Call of Duty 2 : CoD2 MP Mapping Hmmm, they are normal brushes, I only pressed v to make them like triangles and no I can't select them. Did you had this problem?, it's annoying me ... [more] |
9 | 1044 | Sep 26, 2007 09:06 pm by Plays2 ![]() |
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Problem with the editor Call of Duty 2 : CoD2 MP Mapping Ok, i'm having a problem with the editor right now, the problem is that I can't select or delete 2 brushes that I don't need. Did anyone had this problem before with the COD2 editor? Thanks.... [more] |
9 | 1044 | Sep 26, 2007 08:28 pm by Plays2 ![]() |
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Lightning question Call of Duty 2 : CoD2 MP Mapping Thanks for the help, I didn't know that I answered the question myself, I thought it had to be with some wrong lightning emplacements, i'm compiling a test map of the bunkers and it looks great, but I still have to work with the interiors. ... [more] |
5 | 867 | Sep 23, 2007 02:14 pm by Plays2 ![]() |
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Lightning question Call of Duty 2 : CoD2 MP Mapping I downloaded a map called hedgerow_siege and I noticed that the lightning is wrong, I noticed that it doesn't has a GRID file, when I step into a shadow the model doesn't shadow itself and it is still shiny like this: I just want to know what's t... [more] |
5 | 867 | Sep 22, 2007 08:12 pm by Plays2 ![]() |
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My last noobish question Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, does the grid file also fix some lighting issues like in some maps, for ex, I want to enter into a shadow of a farm and the models don't shadow themselves, does it fix that to?... [more] |
5 | 858 | Sep 15, 2007 04:47 pm by Plays2 ![]() |
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My last noobish question Call of Duty 2 : CoD2 MP Mapping As the topic says i'm going to ask a noobish question, it's about the grid file, I know how to do it but how does it benefit the map and how does it work?... [more] |
5 | 858 | Sep 15, 2007 03:19 pm by Plays2 ![]() |
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A little question Call of Duty 2 : CoD2 MP Mapping My map is SP, expect it to have tons of scripting, do you guys know how works that last texture I mentioned? EDIT: what is a grid file and how does it benefit your SP or MP map? edited on Sep. 9, 2007 02:08 pm by Plays2... [more] |
3 | 906 | Sep 9, 2007 06:07 pm by Plays2 ![]() |
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A little question Call of Duty 2 : CoD2 MP Mapping I'm doing great in my Omaha map (30%), the only question that I have is that is there a key or way to select all of the brushes at the same time?, for example, I downloaded a big prefab and I only want to select the whole Prefab without clicking one by on... [more] |
3 | 906 | Sep 9, 2007 05:06 pm by Plays2 ![]() |
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Objectives Call of Duty 2 : CoD2 MP Mapping I forgot to say about SP.... [more] |
4 | 1127 | Aug 14, 2007 02:11 am by Plays2 ![]() |
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Objectives Call of Duty 2 : CoD2 MP Mapping Like the topic says, how can I put objectives on the game?... [more] |
4 | 1127 | Aug 13, 2007 10:08 pm by Plays2 ![]() |
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A couple of questions Call of Duty 2 : CoD2 MP Mapping Bumpy Bump. Ok I found only 2 models of the higgins boat... one is called vehicle_higgins_vm the other one is called vehicle_higgins What is the difference between the 2, and I found out how to do a good shellshock moment!, but I still don't k... [more] |
9 | 2052 | Aug 13, 2007 09:38 pm by Plays2 ![]() |
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A couple of questions Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, i´ll try to practice with this scripted sequence.... [more] |
9 | 2052 | Aug 10, 2007 04:42 pm by Plays2 ![]() |
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A couple of questions Call of Duty 2 : CoD2 MP Mapping Thanks for the reply guys, so what tools do I need so my higgins boat can open the doors, I saw that in the lvl of Pointe du Hoc, Oh and one last question... how can I make those "shellshock" moments in the game. Thanks for the reply guys.... [more] |
9 | 2052 | Aug 9, 2007 08:51 pm by Plays2 ![]() |
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A couple of questions Call of Duty 2 : CoD2 MP Mapping Allright, i'm 15% finished with my map of Omaha Beach, i'm asking you guys a few questions: 1.- How can I make a higgins boat to open it's door and blow the whistle?, I want my soldiers to jump out of the boat by the sides when they arrive to the beach... [more] |
9 | 2052 | Aug 9, 2007 06:36 pm by Plays2 ![]() |
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How to make Bunkers Call of Duty 2 : CoD2 MP Mapping Thank you so much for that tutorial!, now I got a beautiful bunker.... [more] |
4 | 1102 | Aug 2, 2007 11:00 pm by Plays2 ![]() |
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How to make Bunkers Call of Duty 2 : CoD2 MP Mapping ^Topic^ Well, some of you guys know that i'm making a recreation of Omaha Beach in SP, my question is: that how can you make those round shapes of the bunkers? Any help will be appreciated :) ... [more] |
4 | 1102 | Aug 2, 2007 09:48 pm by Plays2 ![]() |
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Hi, I'm new to maping Call of Duty 2 : CoD2 MP Mapping (I couldn't edit because of a "your 10 mins of edit time has expired) I finally did it!, my final question is about the lightning, how can I remove that colored lightning of the models and use normal lightning?... [more] |
9 | 1102 | Jul 21, 2007 12:28 am by Plays2 ![]() |
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Hi, I'm new to maping Call of Duty 2 : CoD2 MP Mapping That didn't work, even when its dissapearing the decal that I used (the one in the tutorial) its not there (I was doing that with the terrain texture, not the decal one) edited on Jul. 20, 2007 06:36 pm by Plays2... [more] |
9 | 1102 | Jul 20, 2007 10:31 pm by Plays2 ![]() |
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Hi, I'm new to maping Call of Duty 2 : CoD2 MP Mapping Rasta writes...Quote:Make sure the texture you use as a decal is infact a decal texture. If you try to use a solid texture the grass may just be hiding it. I used the same decal texture that was on the tutorials, what kind of grass texture do I need to... [more] |
9 | 1102 | Jul 20, 2007 07:42 pm by Plays2 ![]() |
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Hi, I'm new to maping Call of Duty 2 : CoD2 MP Mapping Thanks, I'll try that by the moment. EDIT: sorry for posting in the wrong sections (I was going to put this topic in COD2 level design)... [more] |
9 | 1102 | Jul 20, 2007 03:26 pm by Plays2 ![]() |
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