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Exceeded limit of 1 'game_map_sp' assets Call of Duty 4 : CoD4 MP Mapping Thanks, but no luck... I did however find out that renaming the .map file completely (not just capitalizing it) fixed the problem. it now compiles fine and runs fine so i think it was just some kind a odd occurrence. For my map I changed the name f... [more] |
3 | 5792 | Jun 14, 2008 11:55 pm by keegandoomfire ![]() |
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Exceeded limit of 1 'game_map_sp' assets Call of Duty 4 : CoD4 MP Mapping OK before i get yelled at for posting when theres 3 old topics let me say that non of the old topics had an answer. I have mad maps befor this, but for whatever reason radient hates me today and gives me this when i try and run the map "Exceeded limit... [more] |
3 | 5792 | Jun 14, 2008 01:25 am by keegandoomfire ![]() |
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[release] wiehl, germany Call of Duty 2 : CoD2 Map + Mod Releases looks good, buildings are a bit square but you got to start some ware, one suggestion for your future maps is to split the larders up some with ladings so if you and up falling (or jump because your being shot) you arnt a goner . . . . --... [more] |
4 | 1838 | Aug 5, 2007 02:07 am by keegandoomfire ![]() |
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[Preview] Prepare to get scared! Call of Duty 2 : CoD2 Map + Mod Releases this looks so kick a$$ i cant wait to try it out... [more] |
26 | 2017 | Aug 3, 2007 02:09 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping ok all of the brushes were brushes that id manipulated the vertices's on as for the sky box i found the hole compiling as i type no problems, thanks i thought i had really screwed something up edited on Aug. 1, 2007 01:44 pm by keegandoomfire... [more] |
13 | 759 | Aug 1, 2007 05:41 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\ alr eady exists. A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\mp a lready exists. 1 file(s) copied. CoD2Map v1.1 (c) 2002 Id Software ... [more] |
13 | 759 | Aug 1, 2007 05:30 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping how do i get it into a scroll box so it wont take up like 20 pages... [more] |
13 | 759 | Aug 1, 2007 05:20 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping yes and no i have a gsc for the map in its iwd ... [more] |
13 | 759 | Aug 1, 2007 05:07 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping nope same problem, the new save is SpaceAge1.map and again its looking for a d3dbsp with the name SpaceAge1.d3dbsp. Why is it looking for the d3dbsp that is the old compile... [more] |
13 | 759 | Aug 1, 2007 04:35 pm by keegandoomfire ![]() |
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Compile Problem Call of Duty 2 : CoD2 MP Mapping my compile gets done loading the iwds and then i get the pop up eror ,after i click dont send the command prompt spits out more stuff ending with it cant load my d3dbsp, i deleted it because the compile tools kept giving me the older version of the map,i... [more] |
13 | 759 | Aug 1, 2007 04:12 pm by keegandoomfire ![]() |
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Moving a Prefab ? Call of Duty 2 : CoD2 Scripting iv started a map that takes place on 2 space ships and id like to get some of the mini freight ships to move between the 2 large ships can some one help me find a way to move a prefab and not just individual brushes? just to let you know I'm very new t... [more] |
3 | 732 | Jul 31, 2007 12:56 pm by keegandoomfire ![]() |
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