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Rain, Rain....WHERE ART THOU?!?!?! Call of Duty : CoDUO Mapping thank you for your hastey reply stryder. I hate to sound like a complete n00b but could you be more specific. Im not sure were to start looking fo rthis gsc file of which you speak. (what is awe?) ... [more] |
4 | 1006 | Oct 6, 2004 12:53 am by krazyboris ![]() |
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Rain, Rain....WHERE ART THOU?!?!?! Call of Duty : CoDUO Mapping Well, my map is not far from complete now, (thanx to alot of help from u guys here) and i was curious about implementing rain in my map. The wet weather effects in single player (one of the russian levels, Ponryi if memory serves) i felt were quite impre... [more] |
4 | 1006 | Oct 6, 2004 12:31 am by krazyboris ![]() |
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I want to go for a major sp maps project and i want a partner (or partners) in crime Call of Duty : CoD Mapping Well (and i know you are aware of this) but that's one hell of an objective. I would love to help but time dosent permit :( So, i wish you the very best of luck with this. :)... [more] |
5 | 1337 | Sep 13, 2004 12:08 am by krazyboris ![]() |
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Portals, some general questions Call of Duty : CoD Mapping Thanx a lot stryder, those tips are exactly what i was looking for! I really appreciate the effort you guys goto in order to keep us newbie mappers going. Please, keep up the great work! Thnx again :)... [more] |
4 | 905 | Sep 10, 2004 02:14 am by krazyboris ![]() |
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Portals, some general questions Call of Duty : CoD Mapping Hello, before i start i have watched the tutorial vids by wyatt on this subject, but it left me with a few questions. *1- I am creating a map based deep within a city, and I was curious if i should have portals in every door, looking from the street in... [more] |
4 | 905 | Sep 10, 2004 01:46 am by krazyboris ![]() |
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code bug: Triangilation failure Call of Duty : CoD Mapping cheers stryder, but i went through with a fine tooth comb. Turns out that it was one of my sidewalks, not sure what exactly, but i removed it, re built it and voila, now it works. Thnx again guys ... [more] |
5 | 995 | Aug 20, 2004 03:09 am by krazyboris ![]() |
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code bug: Triangilation failure Call of Duty : CoD Mapping hmmm....that makes some sense, hopefully i will be able to find the offending brush(s) and remove them easily. Looks like i've got some work ahead of me :) Thanx guys, you rock! :)... [more] |
5 | 995 | Aug 19, 2004 11:50 pm by krazyboris ![]() |
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code bug: Triangilation failure Call of Duty : CoD Mapping Well, the subject says it all really, when trying to compile my map i recive this error before the first pause. I thought it may have been due to duplicate planes, but i went through (repeatedly) and removed them all. And yet, i still recieve this damna... [more] |
5 | 995 | Aug 19, 2004 07:49 am by krazyboris ![]() |
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Not to sure Call of Duty : CoD Mapping Currently I am bit confused over wether or not I should use detail brush's in 2 sections of my map. The first is on top of a 2 wall's I have razorwire rolls, the second is beside a building, where I have a two storey fire escape. Both mentioned sec... [more] |
2 | 735 | Jul 26, 2004 07:09 am by krazyboris ![]() |
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cans u guys give some mapping hints to a noob Call of Duty : CoD Mapping not a bad idea, but i made three prefabs, they worked fine, then the fourth (which i spent AGES on) didnt work. As a newbie myself (at mapping) i was very annoyed. I belive Stryder's original advice was the best. :)... [more] |
13 | 1814 | Jul 9, 2004 06:35 am by krazyboris ![]() |
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ERROR: Brush 99: duplicate plane Call of Duty : CoD Mapping Thankyou, it worked pretty well and i only had to remake 2 brush's! Thanks again :)... [more] |
6 | 1195 | Jul 6, 2004 08:44 am by krazyboris ![]() |
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ERROR: Brush 99: duplicate plane Call of Duty : CoD Mapping i 2 am having this particular issue and i was wondering if someone could explain to me what the error means by "duplicate plane" I have around 20 odd brush's showing this error and if i can change these rather than deleting them it would be a great hel... [more] |
6 | 1195 | Jul 6, 2004 04:18 am by krazyboris ![]() |
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sandbags Call of Duty : CoD+UO General Thank you, I must admit I didnt realize that they were a model (newbie mapper) and so ur advice was very usefull. Thnx again. :)... [more] |
4 | 1038 | Jun 30, 2004 12:34 pm by krazyboris ![]() |
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sandbags Call of Duty : CoD+UO General stupid question im sure, but does any1 now the location of the sandbag textures?... [more] |
4 | 1038 | Jun 30, 2004 11:30 am by krazyboris ![]() |
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Making a Road in CoD Radiant Call of Duty : CoD Mapping try updating your Vid Codec, i belive there is a link on this site somewhere ... [more] |
12 | 1490 | Jun 30, 2004 11:14 am by krazyboris ![]() |
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Tramlines Call of Duty : CoD Mapping 3 minutes, im impressed! Thank you for your suggestion (and quick response) and im trying it right now. :) ... [more] |
3 | 810 | Jun 27, 2004 11:53 am by krazyboris ![]() |
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Tramlines Call of Duty : CoD Mapping hey there, long itme reader, 1st time poster. I'd first like to say a quick but huge thanx to Wyatt and the rest of u guys who help out here, plz keep up the good work. Now, im currently making a map based around the Warsaw Ghetto and i was curious ... [more] |
3 | 810 | Jun 27, 2004 11:26 am by krazyboris ![]() |
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