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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping huh now it works :) thx for help ;P... [more] |
40 | 2157 | Jan 21, 2008 04:59 pm by 007whatever007 ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping hmm make it like prefabs/raw/shader_bin too? but it gives me almost nothing cause CoD4 in my language version got different font so my CoD4 don't work and i cant check my map ^^... [more] |
40 | 2157 | Jan 20, 2008 08:53 pm by 007whatever007 ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping thx but it still dont work for me... hmm i will wait for the update for radiant with languages and meyby then they will fix this too (my CoD4 dont work now because there is different font in english version that i have in my ;P )... [more] |
40 | 2157 | Jan 20, 2008 05:40 pm by 007whatever007 ![]() |
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NOTICE ! HOW TO FIX MODEL LOAD PROBLEM Call of Duty 4 : CoD4 MP Mapping ummm i dont understand it (my english is not too good so... ) can you just type how it should looks? it must be for prefabs/misc_model i think can you just type it like game_path/xxx/xxx/xxx or somthing easier to understand? thx ;P... [more] |
40 | 2157 | Jan 20, 2008 05:14 pm by 007whatever007 ![]() |
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when trying to start the game - bad syntax Call of Duty : CoD Mapping ok thx i will change this :D i didnt even read all those .gsc cause this guy who wrote this didnt tell anything about changing map name... [more] |
3 | 813 | Jul 19, 2007 08:36 am by 007whatever007 ![]() |
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when trying to start the game - bad syntax Call of Duty : CoD Mapping i was trying to make a CoD SP map with mortars. i got those .gsc files Code:main() { maps\MAP NAME_FX::main; maps\_load::main } map name.gsc and Code:main() { level._effect["mortar_explosion"][0] = loadfx ("fx/impacts/newimps/dirthit_mortar2day.efx... [more] |
3 | 813 | Jul 17, 2007 07:57 pm by 007whatever007 ![]() |
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