
Members Online»
0 Active | 6 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 243 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1775 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1096 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 789 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Real life building >> CoD mapping General Gaming Topics : General Mapping That looks awesome!... [more] |
16 | 2689 | Oct 6, 2008 06:08 am by AusFastBowler ![]() |
![]() |
strange textures!! HELP! Call of Duty 2 : CoD2 MP Mapping So, what tools/programs do I download, and what do I have to do in order to get the textures that I want?... [more] |
11 | 1139 | Aug 27, 2008 08:43 am by AusFastBowler ![]() |
![]() |
Custom Textures Call of Duty 2 : CoD2 MP Mapping Thanks for that Tam, sorry for wasting your time...... [more] |
5 | 946 | Aug 27, 2008 08:31 am by AusFastBowler ![]() |
![]() |
Custom Textures Call of Duty 2 : CoD2 MP Mapping Hey, I have made a map, but I have used a lot of custom textures that other people have made and used it their maps. Is there a way for me to "extract" (or something) these textures so that I am able to see them when I compile my map? (At the mome... [more] |
5 | 946 | Aug 27, 2008 08:11 am by AusFastBowler ![]() |
![]() |
Creating Models Call of Duty 4 : CoD4 MP Mapping So, where can I download the PLE from? I need v6.0 but its only got 8.5...... [more] |
11 | 1722 | Aug 20, 2008 10:16 am by AusFastBowler ![]() |
![]() |
Creating Models Call of Duty 4 : CoD4 MP Mapping Sorry, yeah its cod2, and ty Care taker. =D Is there a place where I can get it for free? Or atleast a trial version?... [more] |
11 | 1722 | Aug 19, 2008 10:00 am by AusFastBowler ![]() |
![]() |
Creating Models Call of Duty 4 : CoD4 MP Mapping Hey, I was wondering, what tool do I use to make a model for CoD2? I downloaded Milkshape 3D, but then read here that there is no plugin for it. As I thought it might be a little easier make a model with a program instead of creating a "prefab" of ... [more] |
11 | 1722 | Aug 19, 2008 07:28 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping OK, I have all them files, in the right place. Except for the mp_map.csv for the loadscreen, do I need that?... [more] |
30 | 1272 | Jun 16, 2008 09:39 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping yeah, I forgot to post the "flyby" Still no luck, I made 1 change, the slashes... Is it a problem if I have changed the timing of the planes script?... [more] |
30 | 1272 | Jun 15, 2008 12:18 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping the sound file exactly is... its in iw_06 sound\vehicles\mrk_plane_spitfire5.wav For the timing, I used Rasta's code, and thats a loop timing. They start flying a bit after the map starts, but there is no trigger for them.... [more] |
30 | 1272 | Jun 15, 2008 11:16 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Hey, My map runs, it just doesn't have sound... I am using a spitfire sound, from iw_06.. Is the slashes meant to be "/" or "\" ? 'Cause I put them as "\" on my .csv with the spitfire sound... Thanks for your help so far.... [more] |
30 | 1272 | Jun 14, 2008 11:05 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Nope... Is there something wrong with my gsc or csv? Or am I just missing something?... [more] |
30 | 1272 | Jun 14, 2008 11:05 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Here you go...Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,di st_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle ,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,re verb,lfe percentage ... [more] |
30 | 1272 | Jun 13, 2008 10:58 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Yeah, So any ideas??... [more] |
30 | 1272 | Jun 13, 2008 10:39 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Ok, OK... I got the fire to work by copying 1 of the stock mp _fx.gsc files and then changing it for what I needed... So they work.=D Just 1 more thing. How do I make my stuka's play a noise when they are flying past? .gsc Code:main() { level t... [more] |
30 | 1272 | Jun 12, 2008 10:02 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping So... Am I setting up my .gsc file and _fx.gsc file right to make a fire? If yes, then are the different fire effects in iw_07? If no, can some 1 please help so that my files are right?... [more] |
30 | 1272 | Jun 12, 2008 06:32 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Ok, so I have tried a few different ways with the _fx.gsc file, but I can't seem to get fire to work. I hav even gotten into the game, without the "Missing FX", but there isn't anything there but my logs of wood...... [more] |
30 | 1272 | Jun 11, 2008 10:09 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Also, how do I add fire to my map. All I can find is a tut on adding it to a CoD map, and a single player CoD2 map. I have got to a stage where I have the map working, but instead of flames and smoke, it shows me "Missing FX"... Any ideas of how to fix... [more] |
30 | 1272 | Jun 11, 2008 09:59 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Ok, so I was able to make ambient sound in the background. I didn't follow Caretaker's steps properly. I made a text file, then straight away called it "mp_partytime.csv", instead of making a text file, putting the script in, then saving it as"...". ... [more] |
30 | 1272 | Jun 11, 2008 08:40 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Yeah, I did just alter the prefab, wasn't as hard as I expected. I have altered my map so much that I can't remember... I was getting "unknown functions @ 98881", but I'm not really sure what that means. So, for the ambient sound, am I meant to put ... [more] |
30 | 1272 | Jun 9, 2008 09:35 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping So, I have tried some different things, none successful. I would much prefer just getting the background noice working first, then the stuka. So, I have used The_Caretakers Tut on it. Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_... [more] |
30 | 1272 | Jun 9, 2008 12:42 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Ok, I made a text file, then named it mp_partytime.csv . It turned into an excel type program... Is that right? So, how do I get rid of the sports cars? I edited 1 house to get rid of 1, but do I really have to edit every building to get rid of them... [more] |
30 | 1272 | Jun 8, 2008 10:59 pm by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Ok... Code:name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_m ax,channel,type,probability,loop,masterslave,loadspec,subtitle null,,null.wav,,,,,,,,,,,,, #Tank sounds,,,,,,,,,,,,,,, stuka_flyby,,vehicles/stuka_by02.wav,1.25,,,,100000... [more] |
30 | 1272 | Jun 8, 2008 11:48 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Sure... Code:main() { maps\mp\planes::main(); maps\mp\_load::main(); // setCullFog (0, 000, 0.0, 0.0, 0.0, 0); setExpFog(0.0000, 0.0, 0.0, 0.0, 0); ambientPlay("ambient_france"); game["allies"] = "american"; game["axis"] = "german"; g... [more] |
30 | 1272 | Jun 8, 2008 06:15 am by AusFastBowler ![]() |
![]() |
Adding sound to Flying Stukas in CoD2 Call of Duty 2 : CoD2 MP Mapping Hey, I have been searching the site for awhile, wondering how to fix my error. I have read other forums on this, but they aren't for CoD2 and I think that is part of the problem why it isn't getting fixed. Its coming up with the error of: Code:Erro... [more] |
30 | 1272 | Jun 7, 2008 08:22 am by AusFastBowler ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware