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Latest Posts by XICXAC
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Zone files
Call of Duty 4 : CoD4 Scripting
Hey guys. I couldnt find any tut or forum topic that just explained zone files. So could anyone like write a tutorial or just reply in this topic and just tell me, what is a zone file and how do I use it? Thx... [more]
2 1032 Mar 28, 2008 11:30 am
by XICXAC
scirpt problem, shoothing wall
Call of Duty 2 : CoD2 Scripting
There are several effects for dust and explosions. Just go into the iw_07.iwd and find some effects you wan't. Then you use the function playfx() tanks fire-on origin. You can find info about the playfx in the documentation. EDIT: Check the code-section a... [more]
3 1144 Mar 24, 2008 03:19 pm
by XICXAC
Outdoor map tutorial
Call of Duty 4 : CoD4 MP Mapping
that's what i'm talking about... thanks!... [more]
3 1230 Mar 23, 2008 05:12 pm
by XICXAC
Outdoor map tutorial
Call of Duty 4 : CoD4 MP Mapping
Hey guys... It would be nice if someone wrote a tutorial about making realistic looking outdoor maps with grass and hills and stuff Thanks... [more]
3 1230 Mar 23, 2008 02:57 pm
by XICXAC
Zone files?
Call of Duty 4 : CoD4 SP Mapping
Hey guys, I'm gonna start modding for cod 4. I've followed foylemans nice video tutorial, and now I want to take another step into the world of mapping. I wan't to give the player weapons! But when I create the gsc file and put in Code:#include maps\_uti... [more]
2 1237 Mar 22, 2008 04:29 pm
by XICXAC
Adding Helicopters to CoD4 Custom Maps
Call of Duty 4 : CoD4 MP Mapping
Can any1 write a tutorial about adding an helicopter to sp? That would be great!... [more]
21 8064 Mar 22, 2008 02:14 pm
by XICXAC
Beware sound error...
Call of Duty 2 : CoD2 SP Mapping
solved it myself, thanks anyway... [more]
6 1398 Nov 25, 2007 06:23 pm
by XICXAC
Beware sound error...
Call of Duty 2 : CoD2 SP Mapping
i got this Code:ERROR: Sound alias file iw_generic3.csv: Unknown sound looping type 'looping '; should be looping or nonlooping ERROR: Sound alias file iw_generic3.csv: Unknown sound looping type 'looping '; should be looping or nonlooping ERROR: Sound... [more]
6 1398 Nov 25, 2007 06:08 pm
by XICXAC
Beware sound error...
Call of Duty 2 : CoD2 SP Mapping
So in my soundaliases/sp_desert2.csv I write like explosion_ground,,Iw_05.iwd/sound/Explosions/Mortar_dirt01.wav,1,1,,1,1,500 0,6000,auto,streamed,,,,sp_desert2,,,, ? Do I have to put all map files together to and .iwd to make it work?... [more]
6 1398 Nov 25, 2007 06:03 pm
by XICXAC
Beware sound error...
Call of Duty 2 : CoD2 SP Mapping
Hello again. It's been a while since I last wrote here. Today I want to really get my sounds working. In the iw_05.iwd/sound/Explosions there is a sound called mrk_artillery_fireworks_2.wav I want to use. My map's name is "sp_desert2". Now can any1 tell m... [more]
6 1398 Nov 25, 2007 05:48 pm
by XICXAC
Working artillery system
Call of Duty 2 : CoD2 Scripting
Try Code:artillery() { startartillery = getent ("startartillery", "targetname"); { startartillery waittill ("trigger"); level._effect["flak_artillery"] = loadfx("fx/explosions/artilleryExp_dirt_libya.efx"); artillery_spots = getentar... [more]
10 2932 Nov 13, 2007 06:02 pm
by XICXAC
Working artillery system
Call of Duty 2 : CoD2 Scripting
Well here's my code. Before you add it to your source code, make a bunch of script_origins, all with the key/value of targetname/artilleryspot . Now I made this an own function so you have to call it to get it working. In your code, write Code: thread... [more]
10 2932 Sep 2, 2007 05:42 pm
by XICXAC
What's wrong?
Call of Duty 2 : CoD2 Scripting
The only sound that has worked (copied from .csv to my own csv) is the sound in the sound tutorial. And if i change the alias on that one with one small letter, in both files, i still get the unknown sound alias error. it's kinda wierd...... [more]
6 1179 Aug 5, 2007 09:38 pm
by XICXAC
What's wrong?
Call of Duty 2 : CoD2 Scripting
I was using the whole file... Is there any difference between mp and sp?... [more]
6 1179 Aug 5, 2007 06:34 pm
by XICXAC
What's wrong?
Call of Duty 2 : CoD2 Scripting
Ok now I'm sick of this sound problem need som serious help. Code:level.player playsound("explosion_ground"); (Dont ask why "level.player"). That line is right isn't it? That line is in the file Call of duty 2\Main\maps\sp_desert2.gsc and this l... [more]
6 1179 Aug 5, 2007 10:56 am
by XICXAC
Working artillery system
Call of Duty 2 : CoD2 Scripting
omg... that easy? aja it worked.. thx... [more]
10 2932 Aug 4, 2007 11:23 am
by XICXAC
Working artillery system
Call of Duty 2 : CoD2 Scripting
Hey guys. I'm trying to set up a working artillery system, that randomly plays an explosion effect on one of the script_origins with the targetname "artilleryspot" (random one in the array). I want this to work to fire like 30 - 40 shells every artillery ... [more]
10 2932 Aug 4, 2007 11:04 am
by XICXAC
Move player
Call of Duty 2 : CoD2 Scripting
yeah I know, been using that for a while.. but I wan't to move the player there, to just set the origin makes him "pop" there. I hope you see what I mean trough my bad english. But if it is like babycop is saying, that it isn't possible, then I may use th... [more]
7 1214 Aug 2, 2007 07:21 pm
by XICXAC
realistic moving
Call of Duty 2 : CoD2 Scripting
hmmm so you wan't animated models in mp? Well keep looking, I don't know anything about mp, exept you cant use vehicles exapt with a mod....... [more]
5 1891 Aug 2, 2007 04:57 pm
by XICXAC
Move player
Call of Duty 2 : CoD2 Scripting
( in the stalingrad map )... [more]
7 1214 Aug 2, 2007 03:06 pm
by XICXAC
How to trigger a vehicle problem.
Call of Duty 2 : CoD2 SP Mapping
glad to help :)... [more]
9 1322 Aug 2, 2007 02:46 pm
by XICXAC
Move player
Call of Duty 2 : CoD2 Scripting
The script when the player climbs up into the truck... shouldn't it be possible to modify that to just go straight forward to another origin?... [more]
7 1214 Aug 2, 2007 02:44 pm
by XICXAC
Move player
Call of Duty 2 : CoD2 Scripting
I found a soloution. Create a script origin, set the origin's origin to the player's origin, link the player to the origin and then move the origin to a given position. When I try to apply that to my script i get these errors undefined is not an entity... [more]
7 1214 Aug 2, 2007 01:39 pm
by XICXAC
realistic moving
Call of Duty 2 : CoD2 Scripting
Do you mean models like jeeps, halftracks planes and stuff? They're called script_vehicles and you can find a tutorial on how to add them here http://www.modsonline.com/Tutorials-read-348.html edited on Aug. 2, 2007 07:58 am by XICXAC... [more]
5 1891 Aug 2, 2007 11:57 am
by XICXAC
Move player
Call of Duty 2 : CoD2 Scripting
Hey. My map starts with that the bren carrier the player spawns in blows up (player on godmode to survive) and then get's another origin. Now what I want to do is to move the player to the script_origin i've got, not just pop him there I wan't a nice move... [more]
7 1214 Aug 2, 2007 11:19 am
by XICXAC
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