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Topic | Replies | Views | Last Post | |
Zone files Call of Duty 4 : CoD4 Scripting Hey guys. I couldnt find any tut or forum topic that just explained zone files. So could anyone like write a tutorial or just reply in this topic and just tell me, what is a zone file and how do I use it? Thx... [more] |
2 | 1032 | Mar 28, 2008 11:30 am by XICXAC |
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scirpt problem, shoothing wall Call of Duty 2 : CoD2 Scripting There are several effects for dust and explosions. Just go into the iw_07.iwd and find some effects you wan't. Then you use the function playfx() tanks fire-on origin. You can find info about the playfx in the documentation. EDIT: Check the code-section a... [more] |
3 | 1144 | Mar 24, 2008 03:19 pm by XICXAC |
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Outdoor map tutorial Call of Duty 4 : CoD4 MP Mapping that's what i'm talking about... thanks!... [more] |
3 | 1230 | Mar 23, 2008 05:12 pm by XICXAC |
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Outdoor map tutorial Call of Duty 4 : CoD4 MP Mapping Hey guys... It would be nice if someone wrote a tutorial about making realistic looking outdoor maps with grass and hills and stuff Thanks... [more] |
3 | 1230 | Mar 23, 2008 02:57 pm by XICXAC |
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Zone files? Call of Duty 4 : CoD4 SP Mapping Hey guys, I'm gonna start modding for cod 4. I've followed foylemans nice video tutorial, and now I want to take another step into the world of mapping. I wan't to give the player weapons! But when I create the gsc file and put in Code:#include maps\_uti... [more] |
2 | 1237 | Mar 22, 2008 04:29 pm by XICXAC |
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Adding Helicopters to CoD4 Custom Maps Call of Duty 4 : CoD4 MP Mapping Can any1 write a tutorial about adding an helicopter to sp? That would be great!... [more] |
21 | 8064 | Mar 22, 2008 02:14 pm by XICXAC |
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Beware sound error... Call of Duty 2 : CoD2 SP Mapping solved it myself, thanks anyway... [more] |
6 | 1398 | Nov 25, 2007 06:23 pm by XICXAC |
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Beware sound error... Call of Duty 2 : CoD2 SP Mapping i got this Code:ERROR: Sound alias file iw_generic3.csv: Unknown sound looping type 'looping '; should be looping or nonlooping ERROR: Sound alias file iw_generic3.csv: Unknown sound looping type 'looping '; should be looping or nonlooping ERROR: Sound... [more] |
6 | 1398 | Nov 25, 2007 06:08 pm by XICXAC |
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Beware sound error... Call of Duty 2 : CoD2 SP Mapping So in my soundaliases/sp_desert2.csv I write like explosion_ground,,Iw_05.iwd/sound/Explosions/Mortar_dirt01.wav,1,1,,1,1,500 0,6000,auto,streamed,,,,sp_desert2,,,, ? Do I have to put all map files together to and .iwd to make it work?... [more] |
6 | 1398 | Nov 25, 2007 06:03 pm by XICXAC |
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Beware sound error... Call of Duty 2 : CoD2 SP Mapping Hello again. It's been a while since I last wrote here. Today I want to really get my sounds working. In the iw_05.iwd/sound/Explosions there is a sound called mrk_artillery_fireworks_2.wav I want to use. My map's name is "sp_desert2". Now can any1 tell m... [more] |
6 | 1398 | Nov 25, 2007 05:48 pm by XICXAC |
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Working artillery system Call of Duty 2 : CoD2 Scripting Try Code:artillery() { startartillery = getent ("startartillery", "targetname"); { startartillery waittill ("trigger"); level._effect["flak_artillery"] = loadfx("fx/explosions/artilleryExp_dirt_libya.efx"); artillery_spots = getentar... [more] |
10 | 2932 | Nov 13, 2007 06:02 pm by XICXAC |
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Working artillery system Call of Duty 2 : CoD2 Scripting Well here's my code. Before you add it to your source code, make a bunch of script_origins, all with the key/value of targetname/artilleryspot . Now I made this an own function so you have to call it to get it working. In your code, write Code: thread... [more] |
10 | 2932 | Sep 2, 2007 05:42 pm by XICXAC |
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What's wrong? Call of Duty 2 : CoD2 Scripting The only sound that has worked (copied from .csv to my own csv) is the sound in the sound tutorial. And if i change the alias on that one with one small letter, in both files, i still get the unknown sound alias error. it's kinda wierd...... [more] |
6 | 1179 | Aug 5, 2007 09:38 pm by XICXAC |
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What's wrong? Call of Duty 2 : CoD2 Scripting I was using the whole file... Is there any difference between mp and sp?... [more] |
6 | 1179 | Aug 5, 2007 06:34 pm by XICXAC |
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What's wrong? Call of Duty 2 : CoD2 Scripting Ok now I'm sick of this sound problem need som serious help. Code:level.player playsound("explosion_ground"); (Dont ask why "level.player"). That line is right isn't it? That line is in the file Call of duty 2\Main\maps\sp_desert2.gsc and this l... [more] |
6 | 1179 | Aug 5, 2007 10:56 am by XICXAC |
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Working artillery system Call of Duty 2 : CoD2 Scripting omg... that easy? aja it worked.. thx... [more] |
10 | 2932 | Aug 4, 2007 11:23 am by XICXAC |
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Working artillery system Call of Duty 2 : CoD2 Scripting Hey guys. I'm trying to set up a working artillery system, that randomly plays an explosion effect on one of the script_origins with the targetname "artilleryspot" (random one in the array). I want this to work to fire like 30 - 40 shells every artillery ... [more] |
10 | 2932 | Aug 4, 2007 11:04 am by XICXAC |
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Move player Call of Duty 2 : CoD2 Scripting yeah I know, been using that for a while.. but I wan't to move the player there, to just set the origin makes him "pop" there. I hope you see what I mean trough my bad english. But if it is like babycop is saying, that it isn't possible, then I may use th... [more] |
7 | 1214 | Aug 2, 2007 07:21 pm by XICXAC |
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realistic moving Call of Duty 2 : CoD2 Scripting hmmm so you wan't animated models in mp? Well keep looking, I don't know anything about mp, exept you cant use vehicles exapt with a mod....... [more] |
5 | 1891 | Aug 2, 2007 04:57 pm by XICXAC |
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Move player Call of Duty 2 : CoD2 Scripting ( in the stalingrad map )... [more] |
7 | 1214 | Aug 2, 2007 03:06 pm by XICXAC |
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How to trigger a vehicle problem. Call of Duty 2 : CoD2 SP Mapping glad to help :)... [more] |
9 | 1322 | Aug 2, 2007 02:46 pm by XICXAC |
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Move player Call of Duty 2 : CoD2 Scripting The script when the player climbs up into the truck... shouldn't it be possible to modify that to just go straight forward to another origin?... [more] |
7 | 1214 | Aug 2, 2007 02:44 pm by XICXAC |
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Move player Call of Duty 2 : CoD2 Scripting I found a soloution. Create a script origin, set the origin's origin to the player's origin, link the player to the origin and then move the origin to a given position. When I try to apply that to my script i get these errors undefined is not an entity... [more] |
7 | 1214 | Aug 2, 2007 01:39 pm by XICXAC |
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realistic moving Call of Duty 2 : CoD2 Scripting Do you mean models like jeeps, halftracks planes and stuff? They're called script_vehicles and you can find a tutorial on how to add them here http://www.modsonline.com/Tutorials-read-348.html edited on Aug. 2, 2007 07:58 am by XICXAC... [more] |
5 | 1891 | Aug 2, 2007 11:57 am by XICXAC |
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Move player Call of Duty 2 : CoD2 Scripting Hey. My map starts with that the bren carrier the player spawns in blows up (player on godmode to survive) and then get's another origin. Now what I want to do is to move the player to the script_origin i've got, not just pop him there I wan't a nice move... [more] |
7 | 1214 | Aug 2, 2007 11:19 am by XICXAC |
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