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New error Call of Duty: World at War : CoDWW MP Mapping I use alot of glass destructibles ( i cant count ist ) and about 20 explosive barrels, two destructible opel blitz. For the opel blitz, i had csv file named "destructible_opel_blitz_mp.csv", but this file is away. I cant find it anymore!! All these de... [more] |
5 | 637 | Jun 28, 2009 11:44 pm by AmericanEagle ![]() |
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New error Call of Duty: World at War : CoDWW MP Mapping hi zeroy Yes i use destructible models, explosive Barrels, destructible windows "glass", thats it. The map called mp_powcamp from coduo, its a multiplayer map. I tested my map with the same destructibles 2 weeks ago without any problems, then i put in... [more] |
5 | 637 | Jun 28, 2009 07:18 pm by AmericanEagle ![]() |
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New error Call of Duty: World at War : CoDWW MP Mapping Hey Guys, got a big problem, i get a error message when i test my map. I searched on google, modsonline, custom cod and some german website. Nobody knew this error. Error called " Ran out of cg destructibles " Screen of my console: I hop... [more] |
5 | 637 | Jun 27, 2009 06:03 pm by AmericanEagle ![]() |
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German version of Game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Yes its true, in the German Version is no Zombie Modus. But thats normal in Germany, always cut cut cut. Thank God i have the US Version. And yes there is a fix somewhere, but i dont know where to get it, sorry. edited on Feb. 20, 2009 09:40 am by Americ... [more] |
4 | 1026 | Feb 20, 2009 02:39 pm by AmericanEagle ![]() |
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script errors Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping So all errors fixed!! it was my own fault, the entrys in createfx/nazi_zombie_mansion7_fx.gsc was wrong. They began with env = clientscripts/_fx and should begin with env = maps/_utilitys Big thank you to you guys for your Help. If the map is d... [more] |
9 | 1237 | Jan 23, 2009 09:10 pm by AmericanEagle ![]() |
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script errors Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping @COLMAC if i use the script files from the zombie test map, my map works great, but there is no fx like "fog_thick". And a Zombie map without fog, isnt a zombie map. If i add the fx "fog_thick", then i get the errors I start my map always over c... [more] |
9 | 1237 | Jan 23, 2009 11:31 am by AmericanEagle ![]() |
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script errors Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Sorry for the size of pic. the error of the first pic: ****script runtime error**** undefined is not an array index: (file 'maps/_zombiemode_blockers.gsc'; line 228 if( !IsDefined( level.flag[self.script_flag] ) ) Error: called from: (fi... [more] |
9 | 1237 | Jan 23, 2009 12:42 am by AmericanEagle ![]() |
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script errors Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Hi, i got many FX and scripts problems with my Zombie Map. Without FX the Map works great, with FX it sucks up with different compile errors. Pics from console: the last pic, has no sense for me. clientscripts are .csc fil... [more] |
9 | 1237 | Jan 22, 2009 07:59 pm by AmericanEagle ![]() |
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.map datei Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Hi i've got a big problem. I made a Zombie Map, she isnt done. Compiled for a test, and she worked, also in co-op with friends. Today i worked in these Map and compiled it again. My Problem is, the Modtools dont compile the new version, he compil... [more] |
2 | 419 | Dec 29, 2008 06:52 pm by AmericanEagle ![]() |
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SOLUTION! for zombie Maps. Call of Duty: World at War : CoDWW MP Mapping Hi, i made a Zombie Map, and got exactly that Problem. I put the map folder in the Mods Folder and the Map work. I can see the Map in Coop, but not my friends!!! WHY??? They reinstalled the whole game!!! Another Question, some Zombie maps got l... [more] |
2 | 1228 | Dec 23, 2008 07:22 pm by AmericanEagle ![]() |
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