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Creating Models Call of Duty 4 : CoD4 MP Mapping Hey ho ... i am back they hacked my homepage for the CoD2 XMODEL Creator so i lost fun and did not work any more on this project. i will open the homepage again the next days, and maybe i will continue the work on this program ;)... [more] |
11 | 1723 | Sep 6, 2008 04:44 pm by RoterBaron ![]() |
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Working on a terrain generator... Call of Duty 2 : CoD2 MP Mapping hi ... i could also think about a tool doing things like this ... should not be hard ... i can make a tool that creates an obj-file ... this can be used with many editors and als be exported with my XMODEl Creator ... but this can be an idea for ... [more] |
11 | 1688 | Oct 3, 2007 11:30 pm by RoterBaron ![]() |
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Maya Model Texture somewhat disappears. Please Help. Thanx. Call of Duty 2 : CoD2 MP Mapping first thought: try using a texture without Culling ... "CullFace = none" in AssetManager... and say if it helps or not ...... [more] |
5 | 1001 | Sep 30, 2007 12:04 am by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping yeah ... hope it helps you ... sry .. wrong post -.- edited on Sep. 28, 2007 08:04 pm by RoterBaron... [more] |
27 | 1399 | Sep 29, 2007 12:03 am by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping Ok ... now the new Version is online ... some bugs have been fixed ... check the site for more informations ... http://cod2.wesoco.de... [more] |
27 | 1399 | Sep 25, 2007 10:18 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping next release will be soon (a few days) ... now with a material-editor ;)... [more] |
27 | 1399 | Sep 7, 2007 03:09 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping When its the Culling-option ou also can try this: *create your model *import *click on "Culling Problems" in Xmodel Converter * export *and select cullFace = back in asset manager this should also work ... when you do cullface = none .... the en... [more] |
27 | 1399 | Aug 20, 2007 08:32 am by RoterBaron ![]() |
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not workign Call of Duty 2 : CoD2 MP Mapping u can try ... or you search in the forum .... seems like this probem occurs often :D i already saw solutions for this in the forum... [more] |
17 | 1522 | Aug 18, 2007 06:32 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping kalieck writes...Quote:how do i save my maya 6.0 object as a .obj ? if you have maya6 ... u dont need this tool ;) with maya u can directly export the model as an XMODEL_EXPORT - file ... but if you really want to do so .... go to file -> export ... [more] |
27 | 1399 | Aug 17, 2007 08:50 pm by RoterBaron ![]() |
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wat do i really need in my map can u give a tutorial or tell me wat i really need to get my map goin? so wat things do i need i know i need spawn points i got that but wat else i need to do or add? Call of Duty 2 : CoD2 MP Mapping damn long heading ... but have a look there ... http://www.modsonline.com/Tutorials-read-326.html these are the tutorials i started with, and they explain the basics in a very good way... [more] |
3 | 835 | Aug 16, 2007 10:38 am by RoterBaron ![]() |
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submarine models??? Call of Duty 2 : CoD2 MP Mapping 94sniper writes...Quote:rotor, i'd love to have the sub you made, but i don't know which file to export to my xmodels folder. if you could tell me which of the files to export that would be great! hi, i posted a link in my previous post ... just cli... [more] |
9 | 826 | Aug 16, 2007 10:37 am by RoterBaron ![]() |
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submarine models??? Call of Duty 2 : CoD2 MP Mapping hi, i made a model for you ;) u can download it here: http://cod2.wesoco.de/submarine_temp/submarine.zip screenshot: looks a bit silly ... but you can change the texture ... just change the material in the GameDataFile and compile ;) edit1... [more] |
9 | 826 | Aug 15, 2007 10:02 pm by RoterBaron ![]() |
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finished map :) Call of Duty 2 : CoD2 MP Mapping have a look: http://www.modsonline.com/Tutorials-read-333.html its pretty good described there... [more] |
2 | 715 | Aug 15, 2007 04:55 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping OUT NOW !!! ... [more] |
27 | 1399 | Aug 15, 2007 01:34 am by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping westonegoth writes...Quote:i do what you and the tutorial says but i get an error message coming up saying: " is not a valid floating point value. i am using 3ds max and exported it as an obj file type, as i did so a box appeared asking me what sett... [more] |
27 | 1399 | Aug 14, 2007 03:17 pm by RoterBaron ![]() |
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Nice!! Call of Duty 2 : CoD2 MP Mapping Hossy writes...Quote:i was having a look around at some of the models for COD2 radiant, one of the models i compiled into a test map, in radiant it showed a flak88 but after the compile i had a look and this is what was in its place :o http://i4.photobuc... [more] |
7 | 1037 | Aug 14, 2007 02:59 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping westonegoth writes...Quote:i am stuck on the part where i have to select an output file... am i meant to create a file? or is it some where on my compuer that i don't know of... help Just type in where the created XMODEL_EXPORT-File should be saved... [more] |
27 | 1399 | Aug 14, 2007 09:57 am by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping 94sniper writes...Quote:so let me get this strait.....you can make your own Xmodels? That sounds awesome! long as it isn't a ripoff. hmmm... i am no native enlish speaker ... i am german ... but now i understand your text :D just click on my homepa... [more] |
27 | 1399 | Aug 13, 2007 06:41 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping Hi... a new Tutorials has been published, and the next release will be soon ... this time it also allows you to preview your model in the Tool check out: cod2.wesoco.de westonegoth writes...Quote:sorry, but how am i emant t ouse this? ... [more] |
27 | 1399 | Aug 13, 2007 04:04 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping A new update is out ... FIX: a bug blocked the export-function in some cases CHANGE: some visual improvements CHANGE: internal improvements CHANGE: commenting the source-code Yes ... the page is under construction ... i will work on it the next d... [more] |
27 | 1399 | Aug 11, 2007 08:04 pm by RoterBaron ![]() |
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Creating XMODelS without Maya 6 Call of Duty 2 : CoD2 MP Mapping Wavefront OBJ to IW XMODEL v6 - Converter Hi CoD2-Mappers, I wrote a converter that allows u to create xmodels for CoD2 out of Wavefront *.OBJ - files (like u can export with the ModelExporter) You can download it here: Download (PLEASE use this... [more] |
27 | 1399 | Aug 11, 2007 06:03 pm by RoterBaron ![]() |
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