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Only Allies MoveCall of Duty 4 : CoD4 SP Mappingif that door was a script_brushmodel then you would have to connect the
paths via script. Usually script brushmodels will do that.( prevent your ai
from moving foward ). also dont forget to check the box thats on the script
brushmodel when you press N ( w... [ more] |
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Mar 16, 2010 07:41 pm by voidsource |
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Heroes 7 part 3 "Fall of Man"Call of Duty 4 : CoD4 Map + Mod Releaseswell there you go sam, you got the feedback of the community. seems like
you got some work ahead of you. All for the better of course. I think u
could also learn a few scripting commands that will help you manage some
things like the ai's taking turns cli... [ more] |
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Mar 15, 2010 06:42 pm by voidsource |
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Only Allies MoveCall of Duty 4 : CoD4 SP Mappingsounds like a plan. cause like i said ive never had an issue with that
script that i provided a few posts above. Not to mention its been used in
stock maps as well. hope you find your answer pretty soon. gl and wish you
well.... [ more] |
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Mar 15, 2010 01:04 am by voidsource |
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Sp Seelow (Preview)Call of Duty: World at War : CoDWW SP Mappingi would suggest u use exploders :D those will come along perfect with some
scenes blowing up and watnot.... [ more] |
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Mar 15, 2010 12:52 am by voidsource |
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Heroes 7 part 3 "Fall of Man"Call of Duty 4 : CoD4 Map + Mod Releasesi say nay! work on it a lil more....trust me, it will be much more better
if you put some more work into it and then release a beta for it.... [ more] |
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Mar 15, 2010 12:50 am by voidsource |
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BinocularsCall of Duty 4 : CoD4 ScriptingI know theres a way to check how much stuff you have in the map. I think
its called map info but dont know wat it is under. but that will tell you
everything about ur current map.... [ more] |
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Mar 13, 2010 10:15 am by voidsource |
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BinocularsCall of Duty 4 : CoD4 Scriptingi think if you press M it shows u all the map info including models.... [ more] |
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Mar 13, 2010 02:03 am by voidsource |
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BinocularsCall of Duty 4 : CoD4 Scriptingwats the exact error? ... [ more] |
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Mar 12, 2010 02:21 am by voidsource |
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Heroes 7 part 3 "Fall of Man"Call of Duty 4 : CoD4 Map + Mod ReleasesQuote: Didn't see a lot of good feedback....
its still an early version. Give it time, updates, and some eye pleasers
and you will win them over.
Quote:hmmm... yes, like what?
start with the jet. You can make it rotate but u have to use vehicle n... [ more] |
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Mar 10, 2010 11:35 pm by voidsource |
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Only Allies MoveCall of Duty 4 : CoD4 SP Mappingive never had an issue with that scripting and ive seen it done in stock
maps as well. I wonder wat went wrong with yours.... [ more] |
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Mar 10, 2010 06:52 pm by voidsource |
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Only Allies MoveCall of Duty 4 : CoD4 SP Mappingtry changing the spawning method to something like this:
Code:
civilian = getent( "civilian", "targetname" );
level.civ_guy = civilian stalingradspawn();
that should allow you to control your ai as an actor and make him go
wherever you want ... [ more] |
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Mar 9, 2010 07:03 pm by voidsource |
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Nodes not compilingCall of Duty 4 : CoD4 SP Mappingso i got some help from [ibs]matty and i would like to give him much love
for helping me out in getting the nodes to connect. Ive felt so good about
that being solved ( dont know if thats permanent though xD i hope so ) that
i recorded wat i have so far i... [ more] |
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Mar 9, 2010 02:25 am by voidsource |
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Nodes not compilingCall of Duty 4 : CoD4 SP Mappingso does anyone know how to get this to properly work?... [ more] |
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Mar 8, 2010 09:34 pm by voidsource |
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Nodes not compilingCall of Duty 4 : CoD4 SP Mappingsure let me give it a try and ill tell you
edited on Mar. 8, 2010 12:51 am by voidsource
so i gave it a try and no luck. I wouldnt mind if you compiled it but i
would also like to find a solution to this problem so that way i can
continue on with m... [ more] |
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Mar 8, 2010 12:43 am by voidsource |
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Nodes not compilingCall of Duty 4 : CoD4 SP Mappingdang...do you know the name of it or how can i find it via google or
something... [ more] |
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Mar 7, 2010 08:11 pm by voidsource |
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Nodes not compilingCall of Duty 4 : CoD4 SP Mappinghello everyone, ive just recently got a new pc and i installed cod4 compile
tools on it again and when i tried to run my map ( after doing all the
compiles and building the ff of course ) and it loads fine but the ai's
wont move because the nodes arent c... [ more] |
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Mar 7, 2010 08:01 pm by voidsource |
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Does exploder script work on prefabsCall of Duty 2 : CoD2 MP Mappingok, let us know how it ends up going for you. wish you luck... [ more] |
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Mar 6, 2010 01:27 pm by voidsource |
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AI go to nodesCall of Duty 4 : CoD4 Scriptingi would like to help you over xfire. If you have it add me, my names
voidsource. cause i cant seem to find wat your error is. ... [ more] |
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Mar 6, 2010 01:24 pm by voidsource |
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Does exploder script work on prefabsCall of Duty 2 : CoD2 MP Mappingits not recognizing your array of light effects. i think this is maybe
because theres one entity? if so then its getent( blah blah bla. Try and
see if that works, or maybe u forgot to compile? idk re post your entire
script so we can see what it really lo... [ more] |
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Mar 5, 2010 06:37 pm by voidsource |
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Crysis 2 ScreenshotsCrysis : Crysis Offsite Linkshahahahahaha... [ more] |
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Mar 4, 2010 05:06 pm by voidsource |
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Crysis 2 ScreenshotsCrysis : Crysis Offsite Linksi can clearly tell the first and last one are art works. the middle one im
iffy about it. but im quite sure it is as well due to the other 2.... [ more] |
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Mar 4, 2010 03:53 pm by voidsource |
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Does exploder script work on prefabsCall of Duty 2 : CoD2 MP Mappinglol just tell him he put an extra set of quotes in the ( " "
detatnotaor_...
also i think theres ways of having somethings in radiant do some of the job
you have done in scripting but either way is fine. just saying in case you
didnt know.... [ more] |
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Mar 4, 2010 03:50 pm by voidsource |
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Moving vehicles with collmapsCall of Duty 4 : CoD4 SP MappingQuote:
Do you guys know how to keep the actor as just one character?
take a look at the source files for the "parking_lot" sp map. Its from
pinedsman ( sorry if i mispelled it ). He specifically gave the character a
certain look and watnot. Maybe ... [ more] |
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Mar 4, 2010 10:32 am by voidsource |
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Does exploder script work on prefabsCall of Duty 2 : CoD2 MP Mappingwell i know that in cod4 you can put some exploders into prefabs, idk if in
cod2 it has that same feature. although you have to give them key values
of
Code:
script_prefab_exploder
# ( ... [ more] |
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Mar 4, 2010 10:23 am by voidsource |
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Moving vehicles with collmapsCall of Duty 4 : CoD4 SP MappingQuote:
hanks for the little flag tutorial. With your permission, I can post it on
the tutorial section
Sure but on one condition. That i approve the stuff your gonna say on the
final post. Just to make sure things are super clear.
... [ more] |
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Mar 1, 2010 07:21 pm by voidsource |