
Members Online»
0 Active | 8 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 264 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 792 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
[RELEASE] mp_snow Call of Duty 4 : CoD4 Map + Mod Releases screenshots: screen1 screen2 screen3 screen4 screen5 Final Version edited on Feb. 29, 2008 11:53 am by coolkiller384... [more] |
3 | 1062 | Feb 29, 2008 04:51 pm by coolkiller384 ![]() |
![]() |
[RELEASE] mp_snow Call of Duty 4 : CoD4 Map + Mod Releases hi, guys heres my next map. i tried to work with muuuuuch more details. i made it for ranked only, so you can't use airstrike, loadscreen, minimap etc. because i hate playing modded. i'm sorry for posting no screenshots yet, but i will edit some int... [more] |
3 | 1062 | Feb 29, 2008 01:46 pm by coolkiller384 ![]() |
![]() |
[Release] Mp_bunker v1 Call of Duty 4 : CoD4 Map + Mod Releases could you please upload some screenshots, i've not got the time right now to download the map and try it, so some screenshots would be cool ;)... [more] |
4 | 1305 | Feb 22, 2008 10:51 pm by coolkiller384 ![]() |
![]() |
DUST FOR COD4 Call of Duty 4 : CoD4 Map + Mod Releases yeah, i did ^^ well, i'm going to post a more detailed map around the next weeks, i'm already working at a new one :D i told myself to do with much details now ^^ hopefully i wont get so bad critics for that map then. well, b2t i think yours would look... [more] |
6 | 1392 | Feb 22, 2008 10:49 pm by coolkiller384 ![]() |
![]() |
? How to just do Smoke? Call of Duty 4 : CoD4 MP Mapping but when i'm doing the // in front of the script and deleting the csv line it starts the map! EDIT: i read the console and there were errors with the fx thing, going to look, what it was edited on Feb. 21, 2008 02:13 pm by coolkiller384... [more] |
59 | 1563 | Feb 21, 2008 07:11 pm by coolkiller384 ![]() |
![]() |
? How to just do Smoke? Call of Duty 4 : CoD4 MP Mapping i tried to use the script from the 3rd page the 1st post from sevenz i've got a mp_snow.gsc: Code:main() { maps\mp\_load::main(); ambientPlay("ambient_middleeast_ext"); maps\mp\mp_snow_fx::main(); } my mp_snow_fx.gsc: Code:main() { ... [more] |
59 | 1563 | Feb 21, 2008 02:35 pm by coolkiller384 ![]() |
![]() |
mp_dust2 release Call of Duty 4 : CoD4 Map + Mod Releases yep, thanks for your honestly comment :D i will try to work better next time... [more] |
3 | 2048 | Feb 18, 2008 08:40 pm by coolkiller384 ![]() |
![]() |
HQ (KOTH) Call of Duty 4 : CoD4 Scripting please take a look into the infinityward wiki: click link 2.7 (headquarters) shows how to do that ;)... [more] |
3 | 1126 | Feb 17, 2008 06:27 pm by coolkiller384 ![]() |
![]() |
mp_dust2 release Call of Duty 4 : CoD4 Map + Mod Releases hi, guys Screen1 Screen2 Screen3 Screen4 Screen5 Screen6 Screen7 Download: Beta 1.0 Beta 1.1 have fun :D supported gamemodes: koth, sd, dm, war... [more] |
3 | 2048 | Feb 16, 2008 09:40 pm by coolkiller384 ![]() |
![]() |
Breaking glass (grenades) Call of Duty 4 : CoD4 MP Mapping no, lowering the value wont help, i think the glass wouldn't even break then anymore, when you are shooting at it... [more] |
6 | 1870 | Feb 13, 2008 08:18 pm by coolkiller384 ![]() |
![]() |
breaking glass - reflecting glass Call of Duty 4 : CoD4 MP Mapping hi i've got a problem again about the breaking glass. the glass is there, but theres already the broken glass in it, before it breaks, so there are bugs at it, and it looks horrible. another problem is: how can i do reflecting glass? it would be ... [more] |
1 | 859 | Feb 9, 2008 09:01 pm by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases beta 1.7: download updates: one small bug fixed, dom, tdm and sab spawnpoints fixed. gametypes to play yet: tdm, dm, sab, dom... [more] |
10 | 1437 | Feb 6, 2008 07:08 pm by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases beta 1.6: download thx for feedback, still going to work at it, if there'll be bugs etc. :)... [more] |
10 | 1437 | Feb 6, 2008 04:44 pm by coolkiller384 ![]() |
![]() |
light question and arena question Call of Duty 4 : CoD4 MP Mapping hi xD got another question for you this time they are much more simple than the others. 1st one: as you know, i used this lightswitch thing. but i want the room to be so dark when the light disappears so you have to use nightvision. it's too bri... [more] |
1 | 807 | Feb 6, 2008 01:26 pm by coolkiller384 ![]() |
![]() |
turn off lights in multiplayer? Call of Duty 4 : CoD4 MP Mapping i just can't get it running, not even with writing the movelight(); behind the maps\mp\_load::main(); i'm going to check up everything i did yet, if i did a failure, maybe you can build a small testmap with the same script, those entities and so on... [more] |
29 | 2544 | Feb 5, 2008 07:16 pm by coolkiller384 ![]() |
![]() |
turn off lights in multiplayer? Call of Duty 4 : CoD4 MP Mapping do you mean, it should look like this: Code:main() { movelight(); maps\mp\_load::main(); } movelight() { lamp = getent("lampmove","targetname"); trig = getent ("lightswitch", "targetname"); while(1) { trig waittill("trigger"); lamp mo... [more] |
29 | 2544 | Feb 5, 2008 06:39 pm by coolkiller384 ![]() |
![]() |
turn off lights in multiplayer? Call of Duty 4 : CoD4 MP Mapping well, i copied the script as much as i needed, and the light is already dark, when i'm spawning. my light has the targetname lampmove, my trigger has the targetname lightswitch and the light has enough radius etc. my gsc file: Code:main() { maps... [more] |
29 | 2544 | Feb 5, 2008 05:48 pm by coolkiller384 ![]() |
![]() |
turn off lights in multiplayer? Call of Duty 4 : CoD4 MP Mapping um, but i don't know how to script that, it wont work with script_exploder as i know, how else could i do that, could someone give an example or something?... [more] |
29 | 2544 | Feb 5, 2008 05:19 pm by coolkiller384 ![]() |
![]() |
turn off lights in multiplayer? Call of Duty 4 : CoD4 MP Mapping hi, guys i'm just trying to do this like the broken glass thing with script_explode, so that the light has no intensity, when someone hits the lamp, which lights. doesn't work. i think, it's because the light is no script entity. how could that work... [more] |
29 | 2544 | Feb 5, 2008 12:58 pm by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases new version: beta 1.5: download have fun ;)... [more] |
10 | 1437 | Feb 3, 2008 05:37 pm by coolkiller384 ![]() |
![]() |
glass issue Call of Duty 4 : CoD4 MP Mapping ah, thx, i'm so silly, that i didn't get that idea -.-... [more] |
8 | 1106 | Feb 2, 2008 04:28 pm by coolkiller384 ![]() |
![]() |
glass issue Call of Duty 4 : CoD4 MP Mapping hi i used this tutorial to make breakable glass in my map: click but i had more windows, so i first gave every glass and every broken glass the same targetname and so on... well, then i tried giving them the numbers 2, 3, 4... so it was like t... [more] |
8 | 1106 | Feb 2, 2008 02:45 pm by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases new version: beta 1.4: download... [more] |
10 | 1437 | Feb 2, 2008 12:31 pm by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases i h8 it, when the bbcodes from other boards are not working here... Download Beta 1.3... [more] |
10 | 1437 | Feb 1, 2008 10:49 am by coolkiller384 ![]() |
![]() |
mp_tunnel beta 1.3 Call of Duty 4 : CoD4 Map + Mod Releases umm, sorry... Screen1 Screen2 Screen3 Screen4 Screen5 Screen6 Screen7 Screen8 Screen9 Screen10 Screen11... [more] |
10 | 1437 | Feb 1, 2008 10:34 am by coolkiller384 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware