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Latest Posts by Maddogg8472
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Custom Texture Problem
Call of Duty 4 : CoD4 MP Mapping
I know this is an old topic but ive spent the last 20 years trying to get my custom textures to work in cod4 and now im so happy they work WOOHOO! I basically have my mapname folder in the COD4\usermaps\mp_myMap folder where i moved my two ff files... [more]
49 2443 Aug 22, 2008 12:03 pm
by Maddogg8472
Custom texture question
Call of Duty 4 : CoD4 MP Mapping
Im trying to make some custom textues for my map but dont know what format my JPEG has to be before i convert it. Can some tell me clearly what things i have to do to my JPEG picture before converting Please. I dont understand what the thing about a... [more]
3 1276 Mar 1, 2008 06:56 pm
by Maddogg8472
lights truble
Call of Duty 2 : CoD2 MP Mapping
it seems to be compiling the lighting part now.......will edit if it goes kapput... [more]
8 2296 Apr 24, 2006 10:00 am
by Maddogg8472
lights truble
Call of Duty 2 : CoD2 MP Mapping
im have ing pain in neck from trying to get lighting to work? can someone point me in right direction pleeaaassseeeee my light has these: _color / 1.000000 0.000000 0.000000 classname / light def / tunsten_lamp exponent / 0 fov_outer / 100 origi... [more]
8 2296 Apr 23, 2006 10:21 pm
by Maddogg8472
How i make "airwall"
Call of Duty : CoDUO Mapping
welol have you tried using the texture: textures/common/playerclip? im radiant it looks like a red square... [more]
11 1249 Mar 24, 2006 11:32 am
by Maddogg8472
model lighting
Call of Duty : CoDUO Mapping
hmmm i have the same problem leaf at (-208 839 -562) - (-76 960 842) ignoring light at (-163 764 317) with ma x intensity 0.166 leaf at (-160 960 -562) - (-124 992 842) ignoring light at (-163 764 317) with m ax intensity 0.0965 leaf at (-198 838 -... [more]
3 1679 Mar 22, 2006 09:46 pm
by Maddogg8472
custom map start spawn
Call of Duty : CoDUO Mapping
well what i want to really do is something like this in the MP map im building:- what i want to do is have the allies spawn into the map via a short glider ride, and maybe have the glider crash land and then the ppl get out of the wreck. so possibly ha... [more]
4 1250 Mar 16, 2006 10:10 pm
by Maddogg8472
custom map start spawn
Call of Duty : CoDUO Mapping
hey all, im nearly done with my beta version of my map and want to put something unique in it. so anyway i thought a custom map start would be a good idea. Anyone know how i can have this in my map? or can you point me in the right direction as where t... [more]
4 1250 Mar 14, 2006 01:08 am
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Mapping
oh well i thought origins were only for doors or breakable windows thats not too bad...thanks again grassy... [more]
7 1335 Mar 12, 2006 11:12 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Mapping
well i was too polite to say anyting lol... i spose i should have asked this before but after i link doors to the lift do i need to unlink them for the doors to be able to open? as it stands the doors and hatch move with lift perfectly, but the doo... [more]
7 1335 Mar 12, 2006 10:55 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Mapping
well i tried it but the doors dont seem to move with the lift but i may have made an error. Also i didnt say that i have 8 doors to move about, and four door to link to the lift. Heres my lift gsc for anyone who can help. Also i have a hatch in the top o... [more]
7 1335 Mar 12, 2006 09:45 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Mapping
ok im making a lift in my map with doors that will have to move with the elevator as it moves. anyone know how i can connect my lift doors to the lift brush_model in my lift gsc file please? here my lift script can you show me where in the script i sho... [more]
7 1335 Mar 11, 2006 08:57 pm
by Maddogg8472
world model lighting error
Call of Duty : CoDUO Mapping
well ive searched the site but havent found anything on this error. Ive only posted the lines containing the error as the rest of the BAT log looks normal. Can anyone tell me how i can fix this error please? iLeafNum(4590) > g_Map.iClusterCount(4586) -... [more]
2 1162 Mar 9, 2006 09:07 am
by Maddogg8472
more sound help plz
Call of Duty : CoDUO Mapping
well im still having trouble getting sounds to work in my map.. when i had one sample to test the idea it worked top and bottom. now when im trying to play different sounds it dont work so can anyone answer:- 1. i have a sound script model in my m... [more]
2 1162 Mar 1, 2006 09:09 pm
by Maddogg8472
wierd stuff in graydient
Call of Duty : CoDUO Mapping
ok ive had some of these duplicate plane errors in my map for a while, and had trouble finding duplicate plane brush in graydient (misc/find brush). Now ive just looked at the common mapping errors section and seen a thing about this error, so i follow... [more]
2 1183 Feb 25, 2006 10:06 am
by Maddogg8472
sound trigger
Call of Duty : CoDUO Mapping
well its nearly working as i hear a wierd sound clip when i press the lift switch but no sound. Im not sure what to rename the trigger to in your example above as i seem to have a level.trig? And i want to trigger three different sounds when this lift gs... [more]
4 1179 Feb 23, 2006 07:18 pm
by Maddogg8472
sound trigger
Call of Duty : CoDUO Mapping
ok ive read thru the tutorial on this and have had the example map running but can figure it out. if i have a sound trigger in my map (with the sound script_model) with targetname doors what should i put in the gsc file to call the trigger? Im a tota... [more]
4 1179 Feb 23, 2006 04:35 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Mapping
ok ive had to have two scripts for each lift but they work fine heres theye are for anyone else whos stuck... main() { thread gate_init(); } gate_init(){ level.gatemoving=false; level.gate1 = getent("lift1DL","targetname"); level.gate2 = geten... [more]
13 1514 Feb 20, 2006 12:12 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Mapping
someone let me look at their example script from heavy water plant and ive been editing it. That seem to work now thanks....ive just got to fix the doors... [more]
13 1514 Feb 19, 2006 12:18 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Mapping
ok im still stuck on the lift doors, but heres my latest attempt which doesnt work. But the lower lift doors open but only the left one of these doors close. lift goes up but then it just sits at the top and nothing else happens. Eventually the lift go... [more]
13 1514 Feb 18, 2006 11:57 pm
by Maddogg8472
Can a brushmodel kill you?
Call of Duty : CoDUO Mapping
dont know if anyones interested but i got a reply on this at IWNation which seems to work. Im not an expert so use it at your own risk....lol I would assume that you can make any brush_model kill ppl I had this same issue in my current project. I was a... [more]
9 1317 Feb 18, 2006 01:31 am
by Maddogg8472
sound help plz....
Call of Duty : CoDUO Mapping
oh well i finnally got the damn sound working. i got someone else to do it...... [more]
5 1212 Feb 17, 2006 10:43 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Mapping
ok but b4 i do i did try pasteing it into the space but when i ran map i got a script compile error - bad syntax i think. main() { level.elevatorDown = true; // elevator starts at bottom: true/false level.elevatorMoving = false; // elevator is not ... [more]
13 1514 Feb 17, 2006 10:35 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Mapping
dont i have to put the lift script at a certain point in the gsc file above for the lift to move at the right time? like after the top two doors close? edited on Feb. 17, 2006 05:22 pm by Maddogg8472... [more]
13 1514 Feb 17, 2006 10:20 pm
by Maddogg8472
Can a brushmodel kill you?
Call of Duty : CoDUO Mapping
well i tried it but didnt work, when i touch trigger i die. i put the lines in the gsc file after the ::main calls and even tried putting it b4. ... [more]
9 1317 Feb 17, 2006 09:34 pm
by Maddogg8472
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