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coded keypad door Call of Duty 2 : CoD2 Scripting I quickly went and looked how the code goes again, so basically what I said will add up to something like this: Code:thread keypad(); //CODE IS 5349 keypad() { thread 5(); } 5() { b5 = getent("b5", "targetname"); //b5 is the trigger_use ... [more] |
47 | 1431 | Jan 10, 2009 05:21 pm by TheModDoctor ![]() |
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coded keypad door Call of Duty 2 : CoD2 Scripting Hi there, I have an idea. Sorry some of it may sound wrong because I haven't scripted for COD2 in a long while. Make 10 trigger_use triggers (one for each button). Lets say your code is 4839. Thread a subroutine for "4". In that subroutine code that w... [more] |
47 | 1431 | Jan 10, 2009 05:03 pm by TheModDoctor ![]() |
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First run error Call of Duty: World at War : CoDWW Scripting Hi. I've downloaded the huge 1GB WaW mod tools, and when I first ran the Launcher I clicked on Converter (like the readme told me to). After some time of converting assets, I got the error: Code:Converting 'm2_flamethrower_zombie' (gasweapon 5 of 4)...... [more] |
2 | 1568 | Jan 9, 2009 08:51 am by TheModDoctor ![]() |
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how to load a mod ? Call of Duty: World at War : CoDWW General Hi, I have the same problem. Is there a way to enable the mods without updating to v1.1? My reason for this is that the v1.1 update is a bit too big for me to download.... [more] |
4 | 2416 | Jan 2, 2009 01:19 pm by TheModDoctor ![]() |
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Game crash Call of Duty: World at War : CoDWW General Yeah it has got something to do with my drivers or something, because NFS Undercover also doesn't work. I installed both WaW and Undercover on a new installation of XP, and they worked. SO somewhere a driver is corrupt. I guess its time for a format...... [more] |
6 | 1307 | Dec 6, 2008 11:37 am by TheModDoctor ![]() |
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Game crash Call of Duty: World at War : CoDWW General Well, I reinstalled the directX that came with the cd a few times. I also tried the one that came with farcry2. Both didn't work. This time I doubt it's the gfx drivers, since yesterday at the LAN guys with really old pc's were able to play the game, a... [more] |
6 | 1307 | Dec 4, 2008 06:55 pm by TheModDoctor ![]() |
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Game crash Call of Duty: World at War : CoDWW General Hi. I am having major issues with this game. I can play the first level without difficulty but the game crashes when the next level is loading due to some DirectX error, I get the message: "DirectX encountered an unrecoverable error. Check the readme for ... [more] |
6 | 1307 | Dec 4, 2008 03:13 pm by TheModDoctor ![]() |
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ModsOnline Errors MODSonline : MODSonline This has been happening for quite a while, but tonight I just thought this is enough. And no, it doesn't happen with any other website, just modsonline. Yes I would not be too surprised if the cause is my low ping, because my pc sends a request to the... [more] |
7 | 1253 | Jul 6, 2008 05:58 pm by TheModDoctor ![]() |
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ModsOnline Errors MODSonline : MODSonline I've tried safemode now and it doesn't seem to have any effect. lol, I still had to refresh this reply page 3 times Ping results: Bigger image Not really good. Might be because I'm in South Africa? ... [more] |
7 | 1253 | Jul 6, 2008 05:26 pm by TheModDoctor ![]() |
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ModsOnline Errors MODSonline : MODSonline Hi, I am having trouble with browsing the website. Pages does not load completely. The main page is OK, but most of the other pages have this error. When I click a link, the page begins to load and then suddenly stops. Firefox displays "Done". Sometimes ... [more] |
7 | 1253 | Jul 6, 2008 03:46 pm by TheModDoctor ![]() |
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Save console command Call of Duty 4 : CoD4 General Thanks. Oh well, then that mission is as far as I go then....... [more] |
4 | 1241 | Jul 6, 2008 03:39 pm by TheModDoctor ![]() |
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Save console command Call of Duty 4 : CoD4 General ... [more] |
4 | 1241 | Jul 5, 2008 12:47 pm by TheModDoctor ![]() |
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Save console command Call of Duty 4 : CoD4 General Hi, is there a console command to save the game/create a checkpoint? Because I am playing the SP campaign on veteren and i am now at the mission "One shot One kill". I am having a great deal of trouble at the last part of the game where you have to wait f... [more] |
4 | 1241 | Jul 1, 2008 05:56 pm by TheModDoctor ![]() |
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strange problem Call of Duty 2 : CoD2 SP Mapping OK for the tiger tank, you change only the following: Code:model xmodel/vehicle_tiger_woodland script_team axis script_vehiclespawngroup 1 vehicletype tiger and for the halftrack: Code:model xmodel/vehicle_halftrack_mg_desert scri... [more] |
10 | 1176 | May 22, 2008 07:08 pm by TheModDoctor ![]() |
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strange problem Call of Duty 2 : CoD2 SP Mapping Hi there, i don't know if this will help, but try this: Put in a script_vehicle give the following properties: Code:model xmodel/vehicle_american_sherman script_team allies script_vehiclespawngroup 1 vehicletype sherman Then do the... [more] |
10 | 1176 | May 22, 2008 02:53 pm by TheModDoctor ![]() |
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End of mission? Call of Duty 2 : CoD2 SP Mapping i'll give you a small example of how you can use this: Code:main() { maps\_load::main(); thread mission_end_trig(); } mission_end_trig() { endtrig=getent("endtrigger", "targetname"); endtrig waittill("trigger"); missionsuccess("credits",... [more] |
5 | 1428 | May 11, 2008 03:11 pm by TheModDoctor ![]() |
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End of mission? Call of Duty 2 : CoD2 SP Mapping Hi, type this in the end of your gsc: Code:missionsuccess("credits",true);... [more] |
5 | 1428 | May 10, 2008 10:04 pm by TheModDoctor ![]() |
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Effect Editor Call of Duty 2 : CoD2 Scripting Hi, is there somewhere a tutorial that shows you how to use the effects editor of the cod2 mod tools? I tried to use it, but I haven't got a clue how it works. Thanks... [more] |
7 | 3033 | May 10, 2008 07:12 pm by TheModDoctor ![]() |
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Normal maps Call of Duty 2 : CoD2 MP Mapping Thanks dude, that did the the trick! Now my models have some nice dept in them Just another question, how would I make the specular map? Just a white image or how does it work?... [more] |
5 | 1604 | Apr 26, 2008 03:35 pm by TheModDoctor ![]() |
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Normal maps Call of Duty 2 : CoD2 MP Mapping Hi, am am making new textures, and I want to use normal maps (those duplicates that have a purple/blue look) to make it look more real. So in photoshop I made my grenade_col.dds, and then with photoshop's NormalMapFilter I generated my normal map, grenade... [more] |
5 | 1604 | Apr 26, 2008 10:59 am by TheModDoctor ![]() |
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Alpha texture Call of Duty 2 : CoD2 General Still stuck on this one...... [more] |
2 | 1201 | Mar 6, 2008 04:19 pm by TheModDoctor ![]() |
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Alpha texture Call of Duty 2 : CoD2 General Hi there. I want to make a texture for a custom model that has some transparent parts in it. The photoshop part is finished, but when I put the texture ingame, it isn't transparent. Where there are suppost to be holes, only the background color shows.... [more] |
2 | 1201 | Feb 23, 2008 08:10 pm by TheModDoctor ![]() |
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Scripters and modders wanted Call of Duty 2 : CoD2 Scripting Oh OK, that could work if you have maya then.... [more] |
18 | 1548 | Feb 21, 2008 06:55 pm by TheModDoctor ![]() |
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Scripters and modders wanted Call of Duty 2 : CoD2 Scripting What? The animations? I think you need Maya 6 for that, but this I don't have.... [more] |
18 | 1548 | Feb 21, 2008 05:27 pm by TheModDoctor ![]() |
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Scripters and modders wanted Call of Duty 2 : CoD2 Scripting I don't think that the models between cod2 and cod4 would be compatible. Listen CPTYOZ, I can model in milkshape, I already made a thompson gun with a 50 bullet round magazine (the gangster tommygun) and I am (or was) working on a FG42 for cod2. looks re... [more] |
18 | 1548 | Feb 21, 2008 04:37 pm by TheModDoctor ![]() |
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