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COD BO Record Breaking Sales? Call of Duty: Black Ops : CoDBO General Hey as long as we get mod tools, and the game mostly works, thats okay with me :) I'm definitely going to have to try this game out before I decide to drop $60 on it though.... [more] |
3 | 2882 | Nov 11, 2010 04:33 am by Tristan4592 ![]() |
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Radiant help Call of Duty 4 : CoD4 General I'm not sure about the sound aliases, but models don't have collision mapping in CoD4. Instead, they just used clip brushes on all the models and saved them as prefabs, So rather than using misc_model use misc_prefab.... [more] |
7 | 2720 | Oct 4, 2010 05:04 pm by Tristan4592 ![]() |
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few questions about the mapping for the singl player Call of Duty: World at War : CoDWW SP Mapping Updating the zone files, and recompiling the fast file should fix the first issue. You'll need to use a script to give your player other weapons (ones that aren't in the map, that is) And lastly, I've never been able to get the count parameter for a... [more] |
4 | 2188 | Sep 20, 2010 08:14 pm by Tristan4592 ![]() |
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FREE Autodesk Software General Gaming Topics : General Gaming This is really great. Microsoft has their DreamSpark program for students to get their software, such as Visual Studio Professional. Its about time they did this as well. By the way, I think you mean Autodesk, not Adobe?... [more] |
3 | 1739 | Sep 19, 2010 09:34 pm by Tristan4592 ![]() |
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Going prone in water? Call of Duty 4 : CoD4 MP Mapping using this: Code:level.player AllowProne( false ); and a trigger, make a simple script which calls the above statement whenever the player is touching the trigger, and when they're not touching it, set it back to true so they can go prone again. I'll ... [more] |
11 | 2162 | Sep 15, 2010 12:07 am by Tristan4592 ![]() |
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Scriptbrush rotation Call of Duty 2 : CoD2 Scripting You still need the rotate done part, or else it keeps trying to do multiple rotations without waiting for it to stop. I just gave it to you incorrectly the first time. It should look like: Code:windmill waittill("rotatedone"); edited on Sep. 2, 2... [more] |
9 | 3052 | Sep 3, 2010 01:12 am by Tristan4592 ![]() |
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Scriptbrush rotation Call of Duty 2 : CoD2 Scripting This function will do the rotation RotatePitch( pitch angle, time, acceleration time, deceleration time) You may need to substitute RotatePitch with RotateYaw or RotateRoll depending on the axis you want it to rotate about. Note that the last two... [more] |
9 | 3052 | Sep 2, 2010 06:13 pm by Tristan4592 ![]() |
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Models and items. Call of Duty 4 : CoD4 MP Mapping Just install the mod tools patch, it fixes that for you ... [more] |
15 | 1802 | Aug 27, 2010 08:41 pm by Tristan4592 ![]() |
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A few questions Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping If you right click in the 2D view, you can add a reflection probe. If you're familiar with mapping in the source engine, its the equivalent of an env_cubemap, basically when you compile reflections, it samples stuff around it to determine how it should pr... [more] |
4 | 1726 | Aug 27, 2010 01:52 am by Tristan4592 ![]() |
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Radiant viewing problem Call of Duty 4 : CoD4 MP Mapping Glad I could help. ... [more] |
4 | 1774 | Aug 26, 2010 06:36 pm by Tristan4592 ![]() |
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A few questions Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping The error with red ground seems to be a result of not having a reflection probe in your map. If you really don't want people to walk through your trees, then yes, you really will have to use noclip. Path nodes should be slightly above the ground, n... [more] |
4 | 1726 | Aug 26, 2010 05:53 pm by Tristan4592 ![]() |
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Radiant viewing problem Call of Duty 4 : CoD4 MP Mapping In radiant's toolbar, about 1/3 of the way in from the left, next to the cubic clipping button, there is a button called 'toggle camera movement mode'. I think you must have pressed it. It cycles through three different camera move modes, just press it un... [more] |
4 | 1774 | Aug 26, 2010 05:46 pm by Tristan4592 ![]() |
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Asset manager problem Call of Duty 4 : CoD4 MP Mapping The size of your image needs to be a power of 2. So the dimensions of your image should look like 128 x 128, or 256 x 256, or 512 x 512, or 1024 x 1024, etc. ... [more] |
10 | 2044 | Aug 25, 2010 03:48 pm by Tristan4592 ![]() |
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.gsc problem Call of Duty 4 : CoD4 MP Mapping rotatepitch & rotateroll should be two other functions that would apply to the two other axes.... [more] |
6 | 1433 | Aug 25, 2010 03:45 pm by Tristan4592 ![]() |
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worker size exceeded 3 Call of Duty 4 : CoD4 MP Mapping Have you added anything specific to your map recently that may have caused this? Or has it just been mapping as usual?... [more] |
10 | 3059 | Aug 25, 2010 12:47 am by Tristan4592 ![]() |
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Mapping/Modding Clan CoD4 MODSonline : General I'm running Windows 7 32 Bit With CoD4 Radiant and have had no problems ... [more] |
4 | 1398 | Aug 24, 2010 09:44 pm by Tristan4592 ![]() |
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Radiant crashin Call of Duty 4 : CoD4 General No problem, glad I could help... [more] |
7 | 1920 | Aug 24, 2010 09:29 pm by Tristan4592 ![]() |
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Radiant crashin Call of Duty 4 : CoD4 General I seem to remember (I had radiant on Vista 32 before switching to windows 7), that radiant would crash when it tried to autosave (about every 10 minutes). I think I solved the problem by turning of UAC completely. If that doesn't work, but you determine i... [more] |
7 | 1920 | Aug 24, 2010 08:59 pm by Tristan4592 ![]() |
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Radiant crashin Call of Duty 4 : CoD4 General What operating system do you have? And does radiant display a message when it crashes? , Or does it just exit?... [more] |
7 | 1920 | Aug 24, 2010 08:54 pm by Tristan4592 ![]() |
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New Modsonair Stickem channel? MODSonline : MODSonline Haha...its probably someone who was kicked last week or the week before demonstrating their inability to handle their anger issues. ... [more] |
5 | 2520 | Aug 22, 2010 03:30 pm by Tristan4592 ![]() |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting If you know the coordinates of the three points, you can use distance formula to calculate the distance between the points, which means you would know the length of all the sides of a triangle formed between the player, either point A or B, and the other ... [more] |
10 | 2625 | Aug 21, 2010 05:56 pm by Tristan4592 ![]() |
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How do you make a death barrier? Call of Duty 4 : CoD4 MP Mapping You could do this by creating a trigger_hurt entity that is set to do enough damage to kill the player instantly. Just cover the area you want to be the death area with the trigger. If its a complex area / barrier you can just use more than 1 trigger.... [more] |
3 | 2604 | Aug 21, 2010 02:52 am by Tristan4592 ![]() |
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2 terrain patchs Call of Duty 2 : CoD2 MP Mapping With both patches selected, hit v to show the vertices, then select two vertices that are next to each other and press Ctrl + W to weld them together.... [more] |
6 | 1758 | Aug 20, 2010 05:39 am by Tristan4592 ![]() |
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Script_brushmodels - angles? Call of Duty 4 : CoD4 MP Mapping I haven't scripted for CoD games in ages, but I think theres about two possibilites. 1. The script_brushmodel has a .angle property, which could be set 0 through 360 based on what you wanted. for example, try myscriptbrushmodel.angle = 90; 2. The... [more] |
4 | 1776 | Aug 20, 2010 03:24 am by Tristan4592 ![]() |
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Script Runtime Error Call of Duty 2 : CoD2 MP Mapping Could you post your .gsc?... [more] |
6 | 2337 | Aug 19, 2010 07:18 pm by Tristan4592 ![]() |
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