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Latest Posts by Tristan4592
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COD BO Record Breaking Sales?
Call of Duty: Black Ops : CoDBO General
Hey as long as we get mod tools, and the game mostly works, thats okay with me :) I'm definitely going to have to try this game out before I decide to drop $60 on it though.... [more]
3 2882 Nov 11, 2010 04:33 am
by Tristan4592
Radiant help
Call of Duty 4 : CoD4 General
I'm not sure about the sound aliases, but models don't have collision mapping in CoD4. Instead, they just used clip brushes on all the models and saved them as prefabs, So rather than using misc_model use misc_prefab.... [more]
7 2720 Oct 4, 2010 05:04 pm
by Tristan4592
few questions about the mapping for the singl player
Call of Duty: World at War : CoDWW SP Mapping
Updating the zone files, and recompiling the fast file should fix the first issue. You'll need to use a script to give your player other weapons (ones that aren't in the map, that is) And lastly, I've never been able to get the count parameter for a... [more]
4 2188 Sep 20, 2010 08:14 pm
by Tristan4592
FREE Autodesk Software
General Gaming Topics : General Gaming
This is really great. Microsoft has their DreamSpark program for students to get their software, such as Visual Studio Professional. Its about time they did this as well. By the way, I think you mean Autodesk, not Adobe?... [more]
3 1739 Sep 19, 2010 09:34 pm
by Tristan4592
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
using this: Code:level.player AllowProne( false ); and a trigger, make a simple script which calls the above statement whenever the player is touching the trigger, and when they're not touching it, set it back to true so they can go prone again. I'll ... [more]
11 2162 Sep 15, 2010 12:07 am
by Tristan4592
Scriptbrush rotation
Call of Duty 2 : CoD2 Scripting
You still need the rotate done part, or else it keeps trying to do multiple rotations without waiting for it to stop. I just gave it to you incorrectly the first time. It should look like: Code:windmill waittill("rotatedone"); edited on Sep. 2, 2... [more]
9 3052 Sep 3, 2010 01:12 am
by Tristan4592
Scriptbrush rotation
Call of Duty 2 : CoD2 Scripting
This function will do the rotation RotatePitch( pitch angle, time, acceleration time, deceleration time) You may need to substitute RotatePitch with RotateYaw or RotateRoll depending on the axis you want it to rotate about. Note that the last two... [more]
9 3052 Sep 2, 2010 06:13 pm
by Tristan4592
Models and items.
Call of Duty 4 : CoD4 MP Mapping
Just install the mod tools patch, it fixes that for you ... [more]
15 1802 Aug 27, 2010 08:41 pm
by Tristan4592
A few questions
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
If you right click in the 2D view, you can add a reflection probe. If you're familiar with mapping in the source engine, its the equivalent of an env_cubemap, basically when you compile reflections, it samples stuff around it to determine how it should pr... [more]
4 1726 Aug 27, 2010 01:52 am
by Tristan4592
Radiant viewing problem
Call of Duty 4 : CoD4 MP Mapping
Glad I could help. ... [more]
4 1774 Aug 26, 2010 06:36 pm
by Tristan4592
A few questions
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
The error with red ground seems to be a result of not having a reflection probe in your map. If you really don't want people to walk through your trees, then yes, you really will have to use noclip. Path nodes should be slightly above the ground, n... [more]
4 1726 Aug 26, 2010 05:53 pm
by Tristan4592
Radiant viewing problem
Call of Duty 4 : CoD4 MP Mapping
In radiant's toolbar, about 1/3 of the way in from the left, next to the cubic clipping button, there is a button called 'toggle camera movement mode'. I think you must have pressed it. It cycles through three different camera move modes, just press it un... [more]
4 1774 Aug 26, 2010 05:46 pm
by Tristan4592
Asset manager problem
Call of Duty 4 : CoD4 MP Mapping
The size of your image needs to be a power of 2. So the dimensions of your image should look like 128 x 128, or 256 x 256, or 512 x 512, or 1024 x 1024, etc. ... [more]
10 2044 Aug 25, 2010 03:48 pm
by Tristan4592
.gsc problem
Call of Duty 4 : CoD4 MP Mapping
rotatepitch & rotateroll should be two other functions that would apply to the two other axes.... [more]
6 1433 Aug 25, 2010 03:45 pm
by Tristan4592
worker size exceeded 3
Call of Duty 4 : CoD4 MP Mapping
Have you added anything specific to your map recently that may have caused this? Or has it just been mapping as usual?... [more]
10 3059 Aug 25, 2010 12:47 am
by Tristan4592
Mapping/Modding Clan CoD4
MODSonline : General
I'm running Windows 7 32 Bit With CoD4 Radiant and have had no problems ... [more]
4 1398 Aug 24, 2010 09:44 pm
by Tristan4592
Radiant crashin
Call of Duty 4 : CoD4 General
No problem, glad I could help... [more]
7 1920 Aug 24, 2010 09:29 pm
by Tristan4592
Radiant crashin
Call of Duty 4 : CoD4 General
I seem to remember (I had radiant on Vista 32 before switching to windows 7), that radiant would crash when it tried to autosave (about every 10 minutes). I think I solved the problem by turning of UAC completely. If that doesn't work, but you determine i... [more]
7 1920 Aug 24, 2010 08:59 pm
by Tristan4592
Radiant crashin
Call of Duty 4 : CoD4 General
What operating system do you have? And does radiant display a message when it crashes? , Or does it just exit?... [more]
7 1920 Aug 24, 2010 08:54 pm
by Tristan4592
New Modsonair Stickem channel?
MODSonline : MODSonline
Haha...its probably someone who was kicked last week or the week before demonstrating their inability to handle their anger issues. ... [more]
5 2520 Aug 22, 2010 03:30 pm
by Tristan4592
Problem with vectors and angles
Call of Duty 4 : CoD4 Scripting
If you know the coordinates of the three points, you can use distance formula to calculate the distance between the points, which means you would know the length of all the sides of a triangle formed between the player, either point A or B, and the other ... [more]
10 2625 Aug 21, 2010 05:56 pm
by Tristan4592
How do you make a death barrier?
Call of Duty 4 : CoD4 MP Mapping
You could do this by creating a trigger_hurt entity that is set to do enough damage to kill the player instantly. Just cover the area you want to be the death area with the trigger. If its a complex area / barrier you can just use more than 1 trigger.... [more]
3 2604 Aug 21, 2010 02:52 am
by Tristan4592
2 terrain patchs
Call of Duty 2 : CoD2 MP Mapping
With both patches selected, hit v to show the vertices, then select two vertices that are next to each other and press Ctrl + W to weld them together.... [more]
6 1758 Aug 20, 2010 05:39 am
by Tristan4592
Script_brushmodels - angles?
Call of Duty 4 : CoD4 MP Mapping
I haven't scripted for CoD games in ages, but I think theres about two possibilites. 1. The script_brushmodel has a .angle property, which could be set 0 through 360 based on what you wanted. for example, try myscriptbrushmodel.angle = 90; 2. The... [more]
4 1776 Aug 20, 2010 03:24 am
by Tristan4592
Script Runtime Error
Call of Duty 2 : CoD2 MP Mapping
Could you post your .gsc?... [more]
6 2337 Aug 19, 2010 07:18 pm
by Tristan4592
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