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How do I? Call of Duty 2 : CoD2 Scripting try getting the player hatmodel angle. idunno the syntax but here is some oh um psudo self.angle = (player.hatmodel.angle) or something like that or hrmm that will only change the angle u can code the other parts but that may get the angle for u ... [more] |
16 | 1090 | Jan 13, 2006 01:53 am by {AFP}maver!ck ![]() |
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First of my hopefully soon to come mod General Gaming Topics : General Modeling 30 :D i could add a 70 round drum but i dont think they had those to much in wwii :D lol and it is just most of the animations far cry is a pain to animate for since the physique and stuff :D:DOEO... [more] |
4 | 2040 | Dec 31, 2005 11:57 pm by {AFP}maver!ck ![]() |
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2 Problems Call of Duty : CoDUO Mapping first 1 dunno second 1 go to view -> show -->> be sure display clips and translucents are on and maybe a few others have a check!... [more] |
18 | 1194 | Dec 31, 2005 11:54 pm by {AFP}maver!ck ![]() |
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First of my hopefully soon to come mod General Gaming Topics : General Modeling or not so soon? my latest mod/project http://www.teamafp.com/phpbb2/viewtopic.php?p=5665%235665 Band of Brothers for far cry: Here is me thompson http://img368.imageshack.us/my.php?image=farcry00098tn.jpg and another http://img368.ima... [more] |
4 | 2040 | Dec 31, 2005 11:49 pm by {AFP}maver!ck ![]() |
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Rank help Call of Duty : CoDUO Mapping Ohhhh i think i get it All you need to do is,(im not home right now and cant see sintax) but all you need to do is take away the binox b4 rank 10 and after rank4 If all else fails you can edit the weapons files and make them stackable edited on Oc... [more] |
4 | 1332 | Oct 26, 2005 06:17 pm by {AFP}maver!ck ![]() |
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CoD2 Mapping Tutorials - you bet Call of Duty 2 : CoD2 MP Mapping I Agree. I have yet the time to look at q4 so I just made a quick um well I dunno. But, I do agree on the bsp stuff too because the new HL2 bsp supports the storing of files inside the bsp. (and the new cod2 supports bumpmapping and such so not sure bu... [more] |
41 | 3158 | Oct 26, 2005 06:01 pm by {AFP}maver!ck ![]() |
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MAVOO_BATTLEFIELD2 Call of Duty 2 : CoD2 MP Mapping Ya, I am gona release a version 2 of mavoo_battlefield1 and I will make a new mavoo_battlefield2 for cod2 :D i cant wait for the new fx and stuff for my snow and fog :D... [more] |
1 | 990 | Oct 25, 2005 06:33 pm by {AFP}maver!ck ![]() |
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CoD2 Screenies Of Carentan, Dawnville, Brecourt [GREAT] Call of Duty 2 : CoD2 MP Mapping You mean infinity ward Ya grey matter is good but INFINITY RULES :D I LOVE THE FIRST COD but uo was a little of a letdown on the fx because cods fx were better in my oppenion coduos hud was a little oh cheap lookn while cod had a nice sle... [more] |
26 | 1939 | Oct 25, 2005 06:29 pm by {AFP}maver!ck ![]() |
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Rank help Call of Duty : CoDUO Mapping I dont have much time but i believe this should do the trick! im in school right now :D Code:getWeaponBasedGrenadeCount(weapon) { rank_count = game["br_ammo_grenades_" + self.pers["rank"]]; return rank_count; } giveBinoculars(spawnweapon) {... [more] |
4 | 1332 | Oct 25, 2005 06:19 pm by {AFP}maver!ck ![]() |
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CoD2 Mapping Tutorials - you bet Call of Duty 2 : CoD2 MP Mapping Well, Im not sure of this but, a bsp file is a bsp file. The only problem with it would be the version lable of something. That means that you may be able to convert codbsp to cod2 bsp Yes the extension is different but it should render the same way.... [more] |
41 | 3158 | Oct 24, 2005 06:26 pm by {AFP}maver!ck ![]() |
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How do I compile gsc files? Call of Duty : CoD Mapping im not sure if this is what you are asking but, if you mod the round time, there is no reason for 1 cause it is a cvar but, if u were all you had to do is mod the script.gsc file then save it on your desktop, then past it in your pk3 replacing the previou... [more] |
3 | 1319 | Oct 23, 2005 04:50 am by {AFP}maver!ck ![]() |
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MAVOO_BATTLEFIELD Call of Duty : CoD+UO Map + Mod Releases I Hope a server gets it running sooon :D ... [more] |
6 | 1151 | Oct 23, 2005 12:08 am by {AFP}maver!ck ![]() |
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MAVOO_BATTLEFIELD Call of Duty : CoD+UO Map + Mod Releases Right click and hit show picture and they should :D... [more] |
6 | 1151 | Oct 23, 2005 12:07 am by {AFP}maver!ck ![]() |
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MAVOO_BATTLEFIELD Call of Duty : CoD+UO Map + Mod Releases it will be available at codfiles and here http://s44.yousendit.com/d.aspx?id=0RCDLIM5ZI9DM0MYQ3Z6DI6U9P... [more] |
6 | 1151 | Oct 22, 2005 08:29 pm by {AFP}maver!ck ![]() |
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MAVOO_BATTLEFIELD Call of Duty : CoD+UO Map + Mod Releases Well here is me and voodoos new map:D How do u like it :D it snows and there is fog and lotsa artillery and hidden mgnests and a hidden artillery binox in a tunnel that is in soft snow that is by a big hill :D find em and get 10 rounds... [more] |
6 | 1151 | Oct 22, 2005 08:22 pm by {AFP}maver!ck ![]() |
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A COMMON ERROR? Call of Duty : CoDUO Mapping WOW I CHANGED MY BAT AND NOW THE SIZE OF MY MAP IS OVER 1,589 kb more:D HOPE IT WORKS... [more] |
6 | 1991 | Oct 20, 2005 04:01 pm by {AFP}maver!ck ![]() |
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A COMMON ERROR? Call of Duty : CoDUO Mapping HMMM doesnt look like i do though Here are my BATS cd ..\..\..\uotools\bin q3map -game uo -samplesize 32 ../../uo/maps/mp/mavoo_Battlefield q3map -vis -fast -game uo ../../uo/maps/mp/mavoo_Battlefield pause BAT 2 "C:\Program Files\Game\... [more] |
6 | 1991 | Oct 20, 2005 03:51 pm by {AFP}maver!ck ![]() |
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A COMMON ERROR? Call of Duty : CoDUO Mapping KK Ill Try THant Thanks !!!! :!@:!:D:D:D:D :D :D :D :) Thanks for the idea ill try it!... [more] |
6 | 1991 | Oct 20, 2005 03:49 pm by {AFP}maver!ck ![]() |
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A COMMON ERROR? Call of Duty : CoDUO Mapping Also, I did copy a building from foy and use it in my map but, i dont think that is the prob!:(... [more] |
6 | 1991 | Oct 20, 2005 03:51 am by {AFP}maver!ck ![]() |
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A COMMON ERROR? Call of Duty : CoDUO Mapping Well, I have been working on a fairly large out doors scene for call of duty uo. When I compile it there are triangular holes in my terrain mesh. This is not the first time I have had this problem! So, I tried moving my skybox off the terrain because I... [more] |
6 | 1991 | Oct 20, 2005 03:50 am by {AFP}maver!ck ![]() |
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MAV_BASTOGNE_V2 Call of Duty : CoD+UO Map + Mod Releases OK THAT WILL BE GREAT!!... [more] |
13 | 1925 | Jun 11, 2005 04:57 pm by {AFP}maver!ck ![]() |
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NEED HELP FAST HQ GAMETYPE Call of Duty : CoDUO Mapping u posted fast... [more] |
14 | 1640 | Jun 11, 2005 02:26 am by {AFP}maver!ck ![]() |
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WOWOWOWOWOW NEED HELP BADLY Call of Duty : CoD Mapping try moving some of your pak files out of your main directories... [more] |
7 | 1794 | Jun 11, 2005 02:26 am by {AFP}maver!ck ![]() |
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MAV_BASTOGNE_V2 Call of Duty : CoD+UO Map + Mod Releases //============================================================= // Bastogne Mod // By: "[M]avr!c" Pfc. VanHooser // Please do not take credit for this mod //============================================================= FN NAME= Cpt Snicket VERSION... [more] |
13 | 1925 | Jun 11, 2005 01:02 am by {AFP}maver!ck ![]() |
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MAV_BASTOGNE_V2 Call of Duty : CoD+UO Map + Mod Releases thanks!! You have a server??... [more] |
13 | 1925 | Jun 11, 2005 01:02 am by {AFP}maver!ck ![]() |
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