Members Online»
0 Active | 90 Guests
Online:
|
LATEST FORUM THREADS»
by KAZAM3766
Posts: 1 / 343 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2446 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2954 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 931 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5218 setting your own ai names
CoD4 SP Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
S&D Resets my timer variables Call of Duty 2 : CoD2 Scripting thx i finally got it to work... thx vm... [more] |
5 | 1320 | Jun 11, 2007 03:46 pm by darrenscerri |
|
S&D Resets my timer variables Call of Duty 2 : CoD2 Scripting it still didn't work... i changed all self.time entries to self.pers["time"] and i get the same result. what am i doing wrong?... [more] |
5 | 1320 | Jun 1, 2007 09:34 am by darrenscerri |
|
S&D Resets my timer variables Call of Duty 2 : CoD2 Scripting Hi, I've been trying to set up a spectator monitor (kicks players if they spectate for more than 5mins) and a message center (outputs a message every 15 mins). The thing is that in DeathMatch, both mods work like a charm, but in Search & Destroy, each tim... [more] |
5 | 1320 | Jun 1, 2007 06:49 am by darrenscerri |
|
No Vote Kicking Call of Duty 2 : CoD2 Scripting Hi, I want to make a server-sided mod (multiplayer), which even when votes are on, users/ players cant vote to kick players. So i want that players can only vote for map restart, map rotate etc. except to kick players. Any suggestions?... [more] |
2 | 940 | Apr 23, 2007 10:21 am by darrenscerri |
|
How to make a mod server-sided Call of Duty 2 : CoD2 Scripting Thx for your reply.. so if i want to create a mod which allows german vs german... (need to modify menus).. it mustnt be server-sided?... [more] |
4 | 1127 | Apr 22, 2007 11:30 am by darrenscerri |
|
How to make a mod server-sided Call of Duty 2 : CoD2 Scripting Hi, How do i make a mod server-sided? Is it just renaming it to zzz_svr_*.iwd ?... [more] |
4 | 1127 | Apr 22, 2007 08:12 am by darrenscerri |
|
Stop playing music after the player chooses weapon and spawns... Call of Duty 2 : CoD2 Scripting The music doesn't play with the playloopsound(); does the sound alias must be set to looping insted of nonlooping?... [more] |
3 | 1094 | Apr 19, 2007 07:32 am by darrenscerri |
|
Stop playing music after the player chooses weapon and spawns... Call of Duty 2 : CoD2 Scripting Hi, i have just managed (wow :p) to make that when a player connects to the server, he hears music. Now, i want to make the music loop until the player chooses a weapon and spawns, and then the music stops playing. I want the music to stop when the player... [more] |
3 | 1094 | Apr 18, 2007 11:13 am by darrenscerri |
|
While(1)? Call of Duty 2 : CoD2 Scripting Hi, ive seen certain procedures which reads a variable and then carries out a function. "while(1)" is used before the procedure. what does this do? is 1 a condition?... [more] |
2 | 845 | Apr 17, 2007 05:31 pm by darrenscerri |
|
Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting This is confusing :S what should i do to force downloads? Note: they cannot download the mod which forces the downloads if they still have downloads off... it must be server-sided.... [more] |
9 | 4769 | Apr 17, 2007 05:27 pm by darrenscerri |
|
Need Help on HEX Editing! Call of Duty 2 : CoD2 Scripting im only editting the server exe not the one i play on. coz i have 2 exes, one for the server and for the game. im edtigin the server one... [more] |
4 | 1031 | Apr 16, 2007 09:07 pm by darrenscerri |
|
Need Help on HEX Editing! Call of Duty 2 : CoD2 Scripting I'm trying to change the string "console:" which appears whenever an admin talks on the server (either from the server's console or with the /rcon say blabla) to another string. I managed to change it to [Admin]: (Note: it have the same length as 'console... [more] |
4 | 1031 | Apr 16, 2007 01:45 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting nvm... i got it to work... it was another mod overwriting the mp_toujane.gsc .. thx anyways... [more] |
18 | 1340 | Apr 16, 2007 01:42 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting caretaker could you send me the .iwd??? i dont know what im doing wrong :S... email: darrenscerri@hotmail.com, xfire: scerriboy... [more] |
18 | 1340 | Apr 13, 2007 02:45 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting i just need to make a stock mp map, in this case mp_toujane to be rusian vs germans instead of british vs germans thats all. the thing is i cant make it work... [more] |
18 | 1340 | Apr 12, 2007 11:26 am by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting I tried both WinRar and WinZip.. i think that i made a mistake with the compression method used to store the files... should i choose just store (no compression) or normal compression?... [more] |
18 | 1340 | Apr 9, 2007 09:45 am by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting it is a .gsc file..... 100% sure... can you make it work at least? maybe theres something more to it?... [more] |
18 | 1340 | Apr 7, 2007 01:05 pm by darrenscerri |
|
Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting thanks for your response.... il try it out asap... [more] |
9 | 4769 | Apr 7, 2007 01:02 pm by darrenscerri |
|
Forcing a dvar/cvar Call of Duty 2 : CoD2 Scripting Hi, how can i write a mod which forces a dvar/cvar? i tried to add this code in the gametype files (dm.gsc, sd.gsc etc): if (getCvar("cl_allowdownload") == "0" setcvar("cl_allowdownload", "1"); nothing happnes...... [more] |
9 | 4769 | Apr 6, 2007 08:38 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting * is a wildcard..... ive named it zzz_toujanemod.iwd cant someoen try to make this mod work pls? im depressed :(... [more] |
18 | 1340 | Apr 6, 2007 08:35 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting In case I want to make Russian vs German in toujane... what must i do? i saved the .gsc file in a new .iwd file (zzz_*.iwd) with the files located in /maps/mp... [more] |
18 | 1340 | Apr 6, 2007 02:14 pm by darrenscerri |
|
Changing Teams in mp Maps Call of Duty 2 : CoD2 Scripting hi, ive just entered the world of modding lol... ive been trying to create a mod which changes the choice of teams in mp maps... for example instead of british vs germans in mp_toujane, i want russians vs germans, or americans vs russians. i found a file ... [more] |
18 | 1340 | Apr 6, 2007 01:46 pm by darrenscerri |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware