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[PREVIEW] Custom Map - sort of :p Call of Duty: Black Ops : CoDBO Scripting It would be great if you could get that working. I have been adding solid xmodels to custom maps in W@W for a few months now. What with OpenWarfares hide and seek game mode, I'm sure this is a big possibility.... [more] |
5 | 1816 | Jul 21, 2011 05:56 am by SniperUK ![]() |
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xmodels disappear Call of Duty 2 : CoD2 MP Mapping You might have your filters turned off for misc models. Hit your 'F' key and check what you have filtered out. Hope this helps.... [more] |
3 | 590 | Mar 15, 2011 05:08 am by SniperUK ![]() |
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CoDBO Update Released (12/15/2010) Call of Duty: Black Ops : CoDBO Offsite Links Hi Samuel033 If you need a good blackops server, my clan is running a good server. I can pm it to you if you wish. It is a tactical realism server. Search and Destroy only though.... [more] |
3 | 863 | Dec 16, 2010 06:44 am by SniperUK ![]() |
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CoD:WaW BAS gametype Call of Duty: World at War : CoDWW Offsite Links Hope this helps. Fixing 2048 materials Assets Error SniperUK... [more] |
43 | 1030 | Sep 1, 2009 03:15 pm by SniperUK ![]() |
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Exceeded limit of 400 'fx' assets (can't fix it) Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping This is probably totaly wrong, but try the following. You never know. Exceeded_400Fxs_assets SniperUK... [more] |
8 | 1631 | Jul 28, 2009 04:21 pm by SniperUK ![]() |
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Disallow Prone "Trigger" Call of Duty 4 : CoD4 Scripting Just a thought. What if you were to spawn on a high platform., into a trigger that was a teleport, down to the ground. Would that work? As I said, just a thought. Sniperuk.... [more] |
18 | 528 | Feb 20, 2009 07:39 pm by SniperUK ![]() |
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Disallow Prone "Trigger" Call of Duty 4 : CoD4 Scripting May I do the honors, and point you in the direction of the Drowning in Water tutorial. It's COD 2 but it still works for COD 4. Drowning in Water Download the attached zip file. Hope this helps Edit: oops, just saw that you've already used th... [more] |
18 | 528 | Feb 20, 2009 04:23 pm by SniperUK ![]() |
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Sound decompiler *download* Call of Duty: World at War : CoDWW MP Mapping Hi Rasta, I have enjoyed all you work and help on these forums, so it's time to pay you back. I take it you want the weapon sounds to work. If so then here is the answer. I tryed your csv an I had all the sounds in it exept the weapons. I chang... [more] |
78 | 1401 | Dec 9, 2008 06:11 am by SniperUK ![]() |
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Vehicle Movement Call of Duty 4 : CoD4 SP Mapping Hi starkk, I had this problem in COD 2, the reason I got the error was because one of my nodes was not connected. The error tells you where the node that has the missing name is. Perhaps there is a node that is sitting under the terrain some where.... [more] |
5 | 526 | Sep 16, 2008 05:41 am by SniperUK ![]() |
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Help with vehicles. Call of Duty 4 : CoD4 MP Mapping Thanks Caretaker, I'll check it out.... [more] |
3 | 313 | Sep 8, 2008 12:37 pm by SniperUK ![]() |
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Help with vehicles. Call of Duty 4 : CoD4 MP Mapping Has enyone managed to either enter a vehicle and it start to move, or begin in a moving vehicle. I have managed to get a vehicle to spawn and move with guys in it, but thats as far as I can get. I am trying to get this to work for single player only... [more] |
3 | 313 | Sep 8, 2008 05:28 am by SniperUK ![]() |
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Changes not Taking effect Call of Duty 4 : CoD4 MP Mapping I tried everything to get rid of the volume node error. I managed to get rid of it eventualy by deleting my_mapname.d3dbsp and recompiling, and it went away. It took me roughly 2 days ( 12 hours each day to work that one out ). What a weekend I had. ... [more] |
21 | 605 | Apr 22, 2008 05:52 am by SniperUK ![]() |
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