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Topic | Replies | Views | Last Post | |
Trigger without waiting? Call of Duty : CoDUO Mapping So can I have the syntax of that written out properly?... [more] |
11 | 1455 | Feb 13, 2010 05:44 pm by jamioflan |
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Trigger without waiting? Call of Duty : CoDUO Mapping I've seen this before, I know what you mean. Thanks.... [more] |
11 | 1455 | Feb 13, 2010 03:28 pm by jamioflan |
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Trigger without waiting? Call of Duty : CoDUO Mapping Ok that was quite helpful but I am now stuck elsewhere. I am including my entire script for you to see it and I would like to know how to stop the tetris pieces. I am in a triple for loop and need to break them all at once... It is indicated by a comment ... [more] |
11 | 1455 | Feb 13, 2010 11:24 am by jamioflan |
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Trigger without waiting? Call of Duty : CoDUO Mapping That looks good, ill try it. Thanks Edit: But should it not be thread check(); rather than check thread(); edited on Feb. 10, 2010 12:41 pm by jamioflan... [more] |
11 | 1455 | Feb 10, 2010 05:40 pm by jamioflan |
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Trigger without waiting? Call of Duty : CoDUO Mapping I want to have some looping code that checks whether a button is being pressed at certain time intervals. Rather than use waittill("trigger"); I need to have some code that checks if the button is being pressed, if it is do one thing, and if not then do s... [more] |
11 | 1455 | Feb 10, 2010 05:01 pm by jamioflan |
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Custom Animations Call of Duty : CoDUO Mapping Hmm, this all sounds like some quite professional stuff, but a good idea if I want to get employed by a game making company. It all seems a bit beyond me really, and all those who know how have been snatched up by the professionals. So does anyone know... [more] |
5 | 1623 | Dec 30, 2009 05:48 pm by jamioflan |
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Custom Animations Call of Duty : CoDUO Mapping Is there anyone out there who has done a mod using custom weapon animations? I have seen some custom weapon animations and so would like to know who made them for some help. For example, who is responsible for the animations on the weapons in the ZoXo wea... [more] |
5 | 1623 | Dec 29, 2009 04:20 pm by jamioflan |
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Slowness... Call of Duty : CoD+UO General Its a school server so of course we cant connect to pb. Is there any way to disable this for faster load times?... [more] |
3 | 2262 | Dec 15, 2009 06:16 pm by jamioflan |
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xanim exporting Call of Duty 4 : CoD4 General Is there any way I can convert cod 4 xanims to some other format and then to coduo xanims?... [more] |
3 | 1575 | Dec 8, 2009 06:23 pm by jamioflan |
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Slowness... Call of Duty : CoD+UO General I am currently running CoD UO on my school computers during lunchtimes and free periods. Its great but it takes like 10 minutes to start the game and get a LAN game going. Is there any way I can cut down on the load time? Also, when I click the prog... [more] |
3 | 2262 | Dec 8, 2009 05:34 pm by jamioflan |
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Logging kills? Call of Duty : CoDUO Mapping I wish to make a more advanced rank mod whereby the player advances and their rank is saved on the server for the next time they join. How can I make logs of kills etc and then read them? Also, I intend to use this with my friends in school (yea i kno... [more] |
1 | 1007 | Dec 7, 2009 09:04 pm by jamioflan |
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Unbanning Call of Duty : CoD+UO General basically... how do i unban through rcon?... [more] |
3 | 3903 | Nov 13, 2009 05:22 pm by jamioflan |
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Spotlight Call of Duty : CoDUO Mapping Thank you very much It works really well However, I would also like some godrays like the ones for CoD4 Is it possible to have them in CoD UO?... [more] |
7 | 955 | Nov 1, 2009 09:07 am by jamioflan |
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Spotlight Call of Duty : CoDUO Mapping Ah that makes sense And are you sure its w? It doesn't seem to have any effect in the editor. And I thought Ctrl-K was link. Lastly, can I simply copy and paste the light and info-null or must I remake them for every light?... [more] |
7 | 955 | Oct 31, 2009 06:44 pm by jamioflan |
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1.51 console? Call of Duty : CoD+UO General I just updated to 1.51 and cannot enter the console with `¬ any more. How do I access it?... [more] |
2 | 949 | Oct 31, 2009 02:47 pm by jamioflan |
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Spotlight Call of Duty : CoDUO Mapping Is there any way to get those godrays into uo, and make them more powerful? Also, is this for CoD 4? Because I can not get grid-info-null only info-null.... [more] |
7 | 955 | Oct 31, 2009 01:57 pm by jamioflan |
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Spotlight Call of Duty : CoDUO Mapping I want to have a stream of light coming in through a window in my maps and I have seen maps where a searchlight model is used to give the effect. How can I have the spotlight effect without the model? I bet its really easy and I'm just being nooby.... [more] |
7 | 955 | Oct 31, 2009 11:33 am by jamioflan |
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Suicide switch Call of Duty : CoDUO Mapping How can I make a switch that kills the person who presses it? I done a bit of code with moving objects and triggers and such like, so im not a total noob. A complete list of mapping commands and how to use them would be appreciated if one exists.... [more] |
2 | 974 | Sep 10, 2009 08:12 pm by jamioflan |
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Vehicle Problems :( Call of Duty : CoDUO Mapping so im asking, do tanks have orientation? and how can you see the orientation in ms3d? i meant to say do tags have orientation and i would like help from anyone who has made a playermodel before... [more] |
3 | 1918 | Sep 6, 2009 09:39 am by jamioflan |
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Vehicle Problems :( Call of Duty : CoDUO Mapping Ok so I have made some nice vehicles in uo (see links) http://www.xfire.com/video/125fbb/ http://www.xfire.com/video/1261ef/ but i am having some problems with tagging my chasecams never work i cant do turrets, they always end up shooting downwards ... [more] |
3 | 1918 | Sep 5, 2009 03:53 pm by jamioflan |
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problem with making a new drivable car Call of Duty : CoDUO Mapping im having trouble with this myself what i think is that the steering wheels in cod rotate around a fixed axis, that which is relevant to the willyjeep. So if you move the bones the steering wheel will rotate around an axis that is not actually connected ... [more] |
12 | 1400 | Aug 27, 2009 11:50 am by jamioflan |
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Making Custom Vehicles Call of Duty : CoDUO Mapping Can someone please tell me, right from the start, how to make tags for uo in ms3d with scorpiomidgets exporter? Im too confused.... [more] |
6 | 5827 | Aug 24, 2009 12:59 pm by jamioflan |
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reassigning axes? Call of Duty : CoDUO Mapping Is it possible to reassign the axes of entities during a script? Because I am trying to perform a lot of complicated rotations on some entites. But after rotating them once it all becomes very complicated. For example if I told an entity to rotate 90 in ... [more] |
1 | 747 | Aug 20, 2009 07:49 pm by jamioflan |
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127 Weapon Cap Call of Duty : CoDUO Mapping But I cannot count 127 weapons in use... [more] |
11 | 905 | Aug 18, 2009 10:47 am by jamioflan |
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127 Weapon Cap Call of Duty : CoDUO Mapping Does that mean that SP weps count towards the 127 even when on MP?... [more] |
11 | 905 | Aug 18, 2009 10:10 am by jamioflan |
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