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Latest Posts by bartje321
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3 outputs into one
Valve's Source : HL2 Mapping
To make sure the logic_relay is activated before triggering the first logic_relay. otherwise the trigger could still be deactivated when you test if all 3 buttons are pushed... [more]
7 2595 Apr 15, 2009 10:26 pm
by bartje321
3 outputs into one
Valve's Source : HL2 Mapping
only activated logic_relay's are triggered, you have to press all 3 buttons to activate all logic_relay's... [more]
7 2595 Apr 15, 2009 08:20 pm
by bartje321
3 outputs into one
Valve's Source : HL2 Mapping
Use 3 logic_relay (for each button 1) set Start Disabled on Yes when a button is pushed enable the logic_relay for that button set the onTrigger output of the first logic_relay so that it triggers the second set the onTrigger output of the second logi... [more]
7 2595 Apr 13, 2009 03:49 pm
by bartje321
Merry christmas
Valve's Source : Source Offsite Links
(click for larger image) something small i've created to wish you all a merry christmas edited on Dec. 22, 2007 07:36 am by bartje321... [more]
4 2515 Dec 22, 2007 12:35 pm
by bartje321
entity block player but not bullets
Valve's Source : HL2 Mapping
if you dont want the blocking volume to move you dont have to tie it to an entity, (i think it saves memory if you dont tie is, but im not sure about that)... [more]
3 908 Dec 20, 2007 01:28 am
by bartje321
want 2 make map of fantasy novels world. Which tools to use?
Valve's Source : HL2 Mapping
you should take a look at the ut2003/4 it's not that hard to create a wide open area with mountains and such in that engine, i guess it goes the same for ut3, but it isn't released yet so i haven't had an opertunety to look at the editor... [more]
10 1850 Nov 7, 2007 08:37 am
by bartje321
Meassurment
Valve's Source : HL2 Mapping
1 unit = 1 inch so 1 meter = 39.3700787 inch ~ 39 units http://www.google.nl/search?hl=en&rls=GGGL%2CGGGL%3A2006-35%2CGGGL%3Anl&q=1 +meter+to+inch&btnG=Zoeken&meta=lr%3Dlang_en%7Clang_nl... [more]
3 1501 May 15, 2007 03:00 pm
by bartje321
CS Enemies
Valve's Source : HL2 Mapping
nope, but if you realy want enemy's in multyplayer maps look at this mod: http://www.hl2cp.com/4.php you can then make normal single palyer map, with enemy's and use them als multyplayer maps... [more]
7 1118 Apr 12, 2007 11:45 am
by bartje321
CS Enemies
Valve's Source : HL2 Mapping
it isn't posible, npc ai doesn't work in multyplayer... [more]
7 1118 Apr 12, 2007 10:36 am
by bartje321
MAx limits and other basics ?
Valve's Source : HL2 Mapping
afaik you should stay in the grid, so, the max brush size is as large as the grid itself, but im not shure about that... [more]
6 1081 Apr 8, 2007 05:53 pm
by bartje321
Ladder not working
Valve's Source : HL2 Mapping
i cant see a line between the two "ladder blocks" (not shure how they are called), if you have 2 seperate ladder bloks, remove one of them, and drag the helper of the other blok up to where the otherone was... [more]
11 1179 Apr 1, 2007 02:23 am
by bartje321
Ladder not working
Valve's Source : HL2 Mapping
try this: http://developer.valvesoftware.com/wiki/Working_Ladders... [more]
11 1179 Mar 31, 2007 12:04 pm
by bartje321
Stairs and Doors
Valve's Source : HL2 Mapping
4) make sure you dont have any holes (leaks) in your map, or the water doens't show up... [more]
10 1155 Mar 14, 2007 01:58 pm
by bartje321
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