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Latest Posts by Andy06r
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Is there an easy way to group brushes permenanty?
Call of Duty 2 : CoD2 MP Mapping
The button to the left of the hollow tool is the merger tool. If the brushes are of the exact dimensions and share a common side, you can merge them into 1 brush. I'm not aware of this causing bugs and it hasn't caused any in my map.... [more]
4 997 Mar 21, 2007 05:20 am
by Andy06r
Scripting max game brightness
Call of Duty 2 : CoD2 Scripting
Thanks a lot, do you know if this is map specific or can it be made server specific?... [more]
8 1705 Mar 16, 2007 09:26 pm
by Andy06r
Scripting max game brightness
Call of Duty 2 : CoD2 Scripting
Well its a map for a tactical realism server, so I would that the players would respect it (it is SUPPOSED to be a night map...if I wanted a day map I would have made one). I just want a script that politely asks people to turn their settings down if set... [more]
8 1705 Mar 14, 2007 05:04 am
by Andy06r
.GSC problems
Call of Duty 2 : CoD2 Scripting
The two } } at the end appear to be the culprit. You only need 1.... [more]
12 1548 Mar 14, 2007 12:05 am
by Andy06r
Scripting max game brightness
Call of Duty 2 : CoD2 Scripting
Or if this isn't possible could you have a script that looks at a player's brightness and say something like brightness_check(); if [player.brightness] > ### print "This map is meant to be played below brightness ###, will [player(s) names] please re... [more]
8 1705 Mar 13, 2007 11:38 pm
by Andy06r
Scripting max game brightness
Call of Duty 2 : CoD2 Scripting
Can you code in the maximum brightness a map can be? I have a night mp map where the darkness is a element of the strategy in the map. My club tested it out and it was noted that by increasing brightness under options, the map became bright as day and... [more]
8 1705 Mar 13, 2007 10:55 pm
by Andy06r
Triggered FX
Call of Duty 2 : CoD2 Scripting
Thanks!... [more]
3 821 Mar 12, 2007 08:23 pm
by Andy06r
is duplicate plane a big deal?
Call of Duty 2 : CoD2 MP Mapping
But there aren't two brushes occupying the same place because I did the "find brush delete" and it just leaves empty space. Its the window sills i hollowed and they copy pasted to save time. Surely if its a false positive dup plane it doesnt matter?... [more]
6 1099 Mar 12, 2007 08:21 pm
by Andy06r
Triggered FX
Call of Duty 2 : CoD2 Scripting
Two questions 1) In my mp map I want to put in triggers for trip flares. I've already created an fx I'd like to use for it, I was just wondering if it was possible/what do I need to do to make a trigger so what when someone enters the trigger it sets ... [more]
3 821 Mar 12, 2007 07:06 pm
by Andy06r
is duplicate plane a big deal?
Call of Duty 2 : CoD2 MP Mapping
I didn't realize that copy/paste, undo/redo, and the hollow tools made errors. I have around 100 duplicate planes that are mostly copy/paste houses and hollowed window sills. I don't notice any adverse effects from the errors and the game works fine. ... [more]
6 1099 Mar 12, 2007 04:33 am
by Andy06r
See-through thin brushes and trees
Call of Duty 2 : CoD2 MP Mapping
What are some good, easy websites I can use for hosting? It wasn't disrupting my testing I just wanted to get it controlled before I added lots of stuff. Thanks. And I did try search, the closest thing I saw was a thread about alpha transparency but ... [more]
4 817 Mar 8, 2007 02:09 am
by Andy06r
See-through thin brushes and trees
Call of Duty 2 : CoD2 MP Mapping
In the map I am making, the two trees I added in are see through at a distance (you can unmistakably see the texture behind it) and I have a trim for my roofing that is very thing so I could apply a texture to it. These brushes are also see through at a ... [more]
4 817 Mar 7, 2007 10:01 pm
by Andy06r
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