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Is there an easy way to group brushes permenanty? Call of Duty 2 : CoD2 MP Mapping The button to the left of the hollow tool is the merger tool. If the brushes are of the exact dimensions and share a common side, you can merge them into 1 brush. I'm not aware of this causing bugs and it hasn't caused any in my map.... [more] |
4 | 997 | Mar 21, 2007 05:20 am by Andy06r ![]() |
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Scripting max game brightness Call of Duty 2 : CoD2 Scripting Thanks a lot, do you know if this is map specific or can it be made server specific?... [more] |
8 | 1705 | Mar 16, 2007 09:26 pm by Andy06r ![]() |
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Scripting max game brightness Call of Duty 2 : CoD2 Scripting Well its a map for a tactical realism server, so I would that the players would respect it (it is SUPPOSED to be a night map...if I wanted a day map I would have made one). I just want a script that politely asks people to turn their settings down if set... [more] |
8 | 1705 | Mar 14, 2007 05:04 am by Andy06r ![]() |
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.GSC problems Call of Duty 2 : CoD2 Scripting The two } } at the end appear to be the culprit. You only need 1.... [more] |
12 | 1548 | Mar 14, 2007 12:05 am by Andy06r ![]() |
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Scripting max game brightness Call of Duty 2 : CoD2 Scripting Or if this isn't possible could you have a script that looks at a player's brightness and say something like brightness_check(); if [player.brightness] > ### print "This map is meant to be played below brightness ###, will [player(s) names] please re... [more] |
8 | 1705 | Mar 13, 2007 11:38 pm by Andy06r ![]() |
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Scripting max game brightness Call of Duty 2 : CoD2 Scripting Can you code in the maximum brightness a map can be? I have a night mp map where the darkness is a element of the strategy in the map. My club tested it out and it was noted that by increasing brightness under options, the map became bright as day and... [more] |
8 | 1705 | Mar 13, 2007 10:55 pm by Andy06r ![]() |
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Triggered FX Call of Duty 2 : CoD2 Scripting Thanks!... [more] |
3 | 821 | Mar 12, 2007 08:23 pm by Andy06r ![]() |
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is duplicate plane a big deal? Call of Duty 2 : CoD2 MP Mapping But there aren't two brushes occupying the same place because I did the "find brush delete" and it just leaves empty space. Its the window sills i hollowed and they copy pasted to save time. Surely if its a false positive dup plane it doesnt matter?... [more] |
6 | 1099 | Mar 12, 2007 08:21 pm by Andy06r ![]() |
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Triggered FX Call of Duty 2 : CoD2 Scripting Two questions 1) In my mp map I want to put in triggers for trip flares. I've already created an fx I'd like to use for it, I was just wondering if it was possible/what do I need to do to make a trigger so what when someone enters the trigger it sets ... [more] |
3 | 821 | Mar 12, 2007 07:06 pm by Andy06r ![]() |
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is duplicate plane a big deal? Call of Duty 2 : CoD2 MP Mapping I didn't realize that copy/paste, undo/redo, and the hollow tools made errors. I have around 100 duplicate planes that are mostly copy/paste houses and hollowed window sills. I don't notice any adverse effects from the errors and the game works fine. ... [more] |
6 | 1099 | Mar 12, 2007 04:33 am by Andy06r ![]() |
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See-through thin brushes and trees Call of Duty 2 : CoD2 MP Mapping What are some good, easy websites I can use for hosting? It wasn't disrupting my testing I just wanted to get it controlled before I added lots of stuff. Thanks. And I did try search, the closest thing I saw was a thread about alpha transparency but ... [more] |
4 | 817 | Mar 8, 2007 02:09 am by Andy06r ![]() |
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See-through thin brushes and trees Call of Duty 2 : CoD2 MP Mapping In the map I am making, the two trees I added in are see through at a distance (you can unmistakably see the texture behind it) and I have a trim for my roofing that is very thing so I could apply a texture to it. These brushes are also see through at a ... [more] |
4 | 817 | Mar 7, 2007 10:01 pm by Andy06r ![]() |
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