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Topic | Replies | Views | Last Post | |
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Is it possible to set a Q3 ui cvar from a script in a CODUO mp_ui? Call of Duty : CoDUO Mapping So far I have tried several different things but they have not worked. I am working the cl_currentServerAddress and the serverStatusAddress angles. I have tried execing them, simply setting a var or cvar and I have tried setting then on the fly by exe... [more] |
2 | 1022 | Jan 7, 2009 11:30 pm by Goshawk ![]() |
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Is it possible to set a Q3 ui cvar from a script in a CODUO mp_ui? Call of Duty : CoDUO Mapping Does anyone know if its possible to set a Q3 ui cvar from a script in a CODUO mp_ui? If so what is the proper syntax? I would like to be able to set the serverStatusAddress from the main gui screen of CODUO via a mouse enter. The action lauches the... [more] |
2 | 1022 | Jan 7, 2009 10:47 pm by Goshawk ![]() |
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scripting stuff Call of Duty : CoDUO Mapping Its a good idea to create a hurt trigger at the bottom of your map that is just a little smaller than your x,y dimensions of your skybox. This is a good way of murdering those pesky glitchers.... [more] |
9 | 1999 | Apr 6, 2008 01:20 pm by Goshawk ![]() |
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What is the correct number of mipmaps required for CODUO? Call of Duty : CoD+UO General Can someone tell me how many mipmaps are required for textures and skins in CODUO? Are they the same for vehicle skins, player skins, weapon skin and textures? I have made player and weapon skins that work but my tank skins and a sand texture I made... [more] |
2 | 2524 | Apr 5, 2008 05:10 pm by Goshawk ![]() |
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scripting stuff Call of Duty : CoDUO Mapping For the searchlight and the rotating objects you should look at the manname.gsc for the maps that you have already seen those things happen in. Most of the scripting will be right there for you to pluck out and slap into your gsc. I would imagine you ... [more] |
9 | 1999 | Mar 27, 2008 09:30 pm by Goshawk ![]() |
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Tank limiting feature from 1.51 to a 1.41 server? Call of Duty : CoD+UO General This mod causes some script errors just so ya know... for the most part it functions normally and there are few issues that have cropped up so far. edited on Mar. 27, 2008 03:55 pm by Goshawk... [more] |
3 | 942 | Mar 27, 2008 07:53 pm by Goshawk ![]() |
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My tanks are naked with mipmaps!!!!! Call of Duty : CoD+UO General Hi, by naked I mean that the skins don't show up! Just grey n' black. Does anyone know the correct number of mipmaps needed for making vehicle skins? I have successfully created weapon skins in the past but I am getting errors with my new tank skins. ... [more] |
1 | 786 | Mar 27, 2008 07:44 pm by Goshawk ![]() |
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COD Game Server is crashed by person - How to STOP this Call of Duty : CoD+UO General P.S I already edited out the ones I know were banned only for TKing or being a dickhead so I don't think there are any innocents caught up in there. ... [more] |
3 | 1381 | Mar 19, 2008 07:37 am by Goshawk ![]() |
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COD Game Server is crashed by person - How to STOP this Call of Duty : CoD+UO General I would start off by adding these people to your ban list. At least half of them have tried to crash our server in the last year. Since we started sharing ban lists with some of our admin friends the crashings have more or less stopped. I think a lot o... [more] |
3 | 1381 | Mar 19, 2008 07:34 am by Goshawk ![]() |
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Tank limiting feature from 1.51 to a 1.41 server? Call of Duty : CoD+UO General Nevermind, I found a mod that will do the trick. If anyone else is looking for this go to iwnation.com and search for tank_limit_v0.2.zip.... [more] |
3 | 942 | Mar 19, 2008 07:25 am by Goshawk ![]() |
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Spawn points Call of Duty : CoD+UO General If its just for one map then maybe you could try and write a little conditional statement that checks the map name and if its the map you want to change then have the gametype.gsc call a unique set of spawn points. You would have to figure out the proper... [more] |
15 | 1406 | Mar 19, 2008 06:27 am by Goshawk ![]() |
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Spawn points Call of Duty : CoD+UO General You could change the spawn points that the gametype uses. Once I tried Reinforced SD on Foy with parachutes and deathmatch spawnpoins and modded for a low respawn time. Seemed to work fine. Some maps have terrible spawns. Ponyri is a prime example. ... [more] |
15 | 1406 | Mar 19, 2008 06:22 am by Goshawk ![]() |
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help with a mod and forced downloading Call of Duty : CoD+UO General I think that all you would have to do is disable the non rifle weapons in your servers config file. Each weapon has its own variable to control its availability. The result for people that don't have the mod will be that their weapon selection is lim... [more] |
2 | 715 | Mar 19, 2008 06:13 am by Goshawk ![]() |
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Tank limiting feature from 1.51 to a 1.41 server? Call of Duty : CoD+UO General Hey All, Does anyone know how to bring the tank limiting feature from 1.51 to a 1.41 server? I know that its been done at least once before so it is possible. I have never patched to 1.51 because I joined a 1.41 clan not long after I started playin... [more] |
3 | 942 | Mar 19, 2008 06:04 am by Goshawk ![]() |
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A HQ GAMTYPE PHP TOOL Call of Duty : CoDUO Mapping I can't sleep so I am throwing up this post this early sunday morning. If anyone ever feels like adding new radios to stock maps or even to their own maps via script then you may have a use for this php script I wrote last week for "fun and mental exer... [more] |
1 | 872 | Feb 10, 2008 08:32 am by Goshawk ![]() |
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VIS compile times Call of Duty : CoDUO Mapping Yeah, everything that is not basic structure is detail in my map with portals placed as if the details were not there. Door frames and such. With some free-standing structures that are small I made into details entirely. You should probably run vis... [more] |
6 | 883 | Nov 20, 2007 10:39 pm by Goshawk ![]() |
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VIS compile times Call of Duty : CoDUO Mapping I have a question for everyone and anyone who has made a map before. On a large map that is the size of a base assault map how long does it take your vis to compile. My VIS is taking a very long time when I attempt it. I am concerned that there may b... [more] |
6 | 883 | Nov 20, 2007 10:12 pm by Goshawk ![]() |
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FORCE316 | {[SACK]}(DEAD TANKS MOD) Call of Duty : CoD+UO General Hello Everyone, I have made a custom mod for my friends at {[SACK]}. I am not sure how long it will be running but if you want t come check it out for the novelty value then come on down. {[SACK]}(DEAD TANKS MOD) Allied and Axis armored divisi... [more] |
1 | 902 | Nov 1, 2007 12:07 pm by Goshawk ![]() |
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adsoverlayreticle Call of Duty : CoDUO Mapping Thats a great idea. Unfortunately I cannot connect because I am a 1.41 guy and I was bounced at the door. grrrr I haden't thought about doing something like that before. I wonder if it would be technicaly posible in cod to create a thermal scope. Y... [more] |
11 | 885 | Oct 20, 2007 01:52 am by Goshawk ![]() |
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adsoverlayreticle Call of Duty : CoDUO Mapping I think I was mistaken. Its 640*480. its been a little while since I took a look at that. ... [more] |
11 | 885 | Oct 19, 2007 11:32 am by Goshawk ![]() |
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adsoverlayreticle Call of Duty : CoDUO Mapping I believe that is the right size listed above but also - the size and shape of how the reticle is displayed in the game is determined in the weapons configs. If you are making your reticle into a dds then you will have to adjust the dimensions for a 4/3 ... [more] |
11 | 885 | Oct 19, 2007 10:18 am by Goshawk ![]() |
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