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Latest Posts by Rabid_Beta
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Bullets through fence brush?
Valve's Source : HL2 Mapping
It probably makes a difference. No bother. I'll look around. Thanks regardless.... [more]
7 2338 Mar 5, 2007 04:13 pm
by Rabid_Beta
Why does my map run like crap?
Valve's Source : HL2 Mapping
I'll try and make this brief. I've been mapping here and there since Quake 2 and Radiant. I've recently got into SDK. I am aware of rules to follow such as leaks, z-fighting...etc. And I think I make a pretty clean map...but this new map I'm making runs l... [more]
2 923 Mar 1, 2007 03:27 pm
by Rabid_Beta
Bullets through fence brush?
Valve's Source : HL2 Mapping
Excellent. So, to re-cap: I have three total patches? You're starting out with your patch that has the fence texture, then you use a missle patch, then a clip patch--and have them all occupy the same space. Is that correct? And what about the fence ... [more]
7 2338 Mar 1, 2007 02:58 pm
by Rabid_Beta
Bullets through fence brush?
Valve's Source : HL2 Mapping
Hello all. I'm new here. What's up. So, I've created a brush to represent a chainlink fence. I've texured it all nodraw, then textured the front and back faces the alpha fence texture. It looks great, but there are two important things. One, I don'... [more]
7 2338 Feb 28, 2007 07:16 pm
by Rabid_Beta
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