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Topic | Replies | Views | Last Post | |
BSP Compiling Error? Call of Duty 4 : CoD4 SP Mapping Have you tried updating to the latest version of the modtools? http://callofduty.filefront.com/file/CoD4_Modern_Warfare_v15_Mod_Tools_Patc h;86291... [more] |
2 | 2202 | Nov 28, 2012 10:37 pm by pinedsman |
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Single Player Mini Map Call of Duty 4 : CoD4 SP Mapping The tutorials you followed were correct. Getting a minimap in SP is pretty much the same as in MP. Are you just having trouble with the .iwd files? If so, it may be because you have an updated Cod4 (which does not support external .iwd files). I wou... [more] |
6 | 2726 | Nov 17, 2010 06:01 pm by pinedsman |
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Will Infinity Ward Close After the Release of Second DLC? MODSonline : General This list seems pretty up to date: http://www.cynicalsmirk.com/who_remains_at_infinity_ward.html... [more] |
12 | 1199 | Apr 29, 2010 10:52 pm by pinedsman |
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Two More Developers Depart Infinity Ward MODSonline : General IdTech 5 is still in development. It's being used for Rage and Doom 4. Just because it is being licensed and there are demos out there, doesn't mean it's done - it just means it's good enough to be shown. More on topic, a total of 18 devs have left I... [more] |
47 | 1527 | Apr 24, 2010 11:39 pm by pinedsman |
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Moving vehicles with collmaps Call of Duty 4 : CoD4 SP Mapping Don't forget to precache the model first... [more] |
15 | 1830 | Mar 6, 2010 01:44 pm by pinedsman |
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CoD4 SP Script Entities extracted (.MAP) Call of Duty 4 : CoD4 SP Mapping Niiiiiiiice... [more] |
53 | 1923 | Feb 16, 2010 11:18 pm by pinedsman |
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Is mapping for cod4 dead? Call of Duty 4 : CoD4 MP Mapping I'm taking a break right now, but I have plans to make another SP map for Cod4 if they decide not to release modtools for MW2.... [more] |
13 | 2845 | Dec 4, 2009 02:01 am by pinedsman |
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SW Galactic Warfare mod trailer Call of Duty 4 : CoD4 Offsite Links Looking good! When is it coming out?... [more] |
19 | 4102 | Nov 27, 2009 08:32 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting you need to update your zone file.... [more] |
16 | 2360 | Oct 6, 2009 07:57 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting put: begin_knife(); after: knife_setup();... [more] |
16 | 2360 | Oct 4, 2009 10:09 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting do you have a node_scripted with a key/value of "targetname" : "knife_node" ? ... [more] |
16 | 2360 | Oct 4, 2009 02:01 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting Did it have the spawner box checked?... [more] |
16 | 2360 | Oct 4, 2009 03:40 am by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting It means you don't have an spawner with a key/value "targetname" : "knifer" did you set up your map properly?... [more] |
16 | 2360 | Oct 3, 2009 07:54 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting Also these lines #include common_scriptsutility; #include maps_utility; #include maps_anim; #include maps_stealth_logic; Should be: #include common_scripts\utility; #include maps\_utility; #include maps\_anim; #include maps\_stealth_logic; ... [more] |
16 | 2360 | Oct 3, 2009 01:23 pm by pinedsman |
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knife tutorial help Call of Duty 4 : CoD4 Scripting Hmm, that's supposed to be flag_set( "knife_sequence_done" ); not: level.flag_set( "knife_sequence_done" ); must have been a typo while I was making the tutorial. Could a moderator correct this in the tutorial as well? Thanks. Sorry about tha... [more] |
16 | 2360 | Oct 3, 2009 12:48 pm by pinedsman |
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Where are all these sounds? Call of Duty 4 : CoD4 Scripting I meant a way to access them that does not involve decompiling, as i would assume that's illegal and/or frowned upon.... [more] |
8 | 1920 | Sep 14, 2009 10:08 pm by pinedsman |
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Where are all these sounds? Call of Duty 4 : CoD4 Scripting If the sound files are compiled into the fastfiles, does that mean there's no way to access them? They are definitely not in the .iwd files, because I've looked there. Also, if the sounds are compiled into the fastfiles, is there a way for modders to co... [more] |
8 | 1920 | Sep 14, 2009 06:34 pm by pinedsman |
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Where are all these sounds? Call of Duty 4 : CoD4 Scripting Does anyone know why there are a bunch of soundaliases defined in common.csv that point to sounds that are missing? It's really bugging me because I want to use all these sounds from the game. Some examples are: Code: killhouse_buzzer,,cobra/weap_he... [more] |
8 | 1920 | Sep 14, 2009 01:57 am by pinedsman |
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Stabilize blackhawk for fastrope? Call of Duty 4 : CoD4 Scripting Yeah, lots of helicopter sequences! I'm still working on a proof-of-concept right now, which is why trying to learn all the helicopter functionality. ... [more] |
6 | 1499 | Sep 13, 2009 08:41 pm by pinedsman |
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Stabilize blackhawk for fastrope? Call of Duty 4 : CoD4 Scripting Oh wow, that's awesome! It even auto-adjusts the height! Thanks!... [more] |
6 | 1499 | Sep 13, 2009 07:22 pm by pinedsman |
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Stabilize blackhawk for fastrope? Call of Duty 4 : CoD4 Scripting Hey folks, So I have a blackhawk flying around my map (with the player in it), and I have it fly somewhere and then I tell it to unload all the passengers using heli notify("unload") . Everything works fine except that I can't get the damn heli to... [more] |
6 | 1499 | Sep 13, 2009 03:13 pm by pinedsman |
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help with ai Call of Duty 4 : CoD4 SP Mapping you can try to set ignoreMe=True on that AI. I think in general, friendly AI tries to not get in your way, so you have to tell them to ignore that directive.... [more] |
4 | 1388 | Sep 12, 2009 02:07 pm by pinedsman |
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Advanced color groups Call of Duty 4 : CoD4 SP Mapping You could disable_ai_color() while you don't want him to move, then enable_ai_color() when you do.... [more] |
6 | 1243 | Sep 11, 2009 05:28 pm by pinedsman |
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Blackhawk passenger idle anims? Call of Duty 4 : CoD4 Scripting Ooops, nevermind... I got it! ... [more] |
4 | 2475 | Sep 11, 2009 01:09 am by pinedsman |
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Blackhawk passenger idle anims? Call of Duty 4 : CoD4 Scripting I am trying to add a helicopter sequence to my map and I already have a helicopter which I can move around the map... the problem I have is that the dudes in the helicopter aren't playing their idle animation (they just sit there all stiff-like). Does ... [more] |
4 | 2475 | Sep 11, 2009 12:47 am by pinedsman |
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