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Latest Posts by [-X-]FriedCoD
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Spawn locations in different parts of the map
Call of Duty: World at War : CoDWW MP Mapping
Quote:ohh!! better, youd have to make it so the players except for player1 spawn like in a closet that costs 100 to open... the minimum i think and so there wouldnt be any spawning to the non-players windows unless they buy the mandatory to move door ... [more]
6 1586 Jan 31, 2009 06:51 am
by [-X-]FriedCoD
sounds dont work, after that tut
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
no help?? ive tried the tutorial quite a few times.. ... [more]
2 1101 Jan 31, 2009 06:41 am
by [-X-]FriedCoD
Katana (samurai sword) how easy to add?
Call of Duty: World at War : CoDWW Scripting
how easy could it be to add the Katana sword to be used by the player?? my idea of it would be : in pistol slot , fast, takes rarely 2 stabs & commonly 1 (real fast attack) range of bayonet , longer just a bit? ? if possible to implement: a "... [more]
3 1290 Jan 31, 2009 06:36 am
by [-X-]FriedCoD
All sounds working in zombies except for the 30cal...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
???? hmm,, okay so awhile ago there was some post that gave a partial fix for the sounds, and it only added sounds for some guns shotgun , 30cal , garand, some nade sounds, ..maybe more? , so i havent gotten the newer, correct tutorial to work for... [more]
6 1813 Jan 26, 2009 09:18 pm
by [-X-]FriedCoD
zombies just refuse to move...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
one thing i found with doors is i make sure i place a node in the doorway , at first i didnt thought it mattered.... but it does i hope for you its something easy like that one thing i notice is zombies refuse to use traverse things before breakin... [more]
6 2461 Jan 25, 2009 11:01 pm
by [-X-]FriedCoD
ideas for a micro map
Call of Duty: World at War : CoDWW MP Mapping
ive always reffered to it as a "rats" map like every1 is rats ive always wanted to make one but never have a great idea how to set up the place i started making one for cod4 but gave up when i started dispising cod4, cause i think modern guns are ju... [more]
12 923 Jan 24, 2009 02:45 am
by [-X-]FriedCoD
sounds dont work, after that tut
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
okay, i cant get the sounds to work .... i had the little pack before, where some guns and nades made sound but that was it, i used the tutorial, and now i have no sound at all i followed this tutorial http://www.modsonline.com/Tutorials-read-561.htm... [more]
2 1101 Jan 23, 2009 09:40 pm
by [-X-]FriedCoD
zombies just refuse to move...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
i got it fixed now! it was 2 nodes on top of each other, exact same place i mustve been placing some nodes with pathnodes filtered off lol and they come from where i wanted... mustve been the overlap, although the overlap was WAAy on the other sid... [more]
6 2461 Jan 23, 2009 09:15 pm
by [-X-]FriedCoD
zombies just refuse to move...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
okay... so i have zombie spawns, and they have pathnodes 128 units apart all over map, and the paths are all nice. they work for one side of the map just fine, but they refuse to work on the side i REALLY REALLY REALLY want them to i even made the n... [more]
6 2461 Jan 23, 2009 06:06 pm
by [-X-]FriedCoD
Hint String only shows Reference name
Call of Duty: World at War : CoDWW MP Mapping
wow! this is just GREAT! thanks a million Sgt. Rampage! WOOT!... [more]
8 1067 Dec 25, 2008 10:13 am
by [-X-]FriedCoD
Hint String only shows Reference name
Call of Duty: World at War : CoDWW MP Mapping
WHOA! OO KAAY! this is what ive been wanting! ... so! can i place any weapon in the game as buyable? well... at least the mp guns? (katana would be LEET) how exactly do you do this? just those 2 lines in those 2 files? and use the value ... [more]
8 1067 Dec 25, 2008 09:21 am
by [-X-]FriedCoD
Bipod and Zombie maps..
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
fyi according to the wiki, mount should be 30-34 units from the floor,and made sorta like mantle texture the problem is, i try and setup the gun, and it begins animation of flipping it open, but game crashes and asks for a script or something... [more]
25 4609 Dec 25, 2008 09:00 am
by [-X-]FriedCoD
Climbing zombies
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Quote:my mansion? Ya i got my zombies to climb....i guess ill write a tut. Ill have it done by tommarow. have you done this yet? ive done a couple searches, cant find it, would be great.... [more]
9 1910 Dec 25, 2008 05:42 am
by [-X-]FriedCoD
[WIP] Zombie - Vacant
Call of Duty: World at War : CoDWW Map + Mod Releases
awesome! you know you gotta make it into a multiplayer map too right? ... [more]
16 3488 Dec 25, 2008 05:38 am
by [-X-]FriedCoD
Bipod and Zombie maps..
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
ha i saw this, and went to see if any1 responded to my post.... and it was you no, i havent sorted it out, then again i didnt really do any sorting, some1 please help, i really wanted alotta deployable areas in my map ... [more]
25 4609 Dec 25, 2008 05:35 am
by [-X-]FriedCoD
Zombies attack upper level no matter what
Call of Duty: World at War : CoDWW MP Mapping
try naming it something else other than zombie_spawner_init_new1 i named mine zombie_door1 , zombie_door2 and so on im not sure if it will help but worth a try, i dont get a problem like you. maybe the game sees zombie_spawner_init and doesnt care ... [more]
3 1093 Dec 6, 2008 01:46 am
by [-X-]FriedCoD
Spawn locations in different parts of the map
Call of Duty: World at War : CoDWW MP Mapping
although it would restrict your creativity maybe make it so the enterances are all the same distance from the zombie spawns..... how youd do that i have no clue would have to be symetrical maybe ohh!! better, youd have to make it so the playe... [more]
6 1586 Dec 5, 2008 11:29 pm
by [-X-]FriedCoD
script for gun mount (SP/zomb)
Call of Duty: World at War : CoDWW MP Mapping
-zombies map- okay, i see that you place the "mount" tool texture 30-34 units above the ground.. so i got them in, i try to mount, it begins the animation guy flips down bipod and lowers gun... then BAM! black screen then crash and it says that i n... [more]
2 1451 Dec 5, 2008 11:15 pm
by [-X-]FriedCoD
Zombies - Last Christmas - including source
Call of Duty: World at War : CoDWW Map + Mod Releases
Great to see this released!! wooo!! and extra special thanks for releasing the source! i think we should all release our sources, to keep it all restricted just makes no sense... it does make sense we not ALL since its just extra bandwidth BUT if you... [more]
22 3062 Dec 4, 2008 10:44 pm
by [-X-]FriedCoD
[Tutorial] Zombies Game Mode - EASY -
Call of Duty: World at War : CoDWW MP Mapping
WOO!! thanks ALOT!! it works! thanks a million Papik! .... no sound though now.... but at least i finally am able to load in game after trying to do so for a few days edited on Dec. 4, 2008 03:06 pm by [-X-]FriedCoD... [more]
104 3950 Dec 4, 2008 08:05 pm
by [-X-]FriedCoD
[Tutorial] Zombies Game Mode - EASY -
Call of Duty: World at War : CoDWW MP Mapping
okay... i dled and followed your tutorial to get the test map to work and i got the setvisibletoall problem, so i commented out the line the other guy said to. and now i get: Error: ******** Server script compile error ******* Error: unknown funct... [more]
104 3950 Dec 4, 2008 07:35 pm
by [-X-]FriedCoD
how to package a coop zombie map????
Call of Duty: World at War : CoDWW MP Mapping
how do you package a coop zombie map so i can play LAN coop?? theres no information about this anywhere ?? please help some1, i have it compiled and works fine for me but im unsure of how to package it for download or to give it to ppl so it can con... [more]
5 2005 Dec 4, 2008 06:39 pm
by [-X-]FriedCoD
make everything seperate
Call of Duty: World at War : CoDWW MP Mapping
as keyboard shortcut alt+ pgdwn enters prefab alt+ pgup exits prefab ..... maybe im backwards, but it wont let you enter when in or exit when out, so it wont hurt if i DO have it backwards ... [more]
5 1464 Dec 4, 2008 06:36 pm
by [-X-]FriedCoD
Inner/Outer Radius Size
Call of Duty: World at War : CoDWW MP Mapping
any1 know the purpose of that ?? it just makes me mad having to always change both so much xD i suppose i could just make it 1 to 10000000 :D... [more]
6 1104 Dec 2, 2008 08:47 pm
by [-X-]FriedCoD
ReQ: all directions tiling walls
Call of Duty: World at War : CoDWW MP Mapping
just to throw it out to any1 wanting to mod but doesnt know what to do i notice there is a terrible lack of all directional tileable interior walls... there is concrete blocks, plaster, wood all tileable BUT the nice walls any respectable german ... [more]
4 1546 Dec 1, 2008 08:06 pm
by [-X-]FriedCoD
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