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Topic | Replies | Views | Last Post | |
Spawn locations in different parts of the map Call of Duty: World at War : CoDWW MP Mapping Quote:ohh!! better, youd have to make it so the players except for player1 spawn like in a closet that costs 100 to open... the minimum i think and so there wouldnt be any spawning to the non-players windows unless they buy the mandatory to move door ... [more] |
6 | 1586 | Jan 31, 2009 06:51 am by [-X-]FriedCoD |
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sounds dont work, after that tut Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping no help?? ive tried the tutorial quite a few times.. ... [more] |
2 | 1101 | Jan 31, 2009 06:41 am by [-X-]FriedCoD |
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Katana (samurai sword) how easy to add? Call of Duty: World at War : CoDWW Scripting how easy could it be to add the Katana sword to be used by the player?? my idea of it would be : in pistol slot , fast, takes rarely 2 stabs & commonly 1 (real fast attack) range of bayonet , longer just a bit? ? if possible to implement: a "... [more] |
3 | 1290 | Jan 31, 2009 06:36 am by [-X-]FriedCoD |
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All sounds working in zombies except for the 30cal... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ???? hmm,, okay so awhile ago there was some post that gave a partial fix for the sounds, and it only added sounds for some guns shotgun , 30cal , garand, some nade sounds, ..maybe more? , so i havent gotten the newer, correct tutorial to work for... [more] |
6 | 1813 | Jan 26, 2009 09:18 pm by [-X-]FriedCoD |
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zombies just refuse to move... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping one thing i found with doors is i make sure i place a node in the doorway , at first i didnt thought it mattered.... but it does i hope for you its something easy like that one thing i notice is zombies refuse to use traverse things before breakin... [more] |
6 | 2461 | Jan 25, 2009 11:01 pm by [-X-]FriedCoD |
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ideas for a micro map Call of Duty: World at War : CoDWW MP Mapping ive always reffered to it as a "rats" map like every1 is rats ive always wanted to make one but never have a great idea how to set up the place i started making one for cod4 but gave up when i started dispising cod4, cause i think modern guns are ju... [more] |
12 | 923 | Jan 24, 2009 02:45 am by [-X-]FriedCoD |
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sounds dont work, after that tut Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping okay, i cant get the sounds to work .... i had the little pack before, where some guns and nades made sound but that was it, i used the tutorial, and now i have no sound at all i followed this tutorial http://www.modsonline.com/Tutorials-read-561.htm... [more] |
2 | 1101 | Jan 23, 2009 09:40 pm by [-X-]FriedCoD |
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zombies just refuse to move... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i got it fixed now! it was 2 nodes on top of each other, exact same place i mustve been placing some nodes with pathnodes filtered off lol and they come from where i wanted... mustve been the overlap, although the overlap was WAAy on the other sid... [more] |
6 | 2461 | Jan 23, 2009 09:15 pm by [-X-]FriedCoD |
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zombies just refuse to move... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping okay... so i have zombie spawns, and they have pathnodes 128 units apart all over map, and the paths are all nice. they work for one side of the map just fine, but they refuse to work on the side i REALLY REALLY REALLY want them to i even made the n... [more] |
6 | 2461 | Jan 23, 2009 06:06 pm by [-X-]FriedCoD |
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Hint String only shows Reference name Call of Duty: World at War : CoDWW MP Mapping wow! this is just GREAT! thanks a million Sgt. Rampage! WOOT!... [more] |
8 | 1067 | Dec 25, 2008 10:13 am by [-X-]FriedCoD |
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Hint String only shows Reference name Call of Duty: World at War : CoDWW MP Mapping WHOA! OO KAAY! this is what ive been wanting! ... so! can i place any weapon in the game as buyable? well... at least the mp guns? (katana would be LEET) how exactly do you do this? just those 2 lines in those 2 files? and use the value ... [more] |
8 | 1067 | Dec 25, 2008 09:21 am by [-X-]FriedCoD |
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Bipod and Zombie maps.. Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping fyi according to the wiki, mount should be 30-34 units from the floor,and made sorta like mantle texture the problem is, i try and setup the gun, and it begins animation of flipping it open, but game crashes and asks for a script or something... [more] |
25 | 4609 | Dec 25, 2008 09:00 am by [-X-]FriedCoD |
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Climbing zombies Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Quote:my mansion? Ya i got my zombies to climb....i guess ill write a tut. Ill have it done by tommarow. have you done this yet? ive done a couple searches, cant find it, would be great.... [more] |
9 | 1910 | Dec 25, 2008 05:42 am by [-X-]FriedCoD |
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[WIP] Zombie - Vacant Call of Duty: World at War : CoDWW Map + Mod Releases awesome! you know you gotta make it into a multiplayer map too right? ... [more] |
16 | 3488 | Dec 25, 2008 05:38 am by [-X-]FriedCoD |
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Bipod and Zombie maps.. Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ha i saw this, and went to see if any1 responded to my post.... and it was you no, i havent sorted it out, then again i didnt really do any sorting, some1 please help, i really wanted alotta deployable areas in my map ... [more] |
25 | 4609 | Dec 25, 2008 05:35 am by [-X-]FriedCoD |
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Zombies attack upper level no matter what Call of Duty: World at War : CoDWW MP Mapping try naming it something else other than zombie_spawner_init_new1 i named mine zombie_door1 , zombie_door2 and so on im not sure if it will help but worth a try, i dont get a problem like you. maybe the game sees zombie_spawner_init and doesnt care ... [more] |
3 | 1093 | Dec 6, 2008 01:46 am by [-X-]FriedCoD |
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Spawn locations in different parts of the map Call of Duty: World at War : CoDWW MP Mapping although it would restrict your creativity maybe make it so the enterances are all the same distance from the zombie spawns..... how youd do that i have no clue would have to be symetrical maybe ohh!! better, youd have to make it so the playe... [more] |
6 | 1586 | Dec 5, 2008 11:29 pm by [-X-]FriedCoD |
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script for gun mount (SP/zomb) Call of Duty: World at War : CoDWW MP Mapping -zombies map- okay, i see that you place the "mount" tool texture 30-34 units above the ground.. so i got them in, i try to mount, it begins the animation guy flips down bipod and lowers gun... then BAM! black screen then crash and it says that i n... [more] |
2 | 1451 | Dec 5, 2008 11:15 pm by [-X-]FriedCoD |
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Zombies - Last Christmas - including source Call of Duty: World at War : CoDWW Map + Mod Releases Great to see this released!! wooo!! and extra special thanks for releasing the source! i think we should all release our sources, to keep it all restricted just makes no sense... it does make sense we not ALL since its just extra bandwidth BUT if you... [more] |
22 | 3062 | Dec 4, 2008 10:44 pm by [-X-]FriedCoD |
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[Tutorial] Zombies Game Mode - EASY - Call of Duty: World at War : CoDWW MP Mapping WOO!! thanks ALOT!! it works! thanks a million Papik! .... no sound though now.... but at least i finally am able to load in game after trying to do so for a few days edited on Dec. 4, 2008 03:06 pm by [-X-]FriedCoD... [more] |
104 | 3950 | Dec 4, 2008 08:05 pm by [-X-]FriedCoD |
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[Tutorial] Zombies Game Mode - EASY - Call of Duty: World at War : CoDWW MP Mapping okay... i dled and followed your tutorial to get the test map to work and i got the setvisibletoall problem, so i commented out the line the other guy said to. and now i get: Error: ******** Server script compile error ******* Error: unknown funct... [more] |
104 | 3950 | Dec 4, 2008 07:35 pm by [-X-]FriedCoD |
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how to package a coop zombie map???? Call of Duty: World at War : CoDWW MP Mapping how do you package a coop zombie map so i can play LAN coop?? theres no information about this anywhere ?? please help some1, i have it compiled and works fine for me but im unsure of how to package it for download or to give it to ppl so it can con... [more] |
5 | 2005 | Dec 4, 2008 06:39 pm by [-X-]FriedCoD |
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make everything seperate Call of Duty: World at War : CoDWW MP Mapping as keyboard shortcut alt+ pgdwn enters prefab alt+ pgup exits prefab ..... maybe im backwards, but it wont let you enter when in or exit when out, so it wont hurt if i DO have it backwards ... [more] |
5 | 1464 | Dec 4, 2008 06:36 pm by [-X-]FriedCoD |
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Inner/Outer Radius Size Call of Duty: World at War : CoDWW MP Mapping any1 know the purpose of that ?? it just makes me mad having to always change both so much xD i suppose i could just make it 1 to 10000000 :D... [more] |
6 | 1104 | Dec 2, 2008 08:47 pm by [-X-]FriedCoD |
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ReQ: all directions tiling walls Call of Duty: World at War : CoDWW MP Mapping just to throw it out to any1 wanting to mod but doesnt know what to do i notice there is a terrible lack of all directional tileable interior walls... there is concrete blocks, plaster, wood all tileable BUT the nice walls any respectable german ... [more] |
4 | 1546 | Dec 1, 2008 08:06 pm by [-X-]FriedCoD |
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