
Members Online»
0 Active | 11 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 261 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Bullets through fence brush? Valve's Source : HL2 Mapping First, excuse me from posting in this very old topic thread but I need more information here. The pics in peri's post no longer show up, I guess he moved them, so I can't see what he is talking about. A term used in describing this method escapes me also,... [more] |
7 | 2338 | Nov 28, 2008 02:44 pm by CoveringFire ![]() |
![]() |
Building with Optimixation in Mind Valve's Source : HL2 Mapping Great, thanks for the info. I will have to revisit that again from this new perspective. The light I'm talking about is the outside env_light entity. I placed it in that upper right corner of the outside area and it points at the target_sun info_targe... [more] |
6 | 958 | Jun 8, 2007 01:49 pm by CoveringFire ![]() |
![]() |
Building with Optimixation in Mind Valve's Source : HL2 Mapping Thanks for the reply StrYdeR. I set the grid to 4 and moved it to every 4 unit square within and across a 1024 area and the best I could get after about 2 hours of messing with it was what I posted earlier. Should I maybe move the map away from the center... [more] |
6 | 958 | Jun 8, 2007 12:56 pm by CoveringFire ![]() |
![]() |
Building with Optimixation in Mind Valve's Source : HL2 Mapping This book is great foyleman. I have been doing the sample maps in the book and everything has worked out great until Chapter 10. I have followed the instructions in that chapter to the letter and the best I can get the portals in the GLView is 3 in the to... [more] |
6 | 958 | Jun 8, 2007 12:50 am by CoveringFire ![]() |
![]() |
HL2 mapping noob - setup and other help Valve's Source : HL2 Mapping I started using that key config to play back in 1993 with Doom and have been using those keys to move and look with the mouse. Of course, in early Doom you couldn't look up, but now with the Legacy port you can and it is so much better. I think the WS... [more] |
20 | 1322 | Feb 23, 2007 03:48 am by CoveringFire ![]() |
![]() |
DUDE YOUR BOOK RULEZ! Valve's Source : HL2 Mapping foyleman writes...Quote:I had thought of doing something similar. I found that writing really wore me out. I spent a little more than a year writing two books and that meant no time for fun for that whole year. However, I think I might enjoy doing a DVD s... [more] |
15 | 1423 | Feb 22, 2007 07:51 am by CoveringFire ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware