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Wings 3D. UV mapping, and animation. Can I do both with it? General Gaming Topics : General Modeling I'll have to check it out. Does it do animation?... [more] |
4 | 1123 | May 15, 2012 11:37 am by DarkCyder ![]() |
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Wings 3D. UV mapping, and animation. Can I do both with it? General Gaming Topics : General Modeling OK, I've been working with wings 3d, and find it pretty easy to use. But I have issues with UV mapping. Is there a better program to use for UV mapping? Also can it do animation? I've been working on a character head for My mod, and have reached the gla... [more] |
4 | 1123 | May 7, 2012 12:03 pm by DarkCyder ![]() |
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func_cameraview... anyone know how to get them to work? DOOM III : DOOM III Mapping Well, I used another method. Used a common 'Portal_sky" scene for both map parts. So the planets and such in the background are the same. gonna have to make a info_teleport entity to put the player inside the ship, but in the outer space part of the map, ... [more] |
2 | 735 | Dec 25, 2011 01:24 pm by DarkCyder ![]() |
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func_cameraview... anyone know how to get them to work? DOOM III : DOOM III Mapping I'm working on a map with an inside, and outside map. connected by info_playerteleport entities. The outside part is in space, with low gravity[used a func_water]. inside the ship is normal gravity. I'm trying to make windows to see whats going on outside... [more] |
2 | 735 | Dec 19, 2011 02:43 pm by DarkCyder ![]() |
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Blend textures... how do ya get them to blend? DOOM III : DOOM III Mapping ok, got that part, but how do you edit it in radiant. like choose which parts of said textured brush are the 1st texture, and which are the 2nd? ... [more] |
3 | 727 | Jul 12, 2011 04:06 am by DarkCyder ![]() |
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Blend textures... how do ya get them to blend? DOOM III : DOOM III Mapping wondering if anyone knew how to use the blend textures. I know in HL2 there's an Alpha paint option (or something like that) to blend between the 2 different textures. how is it done in D3? thanks... [more] |
3 | 727 | Jul 5, 2011 07:48 pm by DarkCyder ![]() |
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GUI scripting question DOOM III : DOOM III Mapping nevermind.. duh, 1sec=1000 lol... [more] |
2 | 508 | Jul 1, 2011 02:13 pm by DarkCyder ![]() |
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GUI scripting question DOOM III : DOOM III Mapping OK, I'm trying to figure out what the "onTime" time amount is. in other words, how long is 1 second in script time? ... [more] |
2 | 508 | Jul 1, 2011 07:22 am by DarkCyder ![]() |
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Changing the intro Text & dialog... anyone have an idea how to do it? DOOM III : DOOM III Mapping a lil vid of things so far http://www.youtube.com/watch?v=acVRFo80joc still got a ways to go. but getting there.... [more] |
5 | 667 | Jun 26, 2011 11:33 am by DarkCyder ![]() |
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Changing the intro Text & dialog... anyone have an idea how to do it? DOOM III : DOOM III Mapping Well, I kinda figured it out. couldn't find the text to change So I just changed the #str_ to the text I wanted. So it looks ok. Also changed the name. dropped the whole Doom3 from it So it's just "LUNATIC FRINGE - Grand Theft Tardis" lol working on t... [more] |
5 | 667 | Jun 26, 2011 06:31 am by DarkCyder ![]() |
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Changing the intro Text & dialog... anyone have an idea how to do it? DOOM III : DOOM III Mapping Ok, I found the GUI "intro" and it has all the text animation scripted. but it doesn't contain the actual text part. it calls to a text "#str_04052" to "#str_04061" but I have no idea where these file might be. Any help? oh the voice over is in s... [more] |
5 | 667 | Jun 23, 2011 04:57 am by DarkCyder ![]() |
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Changing the intro Text & dialog... anyone have an idea how to do it? DOOM III : DOOM III Mapping Ok, I found the voice over .ogg file. but still can't find text part. not sure if it's a gui, or a script file.... [more] |
5 | 667 | Jun 22, 2011 01:26 pm by DarkCyder ![]() |
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Changing the intro Text & dialog... anyone have an idea how to do it? DOOM III : DOOM III Mapping Wanted to change the opening text & the voice over to something else. but can't figure where it is to edit it. I've changed the introloop video, to one I made, but the text & voice over still remain. Any ideas? Thanks added a few pic from My progress ... [more] |
5 | 667 | Jun 22, 2011 07:42 am by DarkCyder ![]() |
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Lunatic Fringe - Complete Lunacy DOOM III : DOOM III Map + Mod Releases Of Course, Even got a map to use. lol it's going to be an undertaking, but a fun one. tho the map looks like it's the more modern Tardis. Mine will be more 4th Doctor looking. (My Fav.) but I'll probably put a lil of the 10th Dr too. Was thinking o... [more] |
4 | 1197 | May 31, 2011 12:00 pm by DarkCyder ![]() |
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Lunatic Fringe - Complete Lunacy DOOM III : DOOM III Map + Mod Releases Ooops, forgot the pics... [more] |
4 | 1197 | May 31, 2011 09:42 am by DarkCyder ![]() |
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Lunatic Fringe - Complete Lunacy DOOM III : DOOM III Map + Mod Releases Hey there, Me again. Well due to a laptop issue My mod I was working on, no longer exists. So I stated from Scratch, and decided to stay with D3, and not TDM for My mod.(still doing something for TDM, just not right now) The concept has evolved into a... [more] |
4 | 1197 | May 31, 2011 09:36 am by DarkCyder ![]() |
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pink lines across editor, and a pink triangle & rectangle in the Z window. DOOM III : DOOM III Mapping oh kewel thanks, that could be handy, when it's done on purpose. lol it freaked Me out when it didn't go away after reseting. ... [more] |
4 | 790 | May 26, 2011 07:20 am by DarkCyder ![]() |
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pink lines across editor, and a pink triangle & rectangle in the Z window. DOOM III : DOOM III Mapping ok, fixed it somehow by just [ctrl][shift][dragging] all over the place,,, lol ... [more] |
4 | 790 | May 26, 2011 05:52 am by DarkCyder ![]() |
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pink lines across editor, and a pink triangle & rectangle in the Z window. DOOM III : DOOM III Mapping Ok in the middle of mapping I did something while holding [ctrl]+[shift]+ dragging (I was moving the cam at the time, but must of not had the pointer on the cam window) Anyway now there are two pink lines in the map window [in XZ front + YZ side only] ... [more] |
4 | 790 | May 26, 2011 05:49 am by DarkCyder ![]() |
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Doom4... Anyone know if it will be MODable? DOOM III : DOOM III General Kewel, thanks for the info. crossing My fingers that I can use some of My D3 stuff with it. at least I hope it is still set up sorta the same. [ie. uses .tga for textures, and the same scripting] ... [more] |
3 | 711 | May 12, 2011 06:16 am by DarkCyder ![]() |
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Doom4... Anyone know if it will be MODable? DOOM III : DOOM III General and will it have a built in editor like D3? Hopefully it will. and I hope D3 maps/textures/scripts/guis will be importable/usable [to some extent at least] I figured here was the best place to ask. Thanks... [more] |
3 | 711 | May 12, 2011 04:03 am by DarkCyder ![]() |
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How do you make a map start with a fullscreen video 1st? DOOM III : DOOM III Mapping how about getting it to play in the map fullscreen? I've gotten vids to play on gui screens in map, but not fullscreen.... [more] |
2 | 656 | Apr 6, 2011 07:41 am by DarkCyder ![]() |
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How do you make a map start with a fullscreen video 1st? DOOM III : DOOM III Mapping Hey there, wanted to know if there was a way to have a video play fullscreen at the start of a map, or at the end of the map before it? ... [more] |
2 | 656 | Mar 29, 2011 01:17 pm by DarkCyder ![]() |
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Found some OldSchool text based rpgs online General Gaming Topics : General Offsite Links Leather Goddesses of Phobos was another of the good ones. It even had a scratch & sniff card with it. lol I've been goofing with the idea of a FPS version of Zork1 using Doom3/TDM for it. But I can't get the sword to glow a pale blue when enemies draw... [more] |
7 | 1097 | Feb 2, 2011 09:39 am by DarkCyder ![]() |
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Found some OldSchool text based rpgs online General Gaming Topics : General Offsite Links hey, Just wanted to share something I found. It's a bunch of browser based Infocom games I [and a few others here] grew up with. [Zork1-3, LGOP, planetfall, ext]. http://www.xs4all.nl/~pot/infocom/ enjoy ... [more] |
7 | 1097 | Feb 2, 2011 05:00 am by DarkCyder ![]() |
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