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Latest Posts by DarkCyder
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VTFEdit question...
Valve's Source : HL2 Mapping
Ok. I've been making My own textures, and I'm not sure where to put My normal map, specular, and bump map textures, in the VTFedit create VMT file pull down. Do I need both a bump, and normal texture. I've been using just normals in both the bumpmap, and ... [more]
1 3000 Oct 15, 2014 11:26 am
by DarkCyder
Doors with keycards that you can pick up. Can in be done in hammer?
Valve's Source : HL2 Mapping
Hey there! Me again. I have a map with a lot of doors that I want to be locked unless the player has the appropriate keycard, or higher in their inventory. The keycards would be different colors. Jet black, Brown, Violet, Yellow, Orange, Red, & Grey. Jet... [more]
1 1665 Sep 11, 2014 07:09 am
by DarkCyder
How does one 'Bake' custom textures into the .BSP?
Valve's Source : HL2 Mapping
Thanks Bro! checking the links out. Looks like it will do what I want it to do. I just move a few of the maps to DOD as well as CSS. I will be releasing My maps for both games. Now I just need to optimize the maps, and ad a few area portals, and hints to ... [more]
5 2399 Aug 5, 2014 07:06 am
by DarkCyder
How does one 'Bake' custom textures into the .BSP?
Valve's Source : HL2 Mapping
Hey, it's Me again. How do I put My custom textures into My bsp file. Can this still be done, and if so how do I do it? I have a bunch of custom textures in My custom folder, and wanted to release a few maps, but not have to put the whole custom folder, s... [more]
5 2399 Aug 3, 2014 05:38 am
by DarkCyder
How do You get ladders to work on CSS?
Valve's Source : CSS Mapping
Nevermind on the ladder issue. I only had the front side textured with the ladder texture. The rest were NoDraw. DOH! Anyway. that clears up that issue. Now I just need to work on the lighting, a flow of it. The map I have closest to completion is based... [more]
2 5120 Jul 26, 2014 07:03 am
by DarkCyder
How do You get ladders to work on CSS?
Valve's Source : CSS Mapping
I just recently switched over some HL2 maps I was making over to CSS, and noticed that My ladders don't work in CSS. I even tried the 'LADDER" texture like Doom3 does it. Can it be done, and if so, how do I fix it? Also had a question about rotating doors... [more]
2 5120 Jul 25, 2014 04:15 am
by DarkCyder
My map won't render past last rendering I made. No new bsp is made.
Valve's Source : HL2 Mapping
Ahhh that makes sense. I made them 4 units high, and 4 units apart. Not sure if players can climb them if I make them further apart. I'm planning on having it as a multiplayer team death-match/castle-siege.kinda thing.. Maybe port it into Might & Ma... [more]
5 2803 May 10, 2014 04:57 pm
by DarkCyder
My map won't render past last rendering I made. No new bsp is made.
Valve's Source : HL2 Mapping
I found the issue I was having, and fixed it. (I had forgot to unselect a few brushes when I was moving one on the other side of the map, and really skewed out) But then after I deleted it, I encountered a new issue after adding some stairs, and other t... [more]
5 2803 May 10, 2014 04:18 am
by DarkCyder
My map won't render past last rendering I made. No new bsp is made.
Valve's Source : HL2 Mapping
Hey all! started having an issue with running a BSP for My hl2 maps after a steam update yesterday. The issue is it pretends to run the maps, and finishes like normal. But when I go to test the map, it is a previous version of said map. I even tried renam... [more]
5 2803 May 9, 2014 06:38 am
by DarkCyder
Wings 3D. UV mapping, and animation. Can I do both with it?
General Gaming Topics : General Modeling
I'll have to check it out. Does it do animation?... [more]
4 2986 May 15, 2012 11:37 am
by DarkCyder
Wings 3D. UV mapping, and animation. Can I do both with it?
General Gaming Topics : General Modeling
OK, I've been working with wings 3d, and find it pretty easy to use. But I have issues with UV mapping. Is there a better program to use for UV mapping? Also can it do animation? I've been working on a character head for My mod, and have reached the gla... [more]
4 2986 May 7, 2012 12:03 pm
by DarkCyder
func_cameraview... anyone know how to get them to work?
DOOM III : DOOM III Mapping
Well, I used another method. Used a common 'Portal_sky" scene for both map parts. So the planets and such in the background are the same. gonna have to make a info_teleport entity to put the player inside the ship, but in the outer space part of the map, ... [more]
2 5975 Dec 25, 2011 01:24 pm
by DarkCyder
func_cameraview... anyone know how to get them to work?
DOOM III : DOOM III Mapping
I'm working on a map with an inside, and outside map. connected by info_playerteleport entities. The outside part is in space, with low gravity[used a func_water]. inside the ship is normal gravity. I'm trying to make windows to see whats going on outside... [more]
2 5975 Dec 19, 2011 02:43 pm
by DarkCyder
Blend textures... how do ya get them to blend?
DOOM III : DOOM III Mapping
ok, got that part, but how do you edit it in radiant. like choose which parts of said textured brush are the 1st texture, and which are the 2nd? ... [more]
3 2317 Jul 12, 2011 04:06 am
by DarkCyder
Blend textures... how do ya get them to blend?
DOOM III : DOOM III Mapping
wondering if anyone knew how to use the blend textures. I know in HL2 there's an Alpha paint option (or something like that) to blend between the 2 different textures. how is it done in D3? thanks... [more]
3 2317 Jul 5, 2011 07:48 pm
by DarkCyder
GUI scripting question
DOOM III : DOOM III Mapping
nevermind.. duh, 1sec=1000 lol... [more]
2 2047 Jul 1, 2011 02:13 pm
by DarkCyder
GUI scripting question
DOOM III : DOOM III Mapping
OK, I'm trying to figure out what the "onTime" time amount is. in other words, how long is 1 second in script time? ... [more]
2 2047 Jul 1, 2011 07:22 am
by DarkCyder
Changing the intro Text & dialog... anyone have an idea how to do it?
DOOM III : DOOM III Mapping
a lil vid of things so far http://www.youtube.com/watch?v=acVRFo80joc still got a ways to go. but getting there.... [more]
5 2467 Jun 26, 2011 11:33 am
by DarkCyder
Changing the intro Text & dialog... anyone have an idea how to do it?
DOOM III : DOOM III Mapping
Well, I kinda figured it out. couldn't find the text to change So I just changed the #str_ to the text I wanted. So it looks ok. Also changed the name. dropped the whole Doom3 from it So it's just "LUNATIC FRINGE - Grand Theft Tardis" lol working on t... [more]
5 2467 Jun 26, 2011 06:31 am
by DarkCyder
Changing the intro Text & dialog... anyone have an idea how to do it?
DOOM III : DOOM III Mapping
Ok, I found the GUI "intro" and it has all the text animation scripted. but it doesn't contain the actual text part. it calls to a text "#str_04052" to "#str_04061" but I have no idea where these file might be. Any help? oh the voice over is in s... [more]
5 2467 Jun 23, 2011 04:57 am
by DarkCyder
Changing the intro Text & dialog... anyone have an idea how to do it?
DOOM III : DOOM III Mapping
Ok, I found the voice over .ogg file. but still can't find text part. not sure if it's a gui, or a script file.... [more]
5 2467 Jun 22, 2011 01:26 pm
by DarkCyder
Changing the intro Text & dialog... anyone have an idea how to do it?
DOOM III : DOOM III Mapping
Wanted to change the opening text & the voice over to something else. but can't figure where it is to edit it. I've changed the introloop video, to one I made, but the text & voice over still remain. Any ideas? Thanks added a few pic from My progress ... [more]
5 2467 Jun 22, 2011 07:42 am
by DarkCyder
Lunatic Fringe - Complete Lunacy
DOOM III : DOOM III Map + Mod Releases
Of Course, Even got a map to use. lol it's going to be an undertaking, but a fun one. tho the map looks like it's the more modern Tardis. Mine will be more 4th Doctor looking. (My Fav.) but I'll probably put a lil of the 10th Dr too. Was thinking o... [more]
4 6512 May 31, 2011 12:00 pm
by DarkCyder
Lunatic Fringe - Complete Lunacy
DOOM III : DOOM III Map + Mod Releases
Ooops, forgot the pics... [more]
4 6512 May 31, 2011 09:42 am
by DarkCyder
Lunatic Fringe - Complete Lunacy
DOOM III : DOOM III Map + Mod Releases
Hey there, Me again. Well due to a laptop issue My mod I was working on, no longer exists. So I stated from Scratch, and decided to stay with D3, and not TDM for My mod.(still doing something for TDM, just not right now) The concept has evolved into a... [more]
4 6512 May 31, 2011 09:36 am
by DarkCyder
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