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Latest Posts by dellorto
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Map working properly (almost)
Call of Duty : CoDUO Mapping
thanks, you were right I've deleted over 50 windows(func door_rotating) and now works normally. I have one more question about ignoring light in compile log "Performing world and model lighting... leaf at (3304 -392 128) - (3312 -384 1032) ignoring li... [more]
4 1023 Apr 20, 2007 08:11 pm
by dellorto
Map working properly (almost)
Call of Duty : CoDUO Mapping
At the beggining map works normally, but when I kill myself few times, strange thing happens: -smoking out from chimney stops -when I throw grenade, suddenly dissapears, same thing with the smoke grenade(no smoking) -no bullet holes in walls -if I pla... [more]
4 1023 Apr 16, 2007 05:20 pm
by dellorto
Worldspawn Values For...
Call of Duty : CoD Mapping
try first deleting these brushes Entity 0, Brush 35: duplicate plane Entity 0, Brush 35: duplicate plane Entity 0, Brush 45: duplicate plane Entity 0, Brush 103: degenerate plane ... [more]
7 1357 Apr 2, 2007 07:16 pm
by dellorto
Build error help plz
Call of Duty : CoD Mapping
""Entity 0, Brush 56: degenerate plane"" you can also try to delete brush number 56, which is causing problems... [more]
8 2225 Mar 23, 2007 06:29 pm
by dellorto
Elevator Script Crashes COD
Call of Duty : CoD Mapping
I had similar problem with cod uo that crashed, try with checking for errors(warnings) when you compile map, look for number of entity or brush, then go in radiant Misc/Find brush and type number in and then delete entity or brush. It worked with me. I... [more]
4 988 Mar 9, 2007 08:30 pm
by dellorto
Entity problem
Call of Duty : CoD Mapping
I have weird problem with entity window. When I want to add a model or a turret to my map (right mouse button/misc/model), classname does not change, it is always "worldspawn". I've set up the COD UO editor by tutorial, my game path is by default C:\Progr... [more]
2 701 Feb 17, 2007 10:26 am
by dellorto
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