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by KAZAM3766
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Topic | Replies | Views | Last Post | |
Kharkov xmodels Call of Duty : CoD+UO General Yeah, as it seems i was missing this one, great tool and thanks ... [more] |
3 | 2881 | Jun 19, 2013 10:07 pm by Aloucard |
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Kharkov xmodels Call of Duty : CoD+UO General Hello is anyone knows the correct name for the mp_Kharkov tram and bus xmodel ? The ones that are in the middle of the map. I have the cod model and text v2 since its release but it seems that models isn't concluded. Thanks in advance !... [more] |
3 | 2881 | Jun 19, 2013 02:55 pm by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General Ok full success, i saw that the files that wasn't correspond inside game was in stereo form, so only had to change them to mono form. Also having a csv file for soundloadspecs isn't so necessary as the wav file has the correct sample rate. Thanks again la... [more] |
7 | 2734 | Jun 18, 2013 10:03 am by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General I ain't so sure to be honest, i knew that was something with the wav files. I will go and check my whole wav file folder just to be sure. Also wasn't so sure if need a csv to defined the wavs. Anyway big thanks ill go and check my files and see. ... [more] |
7 | 2734 | Jun 17, 2013 10:35 pm by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General B u m p !!... [more] |
7 | 2734 | Jun 17, 2013 09:12 am by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General B u m p!... [more] |
7 | 2734 | Jun 16, 2013 08:44 am by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General OK,as it seems the mp3 file got solved and works fine. Need it to raise or low some files to steady 128 bit rate. Now i face some difficulties with the wav's. Some re 352 bit rate or 705 bit rate but some can't don't work, in example my m1 garand file, is... [more] |
7 | 2734 | Jun 15, 2013 02:27 pm by Aloucard |
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CoD and CoD UO sound files spec !! Call of Duty : CoD+UO General Hello i just started to make a weapon sound mod for UO and also for COD Single Player. Wanted to do that as a warm up because i have some years that i had mod the game. Now cause my memory is cheating me, game can handle mp3's and wav's. I have found my f... [more] |
7 | 2734 | Jun 15, 2013 11:28 am by Aloucard |
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Xmodels and Prefabs . . . Call of Duty 4 : CoD4 MP Mapping Yup of course, i didnt thought it. Yeah recaulk them and save them again, then import them to cod4 and re-texture them. Well im gonna try it to see if it works properly, thanks mate.... [more] |
7 | 1606 | Mar 28, 2008 12:37 am by Aloucard |
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Patching the ModTools ??? Call of Duty 4 : CoD4 MP Mapping Sorry, let me put it in other way, iw realesed this patch that update the editor to ver1.1 and make this fix: fixes the Shader_bin error in CodRadiant and CoDEffectsEd. If none was aware of this im just inform people. Sorry if i didnt set it like that fr... [more] |
7 | 1700 | Mar 28, 2008 12:32 am by Aloucard |
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Please list exact steps to add sd to map Call of Duty 4 : CoD4 MP Mapping Well that means that Infinity put us out of trouble. We all know the procedure of pain with S&D or CTF was. Thanks for the advice High.... [more] |
11 | 1416 | Mar 27, 2008 07:59 pm by Aloucard |
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Xmodels and Prefabs . . . Call of Duty 4 : CoD4 MP Mapping i was suspicious about that, just wanted to be confirmed. Thanks LP ... [more] |
7 | 1606 | Mar 27, 2008 07:53 pm by Aloucard |
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Patching the ModTools ??? Call of Duty 4 : CoD4 MP Mapping I found the patch, cause This patch fixes the Shader_bin error in CodRadiant and CoDEffectsEd. So many of you people have you used the editor before me. Now does anyone have encounter any errors about that ?? ... [more] |
7 | 1700 | Mar 27, 2008 07:36 pm by Aloucard |
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Xmodels and Prefabs . . . Call of Duty 4 : CoD4 MP Mapping Dunke Rasta, but what about Prefabs ???... [more] |
7 | 1606 | Mar 27, 2008 07:30 pm by Aloucard |
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Patching the ModTools ??? Call of Duty 4 : CoD4 MP Mapping I want to ask if its possible to patch mod tools. I saw that there is a patch available making the tools in ver1.1 . So anyone has an idea?? ... [more] |
7 | 1700 | Mar 27, 2008 01:08 pm by Aloucard |
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Xmodels and Prefabs . . . Call of Duty 4 : CoD4 MP Mapping Hello guys, i want to ask where i can find the Xmodels, and also if the prefabs from previous vers . . . like cod 2 can imported to cod 4. ... [more] |
7 | 1606 | Mar 27, 2008 12:25 pm by Aloucard |
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Please list exact steps to add sd to map Call of Duty 4 : CoD4 MP Mapping It isn't the same steps as we had on CoD 2 or even the UO ?? As speed says have a look at the video Tut section for Uo or CoD2, they have some very enlighted videos there . . . edited on Mar. 27, 2008 08:19 am by Aloucard... [more] |
11 | 1416 | Mar 27, 2008 12:17 pm by Aloucard |
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STILL SUPPORTING ?? Battlefield : BF2 Mapping I'll waiting until someone shows up with more knowledge in this sector. Thanl you Foyle. ... [more] |
3 | 11169 | Dec 20, 2007 07:03 pm by Aloucard |
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STILL SUPPORTING ?? Battlefield : BF2 Mapping Hello everybody, after a long time pause i decide it to move to more difficult lvl of maping. Stil working with UO but i want to ask if BF2 Level design is supporting by our community. I want to move to level design for BF2 so i'll need some resources,... [more] |
3 | 11169 | Dec 17, 2007 02:35 pm by Aloucard |
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Compiling weird error ?? Call of Duty : CoDUO Mapping Well yesterday my compiler crashed and made my pc freezed while i wa compiling my map. After that i restart my pc i tried to compile again my map and i took these error . Code:C:\Documents and Settings\Zerocool\Desktop>"C:\Program Files\Call of Duty\U... [more] |
2 | 1761 | Sep 13, 2007 07:09 am by Aloucard |
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Creating a custom skybox ? How To?!! Call of Duty : CoDUO Mapping eggbeast writes...Quote:this looks useful - im gonna have a go at it today - if i manage to change the map i'll offer it up for download of course. http://www.softpedia.com/progDownload/HHD-HexEditor-Download-19800.html Dude nice one . . . hey pm m... [more] |
31 | 2115 | Sep 7, 2007 02:53 pm by Aloucard |
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Creating a custom skybox ? How To?!! Call of Duty : CoDUO Mapping Your my man DarkDilbert, i thought about a Hex editor but didn't know which one to use . . . . Now i'll make some tests mate to see it in action. thnx for your help is very appreciated. Thnx lad Hey Raaaa maybe Dr wants to be mysterious Dr. and he w... [more] |
31 | 2115 | Sep 7, 2007 08:40 am by Aloucard |
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Creating a custom skybox ? How To?!! Call of Duty : CoDUO Mapping Well it seems that i get the same error here. I know that something is missing and i dont get it what. Now you got the picture how you can take the entries from the stock maps. Sorry if i didnt help ya egg, but if you find a solution inform me mate. ... [more] |
31 | 2115 | Sep 5, 2007 08:49 pm by Aloucard |
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Creating a custom skybox ? How To?!! Call of Duty : CoDUO Mapping Hey i forgot to tell you also try it in a fresh copy of rhinevalley. Open the pk3 with packscape and export the bsp in to your desktop. Then open it with notepad and find these entries that i told ya. Well it gave me also hard times when i was trying to... [more] |
31 | 2115 | Sep 5, 2007 11:06 am by Aloucard |
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Creating a custom skybox ? How To?!! Call of Duty : CoDUO Mapping Ok egg, try to open it with Notepad, not wordpad. I got some serious errors with wordpad nad even crashed my PC. Give some time so post you the skybox key and values. Like i said _color, ambient etc etc. Im on work right now and i cant do it. In 5 hour ... [more] |
31 | 2115 | Sep 5, 2007 10:40 am by Aloucard |
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