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Does exploder script work on prefabs Call of Duty 2 : CoD2 MP Mapping I got this sorted out by placing the fx line in my gsc file for the _load main line and got the next couple of errors. Those had to do with the entities I called in the script. With getent you can't call multiple entities so I thought I change it to geten... [more] |
12 | 1998 | Mar 5, 2010 11:46 pm by rob034 ![]() |
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Does exploder script work on prefabs Call of Duty 2 : CoD2 MP Mapping Thanks for the help, I managed to get a few of these typo's out of the script and now it comes up with a whole different error, see below: Code: ********* script run time error ******* undefined is not an array, string, or vector, (file 'maps/mp/_loa... [more] |
12 | 1998 | Mar 5, 2010 08:46 am by rob034 ![]() |
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Does exploder script work on prefabs Call of Duty 2 : CoD2 MP Mapping So I have done the following. 1. I created a prefab of the bridge and selected all brushes and made them a script-brushmodel. I named them bridge. 2. I created a second prefab, this time of a destroyed bridge, selected again all brushes and made them ... [more] |
12 | 1998 | Mar 4, 2010 04:19 pm by rob034 ![]() |
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Does exploder script work on prefabs Call of Duty 2 : CoD2 MP Mapping I am making a new map and in the map I have a birdge over a small canal. The idea is to have the SD spawn point for the attackers at 1 side of the water and the targets at the other side. The easiest way to the targets is crossing the bridge but to make t... [more] |
12 | 1998 | Mar 4, 2010 12:06 pm by rob034 ![]() |
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Climbable rope? Call of Duty 2 : CoD2 MP Mapping I found it using the search function and I hoped that 3 years later someone would have found a solution. If what you say is true I probably need to work around it, thx.... [more] |
22 | 1724 | Jul 12, 2009 10:24 pm by rob034 ![]() |
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Climbable rope? Call of Duty 2 : CoD2 MP Mapping I am looking at this as well for my mp map. Climbing a rope by using the ladder tool is far most the easiest way but is hardly realistic. You get the sound of a wooden ladder or stair and this doesn't work on cliffs. Climbing the rope as its done in Du... [more] |
22 | 1724 | Jul 11, 2009 10:21 pm by rob034 ![]() |
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decals appears in mirror Call of Duty 2 : CoD2 MP Mapping Thank you. As I said in my 1st post there was a simple answer.... [more] |
7 | 929 | Jul 9, 2009 11:15 am by rob034 ![]() |
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decals appears in mirror Call of Duty 2 : CoD2 MP Mapping I didn't mean to slap you down and I do appreciate your response. Your method works for decals or textures that are of 1 piece. If you have decals like in COD2 you have which are composed of different items it doesn't however. I was only trying to get a c... [more] |
7 | 929 | Jul 9, 2009 09:26 am by rob034 ![]() |
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decals appears in mirror Call of Duty 2 : CoD2 MP Mapping What I mean is that if I put a decal on a wall and the decal has text in it, the text appears from right to left and not from left to right. I also use "S" but if you have a decal with text sometimes there are multiple lines in it and you dont want all to... [more] |
7 | 929 | Jul 9, 2009 09:06 am by rob034 ![]() |
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decals appears in mirror Call of Duty 2 : CoD2 MP Mapping Maybe there is a real easy answer to this question but easy answers are usually hard to get. Sometimes when I place a decal with text in a brush it appears as a mirror image. How can you resolve this?... [more] |
7 | 929 | Jul 9, 2009 08:53 am by rob034 ![]() |
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.d3dbsp Call of Duty 4 : CoD4 MP Mapping Apparently the compiler is not making one. It should be in your raw/maps/mp folder. I had a similar problem once when I was trying to compile a map. I recall the problem was with the water surface I created which some how gave an error when it was to l... [more] |
2 | 1005 | Apr 9, 2009 08:00 am by rob034 ![]() |
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Loadscreen error: "Couldn't load image...". Call of Duty 4 : CoD4 MP Mapping I have found away around it by marking the "Use custom command Line Options" and placing the following line in the line below it:"+ set fs_game mods/modwarfare" ... [more] |
2 | 7824 | Apr 7, 2009 10:55 am by rob034 ![]() |
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Loadscreen error: "Couldn't load image...". Call of Duty 4 : CoD4 MP Mapping Concerning the loadscreen I have a problem running it through the Run Selected Map option in the Compile Tools. It pops up an error "Couldn't load image...". Now if I start up COD4MP and run the map in a MOD the loadscreen works just fine. Can someone ... [more] |
2 | 7824 | Apr 6, 2009 09:33 pm by rob034 ![]() |
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exceeds 1000 model assets? Call of Duty 4 : CoD4 MP Mapping I had a similar problem and didn't really know how to solve it. Some people tried to explain that you can have over 1000 models in your map as long as there are not 1000 different models present. So you can have over 1000 models of a specific car but not ... [more] |
4 | 1069 | Apr 6, 2009 09:29 pm by rob034 ![]() |
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1 unit = ?? feet or meter Call of Duty 4 : CoD4 MP Mapping thx m8... [more] |
7 | 1574 | Mar 11, 2009 02:45 pm by rob034 ![]() |
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1 unit = ?? feet or meter Call of Duty 4 : CoD4 MP Mapping I am looking for the relation between the units used in Radiant and the number of feet or meters. So how many feet is 1 unit. ... [more] |
7 | 1574 | Mar 11, 2009 02:36 pm by rob034 ![]() |
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Final Compiling produces weird colors Call of Duty 2 : CoD2 MP Mapping maybe a stupid question but where do I find this log file?... [more] |
4 | 897 | Jul 15, 2008 02:48 pm by rob034 ![]() |
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Final Compiling produces weird colors Call of Duty 2 : CoD2 MP Mapping When I run a final compile of my map I get weird colors, sort of rainbow colors, when I play the map after compiling. This is not the case when I do a fast compile, than everything looks fine. I have read that it has to do something with the grid file,... [more] |
4 | 897 | Jul 15, 2008 08:17 am by rob034 ![]() |
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phonograph need help Call of Duty 2 : CoD2 MP Mapping Its not a standard x-model in COD2. Maybe someone has made a prefab of it and put it on the web. Try the download section, maybe there is one there. Final option is to make it your self with brushes. ... [more] |
5 | 973 | Jul 15, 2008 08:06 am by rob034 ![]() |
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Rainbow colors Call of Duty 2 : CoD2 MP Mapping bump me plz!!!... [more] |
2 | 864 | Jul 14, 2008 10:15 am by rob034 ![]() |
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CoD2 - MultiPlayer Mortars Call of Duty 2 : CoD2 MP Mapping I think you need to place the function line in the message above around your script. In this way you will assign the script to the action. In Radiant you need to make a trigger_use around where you want it to appear in your map. Lets give it a targetname... [more] |
10 | 1286 | Jul 12, 2008 11:40 am by rob034 ![]() |
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Rainbow colors Call of Duty 2 : CoD2 MP Mapping I keep getting these rainbow colors after a final compile operation. If I do a fast compile there is no problem but after final compile the problem occurs. I have tried to make a new grid and eating all the green dots in the screen. I have moved the gri... [more] |
2 | 864 | Jul 10, 2008 07:04 pm by rob034 ![]() |
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Moving Tank in MP map Call of Duty 2 : CoD2 MP Mapping Its a strange thing. It refered to misc_turret that needed to be turret, so I removed my mg's and .30cal and now it comes up with the following. Anyway without the script for the moving tank the map works. Even with the MG's and all. Code: logfile ope... [more] |
12 | 883 | Jun 3, 2008 12:51 pm by rob034 ![]() |
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Moving Tank in MP map Call of Duty 2 : CoD2 MP Mapping bump me plz Got following script now but getting error: unknown function @44534 Code: main() { level._effect["tiger_fire_turret_large"] = loadfx ("fx/fire/tiger_fire_turret_large.efx"); level._effect["barn_explosion"] = loadfx ("fx/explosions/ba... [more] |
12 | 883 | Jun 2, 2008 09:22 pm by rob034 ![]() |
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Decals in multiplayer Call of Duty 2 : CoD2 MP Mapping I had the same problem that my decals didn't show. What I now do is use a No-Draw brush with on the side that needs to show the decal, just as with a regular chalk brush? You can place the no-draw brush partially inside the brush you want to have the ... [more] |
7 | 939 | Apr 29, 2008 09:13 am by rob034 ![]() |
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